Merge pull request #71479 from raulsntos/virtual-return-type

Use enum instead of int in virtual methods return type
This commit is contained in:
Rémi Verschelde 2023-02-01 07:45:28 +01:00
commit e8240031e7
No known key found for this signature in database
GPG key ID: C3336907360768E1
41 changed files with 114 additions and 110 deletions

View file

@ -6570,7 +6570,7 @@ bool EditorInspectorVisualShaderModePlugin::can_handle(Object *p_object) {
return true; // Can handle everything.
}
bool EditorInspectorVisualShaderModePlugin::parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide) {
bool EditorInspectorVisualShaderModePlugin::parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const BitField<PropertyUsageFlags> p_usage, const bool p_wide) {
if (p_path == "mode" && p_object->is_class("VisualShader") && p_type == Variant::INT) {
EditorPropertyVisualShaderMode *mode_editor = memnew(EditorPropertyVisualShaderMode);
Vector<String> options = p_hint_text.split(",");