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	[2D,Metal]: Fix subpixel blending; fix inconsistent blend state in Metal
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					 3 changed files with 16 additions and 0 deletions
				
			
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					@ -318,6 +318,13 @@ public:
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			dirty.set_flag(DirtyFlag::DIRTY_UNIFORMS);
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								dirty.set_flag(DirtyFlag::DIRTY_UNIFORMS);
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		}
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							}
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							_FORCE_INLINE_ void mark_blend_dirty() {
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								if (!blend_constants.has_value()) {
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									return;
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								}
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								dirty.set_flag(DirtyFlag::DIRTY_BLEND);
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							}
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		MTLScissorRect clip_to_render_area(MTLScissorRect p_rect) const {
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							MTLScissorRect clip_to_render_area(MTLScissorRect p_rect) const {
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			uint32_t raLeft = render_area.position.x;
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								uint32_t raLeft = render_area.position.x;
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			uint32_t raRight = raLeft + render_area.size.width;
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								uint32_t raRight = raLeft + render_area.size.width;
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					@ -143,6 +143,9 @@ void MDCommandBuffer::bind_pipeline(RDD::PipelineID p_pipeline) {
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			if (render.pipeline != nullptr && render.pipeline->depth_stencil != rp->depth_stencil) {
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								if (render.pipeline != nullptr && render.pipeline->depth_stencil != rp->depth_stencil) {
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				render.dirty.set_flag(RenderState::DIRTY_DEPTH);
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									render.dirty.set_flag(RenderState::DIRTY_DEPTH);
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			}
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								}
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								if (rp->raster_state.blend.enabled) {
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									render.dirty.set_flag(RenderState::DIRTY_BLEND);
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								}
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			render.pipeline = rp;
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								render.pipeline = rp;
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		}
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							}
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	} else if (p->type == MDPipelineType::Compute) {
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						} else if (p->type == MDPipelineType::Compute) {
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					@ -301,6 +304,7 @@ void MDCommandBuffer::render_clear_attachments(VectorView<RDD::AttachmentClear>
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	render.mark_viewport_dirty();
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						render.mark_viewport_dirty();
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	render.mark_scissors_dirty();
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						render.mark_scissors_dirty();
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	render.mark_vertex_dirty();
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						render.mark_vertex_dirty();
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						render.mark_blend_dirty();
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}
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					}
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void MDCommandBuffer::_render_set_dirty_state() {
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					void MDCommandBuffer::_render_set_dirty_state() {
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					@ -2479,6 +2479,7 @@ void RendererCanvasRenderRD::_record_item_commands(const Item *p_item, RenderTar
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					r_current_batch = _new_batch(r_batch_broken);
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										r_current_batch = _new_batch(r_batch_broken);
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					r_current_batch->command_type = Item::Command::TYPE_NINEPATCH;
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										r_current_batch->command_type = Item::Command::TYPE_NINEPATCH;
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					r_current_batch->command = c;
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										r_current_batch->command = c;
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										r_current_batch->has_blend = false;
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					r_current_batch->pipeline_variant = PipelineVariant::PIPELINE_VARIANT_NINEPATCH;
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										r_current_batch->pipeline_variant = PipelineVariant::PIPELINE_VARIANT_NINEPATCH;
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				}
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									}
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					@ -2548,6 +2549,7 @@ void RendererCanvasRenderRD::_record_item_commands(const Item *p_item, RenderTar
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				r_current_batch = _new_batch(r_batch_broken);
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									r_current_batch = _new_batch(r_batch_broken);
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				r_current_batch->command_type = Item::Command::TYPE_POLYGON;
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									r_current_batch->command_type = Item::Command::TYPE_POLYGON;
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									r_current_batch->has_blend = false;
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				r_current_batch->command = c;
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									r_current_batch->command = c;
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				TextureState tex_state(polygon->texture, texture_filter, texture_repeat, false, use_linear_colors);
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									TextureState tex_state(polygon->texture, texture_filter, texture_repeat, false, use_linear_colors);
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					@ -2585,6 +2587,7 @@ void RendererCanvasRenderRD::_record_item_commands(const Item *p_item, RenderTar
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				if (primitive->point_count != r_current_batch->primitive_points || r_current_batch->command_type != Item::Command::TYPE_PRIMITIVE) {
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									if (primitive->point_count != r_current_batch->primitive_points || r_current_batch->command_type != Item::Command::TYPE_PRIMITIVE) {
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					r_current_batch = _new_batch(r_batch_broken);
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										r_current_batch = _new_batch(r_batch_broken);
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					r_current_batch->command_type = Item::Command::TYPE_PRIMITIVE;
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										r_current_batch->command_type = Item::Command::TYPE_PRIMITIVE;
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										r_current_batch->has_blend = false;
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					r_current_batch->command = c;
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										r_current_batch->command = c;
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					r_current_batch->primitive_points = primitive->point_count;
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										r_current_batch->primitive_points = primitive->point_count;
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					@ -2646,6 +2649,7 @@ void RendererCanvasRenderRD::_record_item_commands(const Item *p_item, RenderTar
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				r_current_batch = _new_batch(r_batch_broken);
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									r_current_batch = _new_batch(r_batch_broken);
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				r_current_batch->command = c;
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									r_current_batch->command = c;
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				r_current_batch->command_type = c->type;
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									r_current_batch->command_type = c->type;
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									r_current_batch->has_blend = false;
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				InstanceData *instance_data = nullptr;
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									InstanceData *instance_data = nullptr;
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					@ -2799,6 +2803,7 @@ void RendererCanvasRenderRD::_render_batch(RD::DrawListID p_draw_list, PipelineV
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			RID pipeline = p_pipeline_variants->variants[p_batch->light_mode][p_batch->pipeline_variant].get_render_pipeline(RD::INVALID_ID, p_framebuffer_format);
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								RID pipeline = p_pipeline_variants->variants[p_batch->light_mode][p_batch->pipeline_variant].get_render_pipeline(RD::INVALID_ID, p_framebuffer_format);
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			RD::get_singleton()->draw_list_bind_render_pipeline(p_draw_list, pipeline);
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								RD::get_singleton()->draw_list_bind_render_pipeline(p_draw_list, pipeline);
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			if (p_batch->has_blend) {
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								if (p_batch->has_blend) {
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									DEV_ASSERT(p_batch->pipeline_variant == PIPELINE_VARIANT_QUAD_LCD_BLEND);
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				RD::get_singleton()->draw_list_set_blend_constants(p_draw_list, p_batch->modulate);
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									RD::get_singleton()->draw_list_set_blend_constants(p_draw_list, p_batch->modulate);
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			}
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								}
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