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Refactor render_mode in shaders, forbid declaring duplicates
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d3d6208ec8
commit
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8 changed files with 205 additions and 136 deletions
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@ -138,8 +138,18 @@ void ShaderTextEditor::_load_theme_settings() {
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}
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}
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for (int i = 0; i < ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader->get_mode())).size(); i++) {
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built_ins.push_back(ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader->get_mode()))[i]);
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const Vector<ShaderLanguage::ModeInfo> &modes = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader->get_mode()));
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for (int i = 0; i < modes.size(); i++) {
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const ShaderLanguage::ModeInfo &info = modes[i];
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if (!info.options.is_empty()) {
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for (int j = 0; j < info.options.size(); j++) {
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built_ins.push_back(String(info.name) + "_" + String(info.options[j]));
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}
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} else {
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built_ins.push_back(String(info.name));
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}
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}
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}
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