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simplify the way window is allowed to steal focus, no longer relying on project.godot. Closes #9459
(cherry picked from commit 533014b88c)
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3 changed files with 10 additions and 7 deletions
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@ -130,8 +130,6 @@ void ScriptDebuggerRemote::debug(ScriptLanguage *p_script, bool p_can_continue)
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ERR_FAIL();
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}
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OS::get_singleton()->enable_for_stealing_focus(Globals::get_singleton()->get("editor_pid"));
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packet_peer_stream->put_var("debug_enter");
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packet_peer_stream->put_var(2);
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packet_peer_stream->put_var(p_can_continue);
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