Style: clang-format: Disable AllowShortIfStatementsOnASingleLine

Part of #33027, also discussed in #29848.

Enforcing the use of brackets even on single line statements would be
preferred, but `clang-format` doesn't have this functionality yet.
This commit is contained in:
Rémi Verschelde 2020-05-10 12:56:01 +02:00
parent 03b13e0c69
commit e956e80c1f
130 changed files with 967 additions and 511 deletions

View file

@ -138,10 +138,12 @@ inline bool is_point_in_triangle(const Vector3 &p_point, const Vector3 p_vertice
lambda[2] = p_vertices[0].cross(p_vertices[1]).dot(p_point) / det;
// Point is in the plane if all lambdas sum to 1.
if (!Math::is_equal_approx(lambda[0] + lambda[1] + lambda[2], 1)) return false;
if (!Math::is_equal_approx(lambda[0] + lambda[1] + lambda[2], 1))
return false;
// Point is inside the triangle if all lambdas are positive.
if (lambda[0] < 0 || lambda[1] < 0 || lambda[2] < 0) return false;
if (lambda[0] < 0 || lambda[1] < 0 || lambda[2] < 0)
return false;
return true;
}
@ -524,7 +526,8 @@ void CSGBrushOperation::MeshMerge::_add_distance(List<real_t> &r_intersectionsA,
// Check if distance exists.
for (const List<real_t>::Element *E = intersections.front(); E; E = E->next())
if (Math::abs(**E - p_distance) < vertex_snap) return;
if (Math::abs(**E - p_distance) < vertex_snap)
return;
intersections.push_back(p_distance);
}
@ -790,7 +793,8 @@ int CSGBrushOperation::Build2DFaces::_add_vertex(const Vertex2D &p_vertex) {
// Check if vertex exists.
int vertex_id = _get_point_idx(p_vertex.point);
if (vertex_id != -1) return vertex_id;
if (vertex_id != -1)
return vertex_id;
vertices.push_back(p_vertex);
return vertices.size() - 1;
@ -816,7 +820,8 @@ void CSGBrushOperation::Build2DFaces::_add_vertex_idx_sorted(Vector<int> &r_vert
// Sort along the axis with the greatest difference.
int axis = 0;
if (Math::abs(new_point.x - first_point.x) < Math::abs(new_point.y - first_point.y)) axis = 1;
if (Math::abs(new_point.x - first_point.x) < Math::abs(new_point.y - first_point.y))
axis = 1;
// Add it to the beginning or the end appropriately.
if (new_point[axis] < first_point[axis])
@ -834,7 +839,8 @@ void CSGBrushOperation::Build2DFaces::_add_vertex_idx_sorted(Vector<int> &r_vert
// Determine axis being sorted against i.e. the axis with the greatest difference.
int axis = 0;
if (Math::abs(last_point.x - first_point.x) < Math::abs(last_point.y - first_point.y)) axis = 1;
if (Math::abs(last_point.x - first_point.x) < Math::abs(last_point.y - first_point.y))
axis = 1;
// Insert the point at the appropriate index.
for (int insert_idx = 0; insert_idx < r_vertex_indices.size(); ++insert_idx) {
@ -853,7 +859,8 @@ void CSGBrushOperation::Build2DFaces::_add_vertex_idx_sorted(Vector<int> &r_vert
void CSGBrushOperation::Build2DFaces::_merge_faces(const Vector<int> &p_segment_indices) {
int segments = p_segment_indices.size() - 1;
if (segments < 2) return;
if (segments < 2)
return;
// Faces around an inner vertex are merged by moving the inner vertex to the first vertex.
for (int sorted_idx = 1; sorted_idx < segments; ++sorted_idx) {
@ -893,7 +900,8 @@ void CSGBrushOperation::Build2DFaces::_merge_faces(const Vector<int> &p_segment_
// Skip flattened faces.
if (outer_edge_idx[0] == p_segment_indices[closest_idx] ||
outer_edge_idx[1] == p_segment_indices[closest_idx]) continue;
outer_edge_idx[1] == p_segment_indices[closest_idx])
continue;
//Don't create degenerate triangles.
Vector2 edge1[2] = {
@ -924,7 +932,8 @@ void CSGBrushOperation::Build2DFaces::_merge_faces(const Vector<int> &p_segment_
for (int i = 0; i < merge_faces_idx.size(); ++i)
faces.remove(merge_faces_idx[i]);
if (degenerate_points.size() == 0) continue;
if (degenerate_points.size() == 0)
continue;
// Split faces using degenerate points.
for (int face_idx = 0; face_idx < faces.size(); ++face_idx) {
@ -954,7 +963,8 @@ void CSGBrushOperation::Build2DFaces::_merge_faces(const Vector<int> &p_segment_
break;
}
}
if (existing) continue;
if (existing)
continue;
// Check if point is on an each edge.
for (int face_edge_idx = 0; face_edge_idx < 3; ++face_edge_idx) {
@ -1043,10 +1053,12 @@ void CSGBrushOperation::Build2DFaces::_find_edge_intersections(const Vector2 p_s
// Check if intersection point is an edge point.
if ((intersection_point - edge_points[0]).length_squared() < vertex_snap2 ||
(intersection_point - edge_points[1]).length_squared() < vertex_snap2) continue;
(intersection_point - edge_points[1]).length_squared() < vertex_snap2)
continue;
// Check if edge exists, by checking if the intersecting segment is parallel to the edge.
if (are_segements_parallel(p_segment_points, edge_points, vertex_snap2)) continue;
if (are_segements_parallel(p_segment_points, edge_points, vertex_snap2))
continue;
// Add the intersection point as a new vertex.
Vertex2D new_vertex;
@ -1384,7 +1396,8 @@ void CSGBrushOperation::update_faces(const CSGBrush &p_brush_a, const int p_face
p_collection.build2DFacesB[p_face_idx_b] = Build2DFaces();
has_degenerate = true;
}
if (has_degenerate) return;
if (has_degenerate)
return;
// Ensure B has points either side of or in the plane of A.
int in_plane_count = 0, over_count = 0, under_count = 0;
@ -1400,7 +1413,8 @@ void CSGBrushOperation::update_faces(const CSGBrush &p_brush_a, const int p_face
under_count++;
}
// If all points under or over the plane, there is no intesection.
if (over_count == 3 || under_count == 3) return;
if (over_count == 3 || under_count == 3)
return;
// Ensure A has points either side of or in the plane of B.
in_plane_count = 0;
@ -1418,7 +1432,8 @@ void CSGBrushOperation::update_faces(const CSGBrush &p_brush_a, const int p_face
under_count++;
}
// If all points under or over the plane, there is no intesection.
if (over_count == 3 || under_count == 3) return;
if (over_count == 3 || under_count == 3)
return;
// Check for intersection using the SAT theorem.
{