Style: clang-format: Disable AllowShortIfStatementsOnASingleLine

Part of #33027, also discussed in #29848.

Enforcing the use of brackets even on single line statements would be
preferred, but `clang-format` doesn't have this functionality yet.
This commit is contained in:
Rémi Verschelde 2020-05-10 12:56:01 +02:00
parent 03b13e0c69
commit e956e80c1f
130 changed files with 967 additions and 511 deletions

View file

@ -36,10 +36,14 @@
#define FINDMINMAX(x0, x1, x2, min, max) \
min = max = x0; \
if (x1 < min) min = x1; \
if (x1 > max) max = x1; \
if (x2 < min) min = x2; \
if (x2 > max) max = x2;
if (x1 < min) \
min = x1; \
if (x1 > max) \
max = x1; \
if (x2 < min) \
min = x2; \
if (x2 > max) \
max = x2;
static bool planeBoxOverlap(Vector3 normal, float d, Vector3 maxbox) {
int q;
@ -53,8 +57,10 @@ static bool planeBoxOverlap(Vector3 normal, float d, Vector3 maxbox) {
vmax[q] = -maxbox[q];
}
}
if (normal.dot(vmin) + d > 0.0f) return false;
if (normal.dot(vmax) + d >= 0.0f) return true;
if (normal.dot(vmin) + d > 0.0f)
return false;
if (normal.dot(vmax) + d >= 0.0f)
return true;
return false;
}
@ -71,7 +77,8 @@ static bool planeBoxOverlap(Vector3 normal, float d, Vector3 maxbox) {
max = p0; \
} \
rad = fa * boxhalfsize.y + fb * boxhalfsize.z; \
if (min > rad || max < -rad) return false;
if (min > rad || max < -rad) \
return false;
#define AXISTEST_X2(a, b, fa, fb) \
p0 = a * v0.y - b * v0.z; \
@ -84,7 +91,8 @@ static bool planeBoxOverlap(Vector3 normal, float d, Vector3 maxbox) {
max = p0; \
} \
rad = fa * boxhalfsize.y + fb * boxhalfsize.z; \
if (min > rad || max < -rad) return false;
if (min > rad || max < -rad) \
return false;
/*======================== Y-tests ========================*/
#define AXISTEST_Y02(a, b, fa, fb) \
@ -98,7 +106,8 @@ static bool planeBoxOverlap(Vector3 normal, float d, Vector3 maxbox) {
max = p0; \
} \
rad = fa * boxhalfsize.x + fb * boxhalfsize.z; \
if (min > rad || max < -rad) return false;
if (min > rad || max < -rad) \
return false;
#define AXISTEST_Y1(a, b, fa, fb) \
p0 = -a * v0.x + b * v0.z; \
@ -111,7 +120,8 @@ static bool planeBoxOverlap(Vector3 normal, float d, Vector3 maxbox) {
max = p0; \
} \
rad = fa * boxhalfsize.x + fb * boxhalfsize.z; \
if (min > rad || max < -rad) return false;
if (min > rad || max < -rad) \
return false;
/*======================== Z-tests ========================*/
@ -126,7 +136,8 @@ static bool planeBoxOverlap(Vector3 normal, float d, Vector3 maxbox) {
max = p2; \
} \
rad = fa * boxhalfsize.x + fb * boxhalfsize.y; \
if (min > rad || max < -rad) return false;
if (min > rad || max < -rad) \
return false;
#define AXISTEST_Z0(a, b, fa, fb) \
p0 = a * v0.x - b * v0.y; \
@ -139,7 +150,8 @@ static bool planeBoxOverlap(Vector3 normal, float d, Vector3 maxbox) {
max = p0; \
} \
rad = fa * boxhalfsize.x + fb * boxhalfsize.y; \
if (min > rad || max < -rad) return false;
if (min > rad || max < -rad) \
return false;
static bool fast_tri_box_overlap(const Vector3 &boxcenter, const Vector3 boxhalfsize, const Vector3 *triverts) {
@ -197,15 +209,18 @@ static bool fast_tri_box_overlap(const Vector3 &boxcenter, const Vector3 boxhalf
/* test in X-direction */
FINDMINMAX(v0.x, v1.x, v2.x, min, max);
if (min > boxhalfsize.x || max < -boxhalfsize.x) return false;
if (min > boxhalfsize.x || max < -boxhalfsize.x)
return false;
/* test in Y-direction */
FINDMINMAX(v0.y, v1.y, v2.y, min, max);
if (min > boxhalfsize.y || max < -boxhalfsize.y) return false;
if (min > boxhalfsize.y || max < -boxhalfsize.y)
return false;
/* test in Z-direction */
FINDMINMAX(v0.z, v1.z, v2.z, min, max);
if (min > boxhalfsize.z || max < -boxhalfsize.z) return false;
if (min > boxhalfsize.z || max < -boxhalfsize.z)
return false;
/* Bullet 2: */
/* test if the box intersects the plane of the triangle */