Implement MSAA for 2D [Vulkan only]

This commit is contained in:
Hendrik Brucker 2022-08-13 01:02:32 +02:00
parent f2a6168414
commit e96b1a2c0c
26 changed files with 250 additions and 77 deletions

View file

@ -152,7 +152,7 @@ MaterialEditor::MaterialEditor() {
vc->add_child(viewport);
viewport->set_disable_input(true);
viewport->set_transparent_background(true);
viewport->set_msaa(Viewport::MSAA_4X);
viewport->set_msaa_3d(Viewport::MSAA_4X);
camera = memnew(Camera3D);
camera->set_transform(Transform3D(Basis(), Vector3(0, 0, 3)));