mirror of
				https://github.com/godotengine/godot.git
				synced 2025-10-31 13:41:03 +00:00 
			
		
		
		
	Implement MSAA for 2D [Vulkan only]
This commit is contained in:
		
							parent
							
								
									f2a6168414
								
							
						
					
					
						commit
						e96b1a2c0c
					
				
					 26 changed files with 250 additions and 77 deletions
				
			
		|  | @ -112,7 +112,7 @@ MeshEditor::MeshEditor() { | |||
| 	viewport->set_world_3d(world_3d); //use own world
 | ||||
| 	add_child(viewport); | ||||
| 	viewport->set_disable_input(true); | ||||
| 	viewport->set_msaa(Viewport::MSAA_4X); | ||||
| 	viewport->set_msaa_3d(Viewport::MSAA_4X); | ||||
| 	set_stretch(true); | ||||
| 	camera = memnew(Camera3D); | ||||
| 	camera->set_transform(Transform3D(Basis(), Vector3(0, 0, 1.1))); | ||||
|  |  | |||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue
	
	 Hendrik Brucker
						Hendrik Brucker