Implement MSAA for 2D [Vulkan only]

This commit is contained in:
Hendrik Brucker 2022-08-13 01:02:32 +02:00
parent f2a6168414
commit e96b1a2c0c
26 changed files with 250 additions and 77 deletions

View file

@ -112,7 +112,7 @@ MeshEditor::MeshEditor() {
viewport->set_world_3d(world_3d); //use own world
add_child(viewport);
viewport->set_disable_input(true);
viewport->set_msaa(Viewport::MSAA_4X);
viewport->set_msaa_3d(Viewport::MSAA_4X);
set_stretch(true);
camera = memnew(Camera3D);
camera->set_transform(Transform3D(Basis(), Vector3(0, 0, 1.1)));