Implement MSAA for 2D [Vulkan only]

This commit is contained in:
Hendrik Brucker 2022-08-13 01:02:32 +02:00
parent f2a6168414
commit e96b1a2c0c
26 changed files with 250 additions and 77 deletions

View file

@ -2471,7 +2471,7 @@ void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p
rb->height = p_height;
rb->fsr_sharpness = p_fsr_sharpness;
rb->render_target = p_render_target;
rb->msaa = p_msaa;
rb->msaa_3d = p_msaa;
rb->screen_space_aa = p_screen_space_aa;
rb->use_taa = p_use_taa;
rb->use_debanding = p_use_debanding;
@ -2496,7 +2496,7 @@ void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p
tf.height = rb->internal_height; // If set to rb->width, msaa won't crash
tf.array_layers = rb->view_count; // create a layer for every view
tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | (_render_buffers_can_be_storage() ? RD::TEXTURE_USAGE_STORAGE_BIT : 0) | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
if (rb->msaa != RS::VIEWPORT_MSAA_DISABLED) {
if (rb->msaa_3d != RS::VIEWPORT_MSAA_DISABLED) {
tf.usage_bits |= RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
}
tf.usage_bits |= RD::TEXTURE_USAGE_INPUT_ATTACHMENT_BIT; // only needed when using subpasses in the mobile renderer
@ -2519,7 +2519,7 @@ void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p
if (rb->view_count > 1) {
tf.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
}
if (rb->msaa == RS::VIEWPORT_MSAA_DISABLED) {
if (rb->msaa_3d == RS::VIEWPORT_MSAA_DISABLED) {
tf.format = RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_D24_UNORM_S8_UINT, (RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT)) ? RD::DATA_FORMAT_D24_UNORM_S8_UINT : RD::DATA_FORMAT_D32_SFLOAT_S8_UINT;
} else {
tf.format = RD::DATA_FORMAT_R32_SFLOAT;
@ -2530,7 +2530,7 @@ void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p
tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT;
tf.array_layers = rb->view_count; // create a layer for every view
if (rb->msaa != RS::VIEWPORT_MSAA_DISABLED) {
if (rb->msaa_3d != RS::VIEWPORT_MSAA_DISABLED) {
tf.usage_bits |= RD::TEXTURE_USAGE_CAN_COPY_TO_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
} else {
tf.usage_bits |= RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;