Android: Remove non-functional native video OS methods

Those methods are only properly implemented for iOS.

Supersedes #43811.
This commit is contained in:
Rémi Verschelde 2021-05-07 16:42:17 +02:00
parent a0a22ef49f
commit e96f0ea1d7
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GPG key ID: C3336907360768E1
7 changed files with 13 additions and 113 deletions

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@ -59,10 +59,6 @@ GodotIOJavaWrapper::GodotIOJavaWrapper(JNIEnv *p_env, jobject p_godot_io_instanc
_set_screen_orientation = p_env->GetMethodID(cls, "setScreenOrientation", "(I)V");
_get_screen_orientation = p_env->GetMethodID(cls, "getScreenOrientation", "()I");
_get_system_dir = p_env->GetMethodID(cls, "getSystemDir", "(I)Ljava/lang/String;");
_play_video = p_env->GetMethodID(cls, "playVideo", "(Ljava/lang/String;)V");
_is_video_playing = p_env->GetMethodID(cls, "isVideoPlaying", "()Z");
_pause_video = p_env->GetMethodID(cls, "pauseVideo", "()V");
_stop_video = p_env->GetMethodID(cls, "stopVideo", "()V");
}
}
@ -203,33 +199,6 @@ String GodotIOJavaWrapper::get_system_dir(int p_dir) {
}
}
void GodotIOJavaWrapper::play_video(const String &p_path) {
// Why is this not here?!?!
}
bool GodotIOJavaWrapper::is_video_playing() {
if (_is_video_playing) {
JNIEnv *env = get_jni_env();
return env->CallBooleanMethod(godot_io_instance, _is_video_playing);
} else {
return false;
}
}
void GodotIOJavaWrapper::pause_video() {
if (_pause_video) {
JNIEnv *env = get_jni_env();
env->CallVoidMethod(godot_io_instance, _pause_video);
}
}
void GodotIOJavaWrapper::stop_video() {
if (_stop_video) {
JNIEnv *env = get_jni_env();
env->CallVoidMethod(godot_io_instance, _stop_video);
}
}
// SafeNumeric because it can be changed from non-main thread and we need to
// ensure the change is immediately visible to other threads.
static SafeNumeric<int> virtual_keyboard_height;