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Cleanup function state connections when destroying instance
Co-authored-by: Adam Scott <ascott.ca@gmail.com>
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3 changed files with 22 additions and 2 deletions
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@ -296,6 +296,15 @@ void GDScriptFunctionState::_clear_stack() {
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}
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}
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void GDScriptFunctionState::_clear_connections() {
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List<Object::Connection> conns;
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get_signals_connected_to_this(&conns);
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for (Object::Connection &c : conns) {
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c.signal.disconnect(c.callable);
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}
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}
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void GDScriptFunctionState::_bind_methods() {
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ClassDB::bind_method(D_METHOD("resume", "arg"), &GDScriptFunctionState::resume, DEFVAL(Variant()));
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ClassDB::bind_method(D_METHOD("is_valid", "extended_check"), &GDScriptFunctionState::is_valid, DEFVAL(false));
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