Fixed Bugs & Joypad in Android

================================

-resolved many graphical glitches with multiple lights in GLES2 render
-fixes and WIP apk expansion
-joystick support for Android by Ariel
This commit is contained in:
Juan Linietsky 2014-07-02 00:09:36 -03:00
parent 77a15e2a3e
commit e9da61411a
8 changed files with 359 additions and 14 deletions

View file

@ -43,6 +43,8 @@ extern "C" {
JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_quit(JNIEnv * env, jobject obj);
JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_touch(JNIEnv * env, jobject obj, jint ev,jint pointer, jint count, jintArray positions);
JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_key(JNIEnv * env, jobject obj, jint p_scancode, jint p_unicode_char, jboolean p_pressed);
JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_joybutton(JNIEnv * env, jobject obj, jint p_device, jint p_button, jboolean p_pressed);
JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_joyaxis(JNIEnv * env, jobject obj, jint p_device, jint p_axis, jfloat p_value);
JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_audio(JNIEnv * env, jobject obj);
JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_accelerometer(JNIEnv * env, jobject obj, jfloat x, jfloat y, jfloat z);
JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_focusin(JNIEnv * env, jobject obj);