Use compile-time Unicode string conversion

Thanks to this syntax introduced in C++11, this reduces the amount of work
that needs to be performed at run-time while making the code more terse.
This commit is contained in:
Hugo Locurcio 2023-08-07 10:37:41 +02:00
parent 16a93563bf
commit e9f723006a
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11 changed files with 19 additions and 19 deletions

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@ -37,7 +37,7 @@
void BitMapEditor::setup(const Ref<BitMap> &p_bitmap) {
texture_rect->set_texture(ImageTexture::create_from_image(p_bitmap->convert_to_image()));
size_label->set_text(vformat(String::utf8("%s×%s"), p_bitmap->get_size().width, p_bitmap->get_size().height));
size_label->set_text(vformat(U"%s×%s", p_bitmap->get_size().width, p_bitmap->get_size().height));
}
BitMapEditor::BitMapEditor() {