Use compile-time Unicode string conversion

Thanks to this syntax introduced in C++11, this reduces the amount of work
that needs to be performed at run-time while making the code more terse.
This commit is contained in:
Hugo Locurcio 2023-08-07 10:37:41 +02:00
parent 16a93563bf
commit e9f723006a
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GPG key ID: 39E8F8BE30B0A49C
11 changed files with 19 additions and 19 deletions

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@ -1282,7 +1282,7 @@ void SpriteFramesEditor::_update_library(bool p_skip_selector) {
// Frame is often saved as an AtlasTexture subresource within a scene/resource file,
// thus its path might be not what the user is looking for. So we're also showing
// subsequent source texture paths.
String prefix = String::utf8("┖╴");
String prefix = U"┖╴";
Ref<AtlasTexture> at = texture;
while (at.is_valid() && at->get_atlas().is_valid()) {
tooltip += "\n" + prefix + at->get_atlas()->get_path();