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Improve performance of Undo:change node position in visual shader
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parent
9568bcf166
commit
ea49d8b9d5
3 changed files with 27 additions and 4 deletions
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@ -93,6 +93,7 @@ void VisualShaderEditor::edit(VisualShader *p_visual_shader) {
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edit_type = edit_type_standart;
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particles_mode = false;
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}
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visual_shader->set_shader_type(get_current_shader_type());
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} else {
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if (visual_shader.is_valid()) {
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if (visual_shader->is_connected("changed", callable_mp(this, &VisualShaderEditor::_update_preview))) {
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@ -540,6 +541,7 @@ void VisualShaderEditor::_update_graph() {
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String expression = "";
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GraphNode *node = memnew(GraphNode);
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visual_shader->set_graph_node(type, nodes[n_i], node);
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if (is_group) {
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size = group_node->get_size();
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@ -1518,14 +1520,10 @@ VisualShaderNode *VisualShaderEditor::_add_node(int p_idx, int p_op_idx) {
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void VisualShaderEditor::_node_dragged(const Vector2 &p_from, const Vector2 &p_to, int p_node) {
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VisualShader::Type type = get_current_shader_type();
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updating = true;
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undo_redo->create_action(TTR("Node Moved"));
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undo_redo->add_do_method(visual_shader.ptr(), "set_node_position", type, p_node, p_to);
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undo_redo->add_undo_method(visual_shader.ptr(), "set_node_position", type, p_node, p_from);
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undo_redo->add_do_method(this, "_update_graph");
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undo_redo->add_undo_method(this, "_update_graph");
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undo_redo->commit_action();
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updating = false;
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}
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void VisualShaderEditor::_connection_request(const String &p_from, int p_from_index, const String &p_to, int p_to_index) {
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@ -2055,6 +2053,7 @@ void VisualShaderEditor::_delete_nodes() {
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}
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void VisualShaderEditor::_mode_selected(int p_id) {
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visual_shader->set_shader_type(VisualShader::Type(p_id));
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_update_options_menu();
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_update_graph();
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}
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