[Windows] Improve console handling and execute/create_process.

Always build with the GUI subsystem.
Redirect stdout and stderr output to the parent process console.
Use CreateProcessW for blocking `execute` calls with piped stdout and stderr (prevent console windows for popping up when used with the GUI subsystem build, and have more consistent behavior with `create_process`).
Add `open_console` argument to the `execute` and `create_process` to open a new console window.
Remove `interface/editor/hide_console_window` editor setting.
Remove `Toggle System Console` menu option.
Remove `set_console_visible` and `is_console_visible` functions.
This commit is contained in:
bruvzg 2021-12-16 15:00:55 +02:00
parent b0e93711b3
commit ea5bb8b47d
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29 changed files with 118 additions and 260 deletions

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@ -629,11 +629,11 @@ void OS_UWP::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, c
// TODO
}
Error OS_UWP::execute(const String &p_path, const List<String> &p_arguments, String *r_pipe, int *r_exitcode, bool read_stderr, Mutex *p_pipe_mutex) {
Error OS_UWP::execute(const String &p_path, const List<String> &p_arguments, String *r_pipe, int *r_exitcode, bool read_stderr, Mutex *p_pipe_mutex, bool p_open_console) {
return FAILED;
};
Error OS_UWP::create_process(const String &p_path, const List<String> &p_arguments, ProcessID *r_child_id) {
Error OS_UWP::create_process(const String &p_path, const List<String> &p_arguments, ProcessID *r_child_id, bool p_open_console) {
return FAILED;
};