Use OkHSV for rainbow labels.

This commit is contained in:
Lukas Tenbrink 2025-05-22 22:53:32 +02:00
parent 7a0ab9d561
commit ea6fbd6687
4 changed files with 24 additions and 3 deletions

View file

@ -246,6 +246,19 @@ void Color::set_ok_hsl(float p_h, float p_s, float p_l, float p_alpha) {
a = c.a;
}
void Color::set_ok_hsv(float p_h, float p_s, float p_v, float p_alpha) {
ok_color::HSV hsv;
hsv.h = p_h;
hsv.s = p_s;
hsv.v = p_v;
ok_color::RGB rgb = ok_color::okhsv_to_srgb(hsv);
Color c = Color(rgb.r, rgb.g, rgb.b, p_alpha).clamp();
r = c.r;
g = c.g;
b = c.b;
a = c.a;
}
bool Color::is_equal_approx(const Color &p_color) const {
return Math::is_equal_approx(r, p_color.r) && Math::is_equal_approx(g, p_color.g) && Math::is_equal_approx(b, p_color.b) && Math::is_equal_approx(a, p_color.a);
}
@ -476,6 +489,12 @@ Color Color::from_ok_hsl(float p_h, float p_s, float p_l, float p_alpha) {
return c;
}
Color Color::from_ok_hsv(float p_h, float p_s, float p_l, float p_alpha) {
Color c;
c.set_ok_hsv(p_h, p_s, p_l, p_alpha);
return c;
}
float Color::get_ok_hsl_h() const {
ok_color::RGB rgb;
rgb.r = r;

View file

@ -62,6 +62,7 @@ struct [[nodiscard]] Color {
float get_ok_hsl_s() const;
float get_ok_hsl_l() const;
void set_ok_hsl(float p_h, float p_s, float p_l, float p_alpha = 1.0f);
void set_ok_hsv(float p_h, float p_s, float p_v, float p_alpha = 1.0f);
_FORCE_INLINE_ float &operator[](int p_idx) {
return components[p_idx];
@ -214,6 +215,7 @@ struct [[nodiscard]] Color {
static Color from_string(const String &p_string, const Color &p_default);
static Color from_hsv(float p_h, float p_s, float p_v, float p_alpha = 1.0f);
static Color from_ok_hsl(float p_h, float p_s, float p_l, float p_alpha = 1.0f);
static Color from_ok_hsv(float p_h, float p_s, float p_l, float p_alpha = 1.0f);
static Color from_rgbe9995(uint32_t p_rgbe);
static Color from_rgba8(int64_t p_r8, int64_t p_g8, int64_t p_b8, int64_t p_a8 = 255);

View file

@ -1296,7 +1296,7 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
} else if (item_fx->type == ITEM_RAINBOW) {
ItemRainbow *item_rainbow = static_cast<ItemRainbow *>(item_fx);
font_color = font_color.from_hsv(MAX(item_rainbow->frequency, 0) * Math::abs(item_rainbow->elapsed_time * item_rainbow->speed + ((p_ofs.x + off_step.x) / 50)), item_rainbow->saturation, item_rainbow->value, font_color.a);
font_color = font_color.from_ok_hsv(MAX(item_rainbow->frequency, 0) * Math::abs(item_rainbow->elapsed_time * item_rainbow->speed + ((p_ofs.x + off_step.x) / 50)), item_rainbow->saturation, item_rainbow->value, font_color.a);
} else if (item_fx->type == ITEM_PULSE) {
ItemPulse *item_pulse = static_cast<ItemPulse *>(item_fx);

View file

@ -454,8 +454,8 @@ private:
};
struct ItemRainbow : public ItemFX {
float saturation = 0.8f;
float value = 0.8f;
float saturation = 0.9f;
float value = 1.0f;
float frequency = 1.0f;
float speed = 1.0f;