Renamed 2D and 3D nodes to make their types explicit

Fixes #30736.
This commit is contained in:
Juan Linietsky 2020-03-26 18:49:16 -03:00
parent 9a7dbc2aca
commit eaae4b6408
260 changed files with 5328 additions and 5474 deletions

View file

@ -45,7 +45,7 @@
#include "editor/plugins/spatial_editor_plugin.h"
#include "editor/property_editor.h"
#include "main/performance.h"
#include "scene/3d/camera.h"
#include "scene/3d/camera_3d.h"
#include "scene/debugger/scene_debugger.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/label.h"
@ -791,12 +791,12 @@ void ScriptEditorDebugger::_notification(int p_what) {
} else if (camera_override >= CameraOverride::OVERRIDE_3D_1) {
int viewport_idx = camera_override - CameraOverride::OVERRIDE_3D_1;
SpatialEditorViewport *viewport = SpatialEditor::get_singleton()->get_editor_viewport(viewport_idx);
Camera *const cam = viewport->get_camera();
Node3DEditorViewport *viewport = Node3DEditor::get_singleton()->get_editor_viewport(viewport_idx);
Camera3D *const cam = viewport->get_camera();
Array msg;
msg.push_back(cam->get_camera_transform());
if (cam->get_projection() == Camera::PROJECTION_ORTHOGONAL) {
if (cam->get_projection() == Camera3D::PROJECTION_ORTHOGONAL) {
msg.push_back(false);
msg.push_back(cam->get_size());
} else {