Renamed 2D and 3D nodes to make their types explicit

Fixes #30736.
This commit is contained in:
Juan Linietsky 2020-03-26 18:49:16 -03:00
parent 9a7dbc2aca
commit eaae4b6408
260 changed files with 5328 additions and 5474 deletions

View file

@ -123,25 +123,25 @@ MaterialEditor::MaterialEditor() {
viewport->set_transparent_background(true);
viewport->set_msaa(Viewport::MSAA_4X);
camera = memnew(Camera);
camera = memnew(Camera3D);
camera->set_transform(Transform(Basis(), Vector3(0, 0, 3)));
camera->set_perspective(45, 0.1, 10);
camera->make_current();
viewport->add_child(camera);
light1 = memnew(DirectionalLight);
light1 = memnew(DirectionalLight3D);
light1->set_transform(Transform().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0)));
viewport->add_child(light1);
light2 = memnew(DirectionalLight);
light2 = memnew(DirectionalLight3D);
light2->set_transform(Transform().looking_at(Vector3(0, 1, 0), Vector3(0, 0, 1)));
light2->set_color(Color(0.7, 0.7, 0.7));
viewport->add_child(light2);
sphere_instance = memnew(MeshInstance);
sphere_instance = memnew(MeshInstance3D);
viewport->add_child(sphere_instance);
box_instance = memnew(MeshInstance);
box_instance = memnew(MeshInstance3D);
viewport->add_child(box_instance);
Transform box_xform;