Renamed 2D and 3D nodes to make their types explicit

Fixes #30736.
This commit is contained in:
Juan Linietsky 2020-03-26 18:49:16 -03:00
parent 9a7dbc2aca
commit eaae4b6408
260 changed files with 5328 additions and 5474 deletions

View file

@ -33,7 +33,7 @@
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
#include "scene/3d/multimesh_instance.h"
#include "scene/3d/multimesh_instance_3d.h"
#include "scene/gui/spin_box.h"
class MultiMeshEditor : public Control {
@ -44,11 +44,11 @@ class MultiMeshEditor : public Control {
AcceptDialog *err_dialog;
MenuButton *options;
MultiMeshInstance *_last_pp_node;
MultiMeshInstance3D *_last_pp_node;
bool browsing_source;
Panel *panel;
MultiMeshInstance *node;
MultiMeshInstance3D *node;
LineEdit *surface_source;
LineEdit *mesh_source;
@ -78,7 +78,7 @@ protected:
static void _bind_methods();
public:
void edit(MultiMeshInstance *p_multimesh);
void edit(MultiMeshInstance3D *p_multimesh);
MultiMeshEditor();
};