Renamed 2D and 3D nodes to make their types explicit

Fixes #30736.
This commit is contained in:
Juan Linietsky 2020-03-26 18:49:16 -03:00
parent 9a7dbc2aca
commit eaae4b6408
260 changed files with 5328 additions and 5474 deletions

View file

@ -32,7 +32,7 @@
#include "core/io/resource_loader.h"
#include "editor/plugins/spatial_editor_plugin.h"
#include "scene/3d/cpu_particles.h"
#include "scene/3d/cpu_particles_3d.h"
#include "scene/resources/particles_material.h"
bool ParticlesEditorBase::_generate(Vector<Vector3> &points, Vector<Vector3> &normals) {
@ -167,20 +167,20 @@ void ParticlesEditorBase::_node_selected(const NodePath &p_path) {
if (!sel)
return;
if (!sel->is_class("Spatial")) {
if (!sel->is_class("Node3D")) {
EditorNode::get_singleton()->show_warning(vformat(TTR("\"%s\" doesn't inherit from Spatial."), sel->get_name()));
EditorNode::get_singleton()->show_warning(vformat(TTR("\"%s\" doesn't inherit from Node3D."), sel->get_name()));
return;
}
VisualInstance *vi = Object::cast_to<VisualInstance>(sel);
VisualInstance3D *vi = Object::cast_to<VisualInstance3D>(sel);
if (!vi) {
EditorNode::get_singleton()->show_warning(vformat(TTR("\"%s\" doesn't contain geometry."), sel->get_name()));
return;
}
geometry = vi->get_faces(VisualInstance::FACES_SOLID);
geometry = vi->get_faces(VisualInstance3D::FACES_SOLID);
if (geometry.size() == 0) {
@ -274,7 +274,7 @@ void ParticlesEditor::_menu_option(int p_option) {
} break;
case MENU_OPTION_CONVERT_TO_CPU_PARTICLES: {
CPUParticles *cpu_particles = memnew(CPUParticles);
CPUParticles3D *cpu_particles = memnew(CPUParticles3D);
cpu_particles->convert_from_particles(node);
cpu_particles->set_name(node->get_name());
cpu_particles->set_transform(node->get_transform());
@ -340,7 +340,7 @@ void ParticlesEditor::_generate_aabb() {
ur->commit_action();
}
void ParticlesEditor::edit(Particles *p_particles) {
void ParticlesEditor::edit(GPUParticles3D *p_particles) {
base_node = p_particles;
node = p_particles;
@ -426,7 +426,7 @@ ParticlesEditor::ParticlesEditor() {
node = NULL;
particles_editor_hb = memnew(HBoxContainer);
SpatialEditor::get_singleton()->add_control_to_menu_panel(particles_editor_hb);
Node3DEditor::get_singleton()->add_control_to_menu_panel(particles_editor_hb);
options = memnew(MenuButton);
options->set_switch_on_hover(true);
particles_editor_hb->add_child(options);
@ -460,12 +460,12 @@ ParticlesEditor::ParticlesEditor() {
void ParticlesEditorPlugin::edit(Object *p_object) {
particles_editor->edit(Object::cast_to<Particles>(p_object));
particles_editor->edit(Object::cast_to<GPUParticles3D>(p_object));
}
bool ParticlesEditorPlugin::handles(Object *p_object) const {
return p_object->is_class("Particles");
return p_object->is_class("GPUParticles3D");
}
void ParticlesEditorPlugin::make_visible(bool p_visible) {