Added reset_size method to Control and Window classes

This commit is contained in:
Yuri Roubinsky 2021-11-20 11:04:57 +03:00
parent ed02b8af59
commit eabf8f5edf
30 changed files with 85 additions and 61 deletions

View file

@ -998,7 +998,7 @@ void VisualScriptEditor::_change_port_type(int p_select, int p_id, int p_port, b
void VisualScriptEditor::_update_node_size(int p_id) {
Node *node = graph->get_node(itos(p_id));
if (Object::cast_to<Control>(node)) {
Object::cast_to<Control>(node)->set_size(Vector2(1, 1)); // Shrink if text is smaller.
Object::cast_to<Control>(node)->reset_size(); // Shrink if text is smaller.
}
}
@ -1616,7 +1616,7 @@ void VisualScriptEditor::_expression_text_changed(const String &p_text, int p_id
Node *node = graph->get_node(itos(p_id));
if (Object::cast_to<Control>(node)) {
Object::cast_to<Control>(node)->set_size(Vector2(1, 1)); // Shrink if text is smaller.
Object::cast_to<Control>(node)->reset_size(); // Shrink if text is smaller.
}
updating_graph = false;
@ -3676,7 +3676,7 @@ void VisualScriptEditor::_default_value_edited(Node *p_button, int p_id, int p_i
}
default_value_edit->set_position(Object::cast_to<Control>(p_button)->get_global_position() + Vector2(0, Object::cast_to<Control>(p_button)->get_size().y));
default_value_edit->set_size(Size2(1, 1));
default_value_edit->reset_size();
if (pinfo.type == Variant::NODE_PATH) {
Node *edited_scene = get_tree()->get_edited_scene_root();
@ -3832,7 +3832,7 @@ void VisualScriptEditor::_comment_node_resized(const Vector2 &p_new_size, int p_
undo_redo->commit_action();
gn->set_custom_minimum_size(new_size);
gn->set_size(Size2(1, 1));
gn->reset_size();
graph->set_block_minimum_size_adjust(false);
updating_graph = false;
}
@ -4132,10 +4132,10 @@ void VisualScriptEditor::_member_rmb_selected(const Vector2 &p_pos) {
member_popup->clear();
member_popup->set_position(members->get_global_position() + p_pos);
member_popup->set_size(Vector2());
member_popup->reset_size();
function_name_edit->set_position(members->get_global_position() + p_pos);
function_name_edit->set_size(Vector2());
function_name_edit->reset_size();
TreeItem *root = members->get_root();