Optmized data sent during RPC and RSet calls.

- Now is sent the method ID rather the full function name.
- The passed IDs (Node and Method) are compressed so to use less possible space.
- The variant (INT and BOOL) is now encoded and compressed so to use much less data.
- Optimized RPCMode retrieval for GDScript functions.
- Added checksum to assert the methods are the same across peers.

This work has been kindly sponsored by IMVU.
This commit is contained in:
Andrea Catania 2020-02-12 11:51:50 +01:00
parent 70dd7f4e1a
commit eb07e87981
19 changed files with 1580 additions and 292 deletions

View file

@ -60,8 +60,8 @@ private:
Map<StringName, PropertyInfo> _properties_info;
Map<StringName, MethodInfo> _signals_info;
Map<StringName, MethodInfo> _methods_info;
Map<StringName, MultiplayerAPI::RPCMode> _variables_rset_mode;
Map<StringName, MultiplayerAPI::RPCMode> _methods_rpc_mode;
Vector<ScriptNetData> _rpc_methods;
Vector<ScriptNetData> _rpc_variables;
Set<Object *> _instances;
//exported members
@ -118,8 +118,17 @@ public:
virtual int get_member_line(const StringName &p_member) const;
MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const;
MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const;
virtual Vector<ScriptNetData> get_rpc_methods() const;
virtual uint16_t get_rpc_method_id(const StringName &p_method) const;
virtual StringName get_rpc_method(const uint16_t p_rpc_method_id) const;
virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const;
virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const;
virtual Vector<ScriptNetData> get_rset_properties() const;
virtual uint16_t get_rset_property_id(const StringName &p_property) const;
virtual StringName get_rset_property(const uint16_t p_rset_property_id) const;
virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(const uint16_t p_rpc_method_id) const;
virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const;
PluginScript();
void init(PluginScriptLanguage *language);