[godot#61386] Fix autoload scenes implicit types

This commit is contained in:
Adam Scott 2022-11-21 23:24:10 -05:00
parent 11e1c83309
commit eb62d241c0
3 changed files with 38 additions and 0 deletions

View file

@ -3120,6 +3120,18 @@ void GDScriptAnalyzer::reduce_identifier(GDScriptParser::IdentifierNode *p_ident
result = type_from_metatype(singl_parser->get_parser()->head->get_datatype());
}
}
} else if (ResourceLoader::get_resource_type(autoload.path) == "PackedScene") {
Error err = OK;
Ref<GDScript> scr = GDScriptCache::get_packed_scene_script(autoload.path, err);
if (err == OK && scr.is_valid()) {
Ref<GDScriptParserRef> singl_parser = get_parser_for(scr->get_path());
if (singl_parser.is_valid()) {
err = singl_parser->raise_status(GDScriptParserRef::INTERFACE_SOLVED);
if (err == OK) {
result = type_from_metatype(singl_parser->get_parser()->head->get_datatype());
}
}
}
}
result.is_constant = true;
p_identifier->set_datatype(result);