mirror of
https://github.com/godotengine/godot.git
synced 2025-10-19 16:03:29 +00:00
Extract BottomPanel from EditorNode
This commit is contained in:
parent
1aab6e96b9
commit
eb6ca91ba6
22 changed files with 438 additions and 315 deletions
|
@ -37,6 +37,7 @@
|
|||
#include "editor/editor_node.h"
|
||||
#include "editor/editor_settings.h"
|
||||
#include "editor/editor_string_names.h"
|
||||
#include "editor/gui/editor_bottom_panel.h"
|
||||
#include "editor/themes/editor_scale.h"
|
||||
#include "scene/gui/item_list.h"
|
||||
#include "scene/gui/split_container.h"
|
||||
|
@ -308,12 +309,12 @@ bool ShaderFileEditorPlugin::handles(Object *p_object) const {
|
|||
void ShaderFileEditorPlugin::make_visible(bool p_visible) {
|
||||
if (p_visible) {
|
||||
button->show();
|
||||
EditorNode::get_singleton()->make_bottom_panel_item_visible(shader_editor);
|
||||
EditorNode::get_bottom_panel()->make_item_visible(shader_editor);
|
||||
|
||||
} else {
|
||||
button->hide();
|
||||
if (shader_editor->is_visible_in_tree()) {
|
||||
EditorNode::get_singleton()->hide_bottom_panel();
|
||||
EditorNode::get_bottom_panel()->hide_bottom_panel();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -322,7 +323,7 @@ ShaderFileEditorPlugin::ShaderFileEditorPlugin() {
|
|||
shader_editor = memnew(ShaderFileEditor);
|
||||
|
||||
shader_editor->set_custom_minimum_size(Size2(0, 300) * EDSCALE);
|
||||
button = EditorNode::get_singleton()->add_bottom_panel_item(TTR("ShaderFile"), shader_editor);
|
||||
button = EditorNode::get_bottom_panel()->add_item(TTR("ShaderFile"), shader_editor);
|
||||
button->hide();
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue