Extract BottomPanel from EditorNode

This commit is contained in:
kit 2024-01-30 17:22:22 -05:00
parent 1aab6e96b9
commit eb6ca91ba6
22 changed files with 438 additions and 315 deletions

View file

@ -38,6 +38,7 @@
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/gui/editor_bottom_panel.h"
#include "editor/gui/editor_file_dialog.h"
#include "editor/scene_tree_dock.h"
#include "editor/themes/editor_scale.h"
@ -2219,7 +2220,7 @@ bool SpriteFramesEditorPlugin::handles(Object *p_object) const {
void SpriteFramesEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
button->show();
EditorNode::get_singleton()->make_bottom_panel_item_visible(frames_editor);
EditorNode::get_bottom_panel()->make_item_visible(frames_editor);
} else {
button->hide();
frames_editor->edit(Ref<SpriteFrames>());
@ -2229,7 +2230,7 @@ void SpriteFramesEditorPlugin::make_visible(bool p_visible) {
SpriteFramesEditorPlugin::SpriteFramesEditorPlugin() {
frames_editor = memnew(SpriteFramesEditor);
frames_editor->set_custom_minimum_size(Size2(0, 300) * EDSCALE);
button = EditorNode::get_singleton()->add_bottom_panel_item(TTR("SpriteFrames"), frames_editor);
button = EditorNode::get_bottom_panel()->add_item(TTR("SpriteFrames"), frames_editor);
button->hide();
}