Mono/C#: Prevent SCons from building API solutions in parallel

This commit is contained in:
Ignacio Etcheverry 2019-11-22 23:42:24 +01:00
parent 95f1f4e82a
commit ebdd2bc474
3 changed files with 15 additions and 9 deletions

View file

@ -55,12 +55,22 @@ def build(env_mono):
'GodotSharpEditor.dll', 'GodotSharpEditor.pdb', 'GodotSharpEditor.xml'
]
depend_cmd = []
for build_config in ['Debug', 'Release']:
output_dir = Dir('#bin').abspath
editor_api_dir = os.path.join(output_dir, 'GodotSharp', 'Api', build_config)
targets = [os.path.join(editor_api_dir, filename) for filename in target_filenames]
cmd = env_mono.CommandNoCache(targets, [], build_api_solution,
cmd = env_mono.CommandNoCache(targets, depend_cmd, build_api_solution,
module_dir=os.getcwd(), solution_build_config=build_config)
env_mono.AlwaysBuild(cmd)
# Make the Release build of the API solution depend on the Debug build.
# We do this in order to prevent SCons from building them in parallel,
# which can freak out MSBuild. In many cases, one of the builds would
# hang indefinitely requiring a key to be pressed for it to continue.
depend_cmd = cmd
return depend_cmd