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Mono/C#: Prevent SCons from building API solutions in parallel
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3 changed files with 15 additions and 9 deletions
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@ -74,15 +74,11 @@ def build_godot_tools_project_editor(source, target, env):
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copy_target(str(scons_target))
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def build(env_mono):
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def build(env_mono, api_sln_cmd):
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assert env_mono['tools']
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output_dir = Dir('#bin').abspath
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editor_tools_dir = os.path.join(output_dir, 'GodotSharp', 'Tools')
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editor_api_dir = os.path.join(output_dir, 'GodotSharp', 'Api', 'Debug')
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source_filenames = ['GodotSharp.dll', 'GodotSharpEditor.dll']
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sources = [os.path.join(editor_api_dir, filename) for filename in source_filenames]
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target_filenames = [
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'GodotTools.dll', 'GodotTools.IdeConnection.dll', 'GodotTools.BuildLogger.dll',
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@ -97,7 +93,7 @@ def build(env_mono):
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targets = [os.path.join(editor_tools_dir, filename) for filename in target_filenames]
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cmd = env_mono.CommandNoCache(targets, sources, build_godot_tools, module_dir=os.getcwd())
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cmd = env_mono.CommandNoCache(targets, api_sln_cmd, build_godot_tools, module_dir=os.getcwd())
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env_mono.AlwaysBuild(cmd)
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