Even more work on visual script editor:

-Added constructor nodes, specialized and conversion ones.
-Cleaned up how unconnected input default values are shown and edited (much cleaner)
-Dragging scene nodes into graph makes a call dialog appear by deault
-Dragging properties into graph is set by default, not get
-fixed dragging internal functions into graph
This commit is contained in:
Juan Linietsky 2016-08-26 17:34:25 -03:00
parent 963ed2d9fa
commit ec49f41e19
7 changed files with 446 additions and 49 deletions

View file

@ -6,7 +6,7 @@
#include "tools/editor/property_editor.h"
#include "scene/gui/graph_edit.h"
#include "tools/editor/create_dialog.h"
#include "tools/editor/property_selector.h"
class VisualScriptEditorSignalEdit;
class VisualScriptEditorVariableEdit;
@ -51,6 +51,7 @@ class VisualScriptEditor : public ScriptEditorBase {
AcceptDialog *edit_signal_dialog;
PropertyEditor *edit_signal_edit;
PropertySelector *method_select;
VisualScriptEditorVariableEdit *variable_editor;
@ -163,6 +164,12 @@ class VisualScriptEditor : public ScriptEditorBase {
void _graph_ofs_changed(const Vector2& p_ofs);
void _comment_node_resized(const Vector2& p_new_size,int p_node);
int selecting_method_id;
void _selected_method(const String& p_method);
void _draw_color_over_button(Object* obj,Color p_color);
void _button_resource_previewed(const String& p_path,const Ref<Texture>& p_preview,Variant p_ud);
protected: