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[iOS, 3.x] Switch window creation to UIScene.
This commit is contained in:
parent
e9af21fe1b
commit
ec5920e004
7 changed files with 269 additions and 30 deletions
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@ -59,5 +59,19 @@
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$additional_plist_content
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$plist_launch_screen_name
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<key>CADisableMinimumFrameDurationOnPhone</key><true/>
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<key>UIApplicationSceneManifest</key>
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<dict>
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<key>UIApplicationSupportsMultipleScenes</key><false/>
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<key>UISceneConfigurations</key>
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<dict>
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<key>UIWindowSceneSessionRoleApplication</key>
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<array>
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<dict>
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<key>UISceneConfigurationName</key>
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<string>Default Configuration</string>
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</dict>
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</array>
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</dict>
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</dict>
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</dict>
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</plist>
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@ -14,6 +14,7 @@ iphone_lib = [
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"tts_ios.mm",
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"display_layer.mm",
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"godot_app_delegate.m",
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"godot_scene_delegate.m",
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"godot_view_renderer.mm",
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"device_metrics.m",
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"keyboard_input_view.mm",
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@ -32,7 +32,9 @@
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@class ViewController;
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@interface AppDelegate : NSObject <UIApplicationDelegate>
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@interface AppDelegate : NSObject <UIApplicationDelegate, UIWindowSceneDelegate>
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+ (AppDelegate *)getSingleton;
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@property(strong, nonatomic) UIWindow *window;
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@property(strong, class, readonly, nonatomic) ViewController *viewController;
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@ -64,11 +64,37 @@ static ViewController *mainViewController = nil;
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return mainViewController;
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}
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- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
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// Create a full-screen window
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CGRect windowBounds = [[UIScreen mainScreen] bounds];
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self.window = [[UIWindow alloc] initWithFrame:windowBounds];
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static AppDelegate *delegate_singleton = nil;
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+ (AppDelegate *)getSingleton {
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if (!delegate_singleton) {
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delegate_singleton = [AppDelegate new];
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}
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return delegate_singleton;
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}
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- (void)createViewController {
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ViewController *viewController = [[ViewController alloc] init];
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viewController.godotView.useCADisplayLink = bool(GLOBAL_DEF("display.iOS/use_cadisplaylink", true)) ? YES : NO;
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viewController.godotView.renderingInterval = 1.0 / kRenderingFrequency;
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self.window.rootViewController = viewController;
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// Show the window
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[self.window makeKeyAndVisible];
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mainViewController = viewController;
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}
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- (void)scene:(UIScene *)scene willConnectToSession:(UISceneSession *)session options:(UISceneConnectionOptions *)connectionOptions API_AVAILABLE(ios(13.0), tvos(13.0), visionos(1.0)) {
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if ([scene isKindOfClass:[UIWindowScene class]]) {
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UIWindowScene *window_scene = (UIWindowScene *)scene;
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self.window = [[UIWindow alloc] initWithWindowScene:window_scene];
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[self createViewController];
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}
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}
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- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
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NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory,
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NSUserDomainMask, YES);
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NSString *documentsDirectory = [paths objectAtIndex:0];
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@ -83,18 +109,14 @@ static ViewController *mainViewController = nil;
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return FALSE;
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}
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// WARNING: We must *always* create the GodotView after we have constructed the
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// OS with iphone_main. This allows the GodotView to access project settings so
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// it can properly initialize the OpenGL context
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ViewController *viewController = [[ViewController alloc] init];
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viewController.godotView.useCADisplayLink = bool(GLOBAL_DEF("display.iOS/use_cadisplaylink", true)) ? YES : NO;
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viewController.godotView.renderingInterval = 1.0 / kRenderingFrequency;
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self.window.rootViewController = viewController;
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// Show the window
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[self.window makeKeyAndVisible];
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if (@available(iOS 13, tvOS 13, *)) {
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// NOP
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} else {
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// Create a full-screen window
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CGRect windowBounds = [[UIScreen mainScreen] bounds];
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self.window = [[UIWindow alloc] initWithFrame:windowBounds];
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[self createViewController];
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}
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[[NSNotificationCenter defaultCenter]
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addObserver:self
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@ -102,8 +124,6 @@ static ViewController *mainViewController = nil;
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name:AVAudioSessionInterruptionNotification
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object:[AVAudioSession sharedInstance]];
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mainViewController = viewController;
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int sessionCategorySetting = GLOBAL_GET("audio/general/ios/session_category");
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// Initialize with default Ambient category.
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@ -166,22 +186,42 @@ static ViewController *mainViewController = nil;
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// if you open the app list without switching to another app or open/close the
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// notification panel by swiping from the upper part of the screen.
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- (void)sceneDidDisconnect:(UIScene *)scene API_AVAILABLE(ios(13.0), tvos(13.0), visionos(1.0)) {
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OSIPhone::get_singleton()->on_focus_out();
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}
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- (void)applicationWillResignActive:(UIApplication *)application {
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OSIPhone::get_singleton()->on_focus_out();
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}
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- (void)sceneWillResignActive:(UIScene *)scene API_AVAILABLE(ios(13.0), tvos(13.0), visionos(1.0)) {
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OSIPhone::get_singleton()->on_focus_out();
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}
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- (void)applicationDidBecomeActive:(UIApplication *)application {
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OSIPhone::get_singleton()->on_focus_in();
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}
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- (void)sceneDidBecomeActive:(UIScene *)scene API_AVAILABLE(ios(13.0), tvos(13.0), visionos(1.0)) {
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OSIPhone::get_singleton()->on_focus_in();
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}
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- (void)applicationDidEnterBackground:(UIApplication *)application {
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OSIPhone::get_singleton()->on_enter_background();
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}
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- (void)sceneDidEnterBackground:(UIScene *)scene API_AVAILABLE(ios(13.0), tvos(13.0), visionos(1.0)) {
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OSIPhone::get_singleton()->on_enter_background();
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}
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- (void)applicationWillEnterForeground:(UIApplication *)application {
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OSIPhone::get_singleton()->on_exit_background();
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}
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- (void)sceneWillEnterForeground:(UIScene *)scene API_AVAILABLE(ios(13.0), tvos(13.0), visionos(1.0)) {
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OSIPhone::get_singleton()->on_exit_background();
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}
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- (void)dealloc {
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self.window = nil;
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}
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@ -31,6 +31,7 @@
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#import "godot_app_delegate.h"
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#import "app_delegate.h"
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#import "godot_scene_delegate.h"
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@interface GodotApplicalitionDelegate ()
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@ -46,7 +47,7 @@ static NSMutableArray<ApplicationDelegateService *> *services = nil;
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+ (void)load {
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services = [NSMutableArray new];
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[services addObject:[AppDelegate new]];
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[services addObject:[AppDelegate getSingleton]];
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}
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+ (void)addService:(ApplicationDelegateService *)service {
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@ -63,15 +64,29 @@ static NSMutableArray<ApplicationDelegateService *> *services = nil;
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- (UIWindow *)window {
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UIWindow *result = nil;
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for (ApplicationDelegateService *service in services) {
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if (![service respondsToSelector:_cmd]) {
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continue;
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if (@available(iOS 13, tvOS 13, *)) {
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for (SceneDelegateService *service in [SceneDelegate services]) {
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if (![service respondsToSelector:_cmd]) {
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continue;
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}
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UIWindow *value = [service window];
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if (value) {
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result = value;
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}
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}
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} else {
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for (ApplicationDelegateService *service in services) {
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if (![service respondsToSelector:_cmd]) {
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continue;
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}
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UIWindow *value = [service window];
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UIWindow *value = [service window];
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if (value) {
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result = value;
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if (value) {
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result = value;
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}
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}
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}
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@ -456,12 +471,15 @@ static NSMutableArray<ApplicationDelegateService *> *services = nil;
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}
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}
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/* Handled By Info.plist file for now
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// MARK: Interface Geometry
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- (UIInterfaceOrientationMask)application:(UIApplication *)application supportedInterfaceOrientationsForWindow:(UIWindow *)window {}
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- (UISceneConfiguration *)application:(UIApplication *)application configurationForConnectingSceneSession:(UISceneSession *)connectingSceneSession options:(UISceneConnectionOptions *)options API_AVAILABLE(ios(13.0), tvos(13.0)) {
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UISceneConfiguration *config = [[UISceneConfiguration alloc] initWithName:@"Default Configuration" sessionRole:connectingSceneSession.role];
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config.delegateClass = [SceneDelegate class];
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return config;
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}
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*/
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- (void)application:(UIApplication *)application didDiscardSceneSessions:(NSSet<UISceneSession *> *)sceneSessions API_AVAILABLE(ios(13.0), tvos(13.0)) {
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}
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@end
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42
platform/iphone/godot_scene_delegate.h
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42
platform/iphone/godot_scene_delegate.h
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@ -0,0 +1,42 @@
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/**************************************************************************/
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/* godot_scene_delegate.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#import <UIKit/UIKit.h>
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typedef NSObject<UIWindowSceneDelegate> SceneDelegateService API_AVAILABLE(ios(13.0), tvos(13.0));
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API_AVAILABLE(ios(13.0), tvos(13.0))
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@interface SceneDelegate : NSObject <UIWindowSceneDelegate>
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@property(class, readonly, strong) NSArray<SceneDelegateService *> *services;
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+ (void)addService:(SceneDelegateService *)service;
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@end
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122
platform/iphone/godot_scene_delegate.m
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122
platform/iphone/godot_scene_delegate.m
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@ -0,0 +1,122 @@
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/**************************************************************************/
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/* godot_scene_delegate.m */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#import "godot_scene_delegate.h"
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#import "app_delegate.h"
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@implementation SceneDelegate
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API_AVAILABLE(ios(13.0), tvos(13.0))
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static NSMutableArray<SceneDelegateService *> *services = nil;
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+ (NSArray<SceneDelegateService *> *)services API_AVAILABLE(ios(13.0), tvos(13.0)) {
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return services;
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}
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+ (void)load {
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if (@available(iOS 13, tvOS 13, *)) {
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services = [NSMutableArray new];
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[services addObject:[AppDelegate getSingleton]];
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}
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}
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+ (void)addService:(SceneDelegateService *)service API_AVAILABLE(ios(13.0), tvos(13.0)) {
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if (!services || !service) {
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return;
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}
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[services addObject:service];
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}
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// MARK: Scene
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- (void)scene:(UIScene *)scene willConnectToSession:(UISceneSession *)session options:(UISceneConnectionOptions *)connectionOptions API_AVAILABLE(ios(13.0), tvos(13.0)) {
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for (SceneDelegateService *service in services) {
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if (![service respondsToSelector:_cmd]) {
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continue;
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}
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[service scene:scene willConnectToSession:session options:connectionOptions];
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}
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}
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// MARK: Life-Cycle
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- (void)sceneDidDisconnect:(UIScene *)scene API_AVAILABLE(ios(13.0), tvos(13.0)) {
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for (SceneDelegateService *service in services) {
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if (![service respondsToSelector:_cmd]) {
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continue;
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}
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[service sceneDidDisconnect:scene];
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}
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}
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- (void)sceneDidBecomeActive:(UIScene *)scene API_AVAILABLE(ios(13.0), tvos(13.0)) {
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for (SceneDelegateService *service in services) {
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if (![service respondsToSelector:_cmd]) {
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continue;
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}
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[service sceneDidBecomeActive:scene];
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}
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}
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- (void)sceneWillResignActive:(UIScene *)scene API_AVAILABLE(ios(13.0), tvos(13.0)) {
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for (SceneDelegateService *service in services) {
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if (![service respondsToSelector:_cmd]) {
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continue;
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}
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[service sceneWillResignActive:scene];
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}
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}
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- (void)sceneDidEnterBackground:(UIScene *)scene API_AVAILABLE(ios(13.0), tvos(13.0)) {
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for (SceneDelegateService *service in services) {
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if (![service respondsToSelector:_cmd]) {
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continue;
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}
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[service sceneDidEnterBackground:scene];
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}
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}
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- (void)sceneWillEnterForeground:(UIScene *)scene API_AVAILABLE(ios(13.0), tvos(13.0)) {
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for (SceneDelegateService *service in services) {
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if (![service respondsToSelector:_cmd]) {
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continue;
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}
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[service sceneWillEnterForeground:scene];
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}
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}
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@end
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