fix inconsistent normal map shader variable naming

This commit is contained in:
Hendrik Brucker 2021-01-04 14:08:01 +01:00
parent c5ff2cb3d9
commit ec6fc059b7
3 changed files with 5 additions and 5 deletions

View file

@ -2489,7 +2489,7 @@ RendererCanvasRenderRD::RendererCanvasRenderRD(RendererStorageRD *p_storage) {
actions.renames["COLOR"] = "color";
actions.renames["NORMAL"] = "normal";
actions.renames["NORMAL_MAP"] = "normal_map";
actions.renames["NORMAL_MAP_DEPTH"] = "normal_depth";
actions.renames["NORMAL_MAP_DEPTH"] = "normal_map_depth";
actions.renames["TEXTURE"] = "color_texture";
actions.renames["TEXTURE_PIXEL_SIZE"] = "draw_data.color_texture_pixel_size";
actions.renames["NORMAL_TEXTURE"] = "normal_texture";