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fix inconsistent normal map shader variable naming
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3 changed files with 5 additions and 5 deletions
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@ -2489,7 +2489,7 @@ RendererCanvasRenderRD::RendererCanvasRenderRD(RendererStorageRD *p_storage) {
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actions.renames["COLOR"] = "color";
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actions.renames["NORMAL"] = "normal";
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actions.renames["NORMAL_MAP"] = "normal_map";
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actions.renames["NORMAL_MAP_DEPTH"] = "normal_depth";
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actions.renames["NORMAL_MAP_DEPTH"] = "normal_map_depth";
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actions.renames["TEXTURE"] = "color_texture";
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actions.renames["TEXTURE_PIXEL_SIZE"] = "draw_data.color_texture_pixel_size";
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actions.renames["NORMAL_TEXTURE"] = "normal_texture";
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