diff --git a/doc/classes/CharacterBody2D.xml b/doc/classes/CharacterBody2D.xml index 1bed49af720..f98942ede5e 100644 --- a/doc/classes/CharacterBody2D.xml +++ b/doc/classes/CharacterBody2D.xml @@ -197,7 +197,7 @@ Current velocity vector in pixels per second, used and modified during calls to [method move_and_slide]. - This property should not be set to a value multiplied by [code]delta[/code], because this happens internally in [method move_and_slide]. Otherwise, the simulation will run at an incorrect speed. + [b]Note:[/b] A common mistake is setting this property to the desired velocity multiplied by [code]delta[/code], which produces a motion vector in pixels. Minimum angle (in radians) where the body is allowed to slide when it encounters a wall. The default value equals 15 degrees. This property only affects movement when [member motion_mode] is [constant MOTION_MODE_FLOATING]. diff --git a/doc/classes/CharacterBody3D.xml b/doc/classes/CharacterBody3D.xml index e9173203edf..e7085bed2e8 100644 --- a/doc/classes/CharacterBody3D.xml +++ b/doc/classes/CharacterBody3D.xml @@ -188,7 +188,7 @@ Current velocity vector (typically meters per second), used and modified during calls to [method move_and_slide]. - This property should not be set to a value multiplied by [code]delta[/code], because this happens internally in [method move_and_slide]. Otherwise, the simulation will run at an incorrect speed. + [b]Note:[/b] A common mistake is setting this property to the desired velocity multiplied by [code]delta[/code], which produces a motion vector (typically in meters). Minimum angle (in radians) where the body is allowed to slide when it encounters a wall. The default value equals 15 degrees. When [member motion_mode] is [constant MOTION_MODE_GROUNDED], it only affects movement if [member floor_block_on_wall] is [code]true[/code].