diff --git a/doc/classes/CharacterBody2D.xml b/doc/classes/CharacterBody2D.xml
index 1bed49af720..f98942ede5e 100644
--- a/doc/classes/CharacterBody2D.xml
+++ b/doc/classes/CharacterBody2D.xml
@@ -197,7 +197,7 @@
Current velocity vector in pixels per second, used and modified during calls to [method move_and_slide].
- This property should not be set to a value multiplied by [code]delta[/code], because this happens internally in [method move_and_slide]. Otherwise, the simulation will run at an incorrect speed.
+ [b]Note:[/b] A common mistake is setting this property to the desired velocity multiplied by [code]delta[/code], which produces a motion vector in pixels.
Minimum angle (in radians) where the body is allowed to slide when it encounters a wall. The default value equals 15 degrees. This property only affects movement when [member motion_mode] is [constant MOTION_MODE_FLOATING].
diff --git a/doc/classes/CharacterBody3D.xml b/doc/classes/CharacterBody3D.xml
index e9173203edf..e7085bed2e8 100644
--- a/doc/classes/CharacterBody3D.xml
+++ b/doc/classes/CharacterBody3D.xml
@@ -188,7 +188,7 @@
Current velocity vector (typically meters per second), used and modified during calls to [method move_and_slide].
- This property should not be set to a value multiplied by [code]delta[/code], because this happens internally in [method move_and_slide]. Otherwise, the simulation will run at an incorrect speed.
+ [b]Note:[/b] A common mistake is setting this property to the desired velocity multiplied by [code]delta[/code], which produces a motion vector (typically in meters).
Minimum angle (in radians) where the body is allowed to slide when it encounters a wall. The default value equals 15 degrees. When [member motion_mode] is [constant MOTION_MODE_GROUNDED], it only affects movement if [member floor_block_on_wall] is [code]true[/code].