Added 'fma' function to shader language

This commit is contained in:
Yuri Roubinsky 2020-02-14 23:09:53 +03:00
parent 70e21154f0
commit ecb5f7ea23
8 changed files with 199 additions and 0 deletions

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@ -2135,6 +2135,13 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
//array
{ "length", TYPE_INT, { TYPE_VOID }, TAG_ARRAY, true },
// modern functions
{ "fma", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL, true },
{ "fma", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL, true },
{ "fma", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL, true },
{ "fma", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL, true },
{ nullptr, TYPE_VOID, { TYPE_VOID }, TAG_GLOBAL, false }
};