Document CharacterBody.get_last_slide_collision() returning null with no collision

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Hugo Locurcio 2025-10-30 02:47:44 +01:00
parent 07f4c06601
commit eccd82afb4
2 changed files with 4 additions and 4 deletions

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@ -46,7 +46,7 @@
<method name="get_last_slide_collision">
<return type="KinematicCollision3D" />
<description>
Returns a [KinematicCollision3D], which contains information about the latest collision that occurred during the last call to [method move_and_slide].
Returns a [KinematicCollision3D] if a collision occurred. The returned value contains information about the latest collision that occurred during the last call to [method move_and_slide]. Returns [code]null[/code] if no collision occurred. See also [method get_slide_collision].
</description>
</method>
<method name="get_platform_angular_velocity" qualifiers="const">
@ -77,7 +77,7 @@
<return type="KinematicCollision3D" />
<param index="0" name="slide_idx" type="int" />
<description>
Returns a [KinematicCollision3D], which contains information about a collision that occurred during the last call to [method move_and_slide]. Since the body can collide several times in a single call to [method move_and_slide], you must specify the index of the collision in the range 0 to ([method get_slide_collision_count] - 1).
Returns a [KinematicCollision3D], which contains information about a collision that occurred during the last call to [method move_and_slide]. Since the body can collide several times in a single call to [method move_and_slide], you must specify the index of the collision in the range 0 to ([method get_slide_collision_count] - 1). See also [method get_last_slide_collision].
</description>
</method>
<method name="get_slide_collision_count" qualifiers="const">