Add per-scene UndoRedo

This commit is contained in:
kobewi 2022-03-25 18:06:46 +01:00
parent 99548e521d
commit ece3df3938
122 changed files with 1498 additions and 642 deletions

View file

@ -32,6 +32,7 @@
#include "canvas_item_editor_plugin.h"
#include "editor/editor_node.h"
#include "editor/editor_undo_redo_manager.h"
#include "scene/2d/mesh_instance_2d.h"
#include "scene/gui/box_container.h"
#include "thirdparty/misc/clipper.hpp"
@ -59,7 +60,7 @@ void Skeleton2DEditor::_menu_option(int p_option) {
err_dialog->popup_centered();
return;
}
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Set Rest Pose to Bones"));
for (int i = 0; i < node->get_bone_count(); i++) {
Bone2D *bone = node->get_bone(i);
@ -75,7 +76,7 @@ void Skeleton2DEditor::_menu_option(int p_option) {
err_dialog->popup_centered();
return;
}
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Create Rest Pose from Bones"));
for (int i = 0; i < node->get_bone_count(); i++) {
Bone2D *bone = node->get_bone(i);