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Merge pull request #43895 from vnen/gdscript-operators-fix
GDScript: Improve handling of operators
This commit is contained in:
commit
ed2f84735b
6 changed files with 56 additions and 82 deletions
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@ -2728,7 +2728,7 @@ void GDScriptAnalyzer::reduce_unary_op(GDScriptParser::UnaryOpNode *p_unary_op)
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mark_node_unsafe(p_unary_op);
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} else {
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bool valid = false;
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result = get_operation_type(p_unary_op->variant_op, p_unary_op->operand->get_datatype(), p_unary_op->operand->get_datatype(), valid, p_unary_op);
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result = get_operation_type(p_unary_op->variant_op, p_unary_op->operand->get_datatype(), valid, p_unary_op);
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if (!valid) {
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push_error(vformat(R"(Invalid operand of type "%s" for unary operator "%s".)", p_unary_op->operand->get_datatype().to_string(), Variant::get_operator_name(p_unary_op->variant_op)), p_unary_op->operand);
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@ -3094,81 +3094,31 @@ bool GDScriptAnalyzer::is_shadowing(GDScriptParser::IdentifierNode *p_local, con
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}
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#endif
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GDScriptParser::DataType GDScriptAnalyzer::get_operation_type(Variant::Operator p_operation, const GDScriptParser::DataType &p_a, const GDScriptParser::DataType &p_b, bool &r_valid, const GDScriptParser::Node *p_source) {
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// This function creates dummy variant values and apply the operation to those. Less error-prone than keeping a table of valid operations.
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GDScriptParser::DataType GDScriptAnalyzer::get_operation_type(Variant::Operator p_operation, const GDScriptParser::DataType &p_a, bool &r_valid, const GDScriptParser::Node *p_source) {
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// Unary version.
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GDScriptParser::DataType nil_type;
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nil_type.builtin_type = Variant::NIL;
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return get_operation_type(p_operation, p_a, nil_type, r_valid, p_source);
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}
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GDScriptParser::DataType GDScriptAnalyzer::get_operation_type(Variant::Operator p_operation, const GDScriptParser::DataType &p_a, const GDScriptParser::DataType &p_b, bool &r_valid, const GDScriptParser::Node *p_source) {
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GDScriptParser::DataType result;
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result.kind = GDScriptParser::DataType::VARIANT;
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Variant::Type a_type = p_a.builtin_type;
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Variant::Type b_type = p_b.builtin_type;
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Variant a;
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REF a_ref;
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if (a_type == Variant::OBJECT) {
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a_ref.instance();
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a = a_ref;
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} else {
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Callable::CallError err;
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Variant::construct(a_type, a, nullptr, 0, err);
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if (err.error != Callable::CallError::CALL_OK) {
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r_valid = false;
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ERR_FAIL_V_MSG(result, vformat("Could not construct value of type %s", Variant::get_type_name(a_type)));
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}
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}
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Variant b;
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REF b_ref;
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if (b_type == Variant::OBJECT) {
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b_ref.instance();
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b = b_ref;
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} else {
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Callable::CallError err;
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Variant::construct(b_type, b, nullptr, 0, err);
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if (err.error != Callable::CallError::CALL_OK) {
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r_valid = false;
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ERR_FAIL_V_MSG(result, vformat("Could not construct value of type %s", Variant::get_type_name(b_type)));
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}
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Variant::ValidatedOperatorEvaluator op_eval = Variant::get_validated_operator_evaluator(p_operation, a_type, b_type);
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if (op_eval == nullptr) {
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r_valid = false;
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return result;
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}
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// Avoid division by zero.
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switch (b_type) {
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case Variant::INT:
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b = 1;
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break;
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case Variant::FLOAT:
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b = 1.0;
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break;
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case Variant::VECTOR2:
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b = Vector2(1.0, 1.0);
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break;
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case Variant::VECTOR2I:
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b = Vector2i(1, 1);
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break;
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case Variant::VECTOR3:
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b = Vector3(1.0, 1.0, 1.0);
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break;
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case Variant::VECTOR3I:
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b = Vector3i(1, 1, 1);
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break;
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case Variant::COLOR:
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b = Color(1.0, 1.0, 1.0, 1.0);
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break;
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default:
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// No change needed.
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break;
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}
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r_valid = true;
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// Avoid error in formatting operator (%) where it doesn't find a placeholder.
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if (a_type == Variant::STRING && b_type != Variant::ARRAY) {
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a = String("%s");
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}
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Variant ret;
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Variant::evaluate(p_operation, a, b, ret, r_valid);
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if (r_valid) {
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return type_from_variant(ret, p_source);
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}
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result.kind = GDScriptParser::DataType::BUILTIN;
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result.builtin_type = Variant::get_operator_return_type(p_operation, a_type, b_type);
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return result;
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}
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