Merge pull request #43895 from vnen/gdscript-operators-fix

GDScript: Improve handling of operators
This commit is contained in:
Rémi Verschelde 2020-11-26 21:19:31 +01:00 committed by GitHub
commit ed2f84735b
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6 changed files with 56 additions and 82 deletions

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@ -2728,7 +2728,7 @@ void GDScriptAnalyzer::reduce_unary_op(GDScriptParser::UnaryOpNode *p_unary_op)
mark_node_unsafe(p_unary_op);
} else {
bool valid = false;
result = get_operation_type(p_unary_op->variant_op, p_unary_op->operand->get_datatype(), p_unary_op->operand->get_datatype(), valid, p_unary_op);
result = get_operation_type(p_unary_op->variant_op, p_unary_op->operand->get_datatype(), valid, p_unary_op);
if (!valid) {
push_error(vformat(R"(Invalid operand of type "%s" for unary operator "%s".)", p_unary_op->operand->get_datatype().to_string(), Variant::get_operator_name(p_unary_op->variant_op)), p_unary_op->operand);
@ -3094,81 +3094,31 @@ bool GDScriptAnalyzer::is_shadowing(GDScriptParser::IdentifierNode *p_local, con
}
#endif
GDScriptParser::DataType GDScriptAnalyzer::get_operation_type(Variant::Operator p_operation, const GDScriptParser::DataType &p_a, const GDScriptParser::DataType &p_b, bool &r_valid, const GDScriptParser::Node *p_source) {
// This function creates dummy variant values and apply the operation to those. Less error-prone than keeping a table of valid operations.
GDScriptParser::DataType GDScriptAnalyzer::get_operation_type(Variant::Operator p_operation, const GDScriptParser::DataType &p_a, bool &r_valid, const GDScriptParser::Node *p_source) {
// Unary version.
GDScriptParser::DataType nil_type;
nil_type.builtin_type = Variant::NIL;
return get_operation_type(p_operation, p_a, nil_type, r_valid, p_source);
}
GDScriptParser::DataType GDScriptAnalyzer::get_operation_type(Variant::Operator p_operation, const GDScriptParser::DataType &p_a, const GDScriptParser::DataType &p_b, bool &r_valid, const GDScriptParser::Node *p_source) {
GDScriptParser::DataType result;
result.kind = GDScriptParser::DataType::VARIANT;
Variant::Type a_type = p_a.builtin_type;
Variant::Type b_type = p_b.builtin_type;
Variant a;
REF a_ref;
if (a_type == Variant::OBJECT) {
a_ref.instance();
a = a_ref;
} else {
Callable::CallError err;
Variant::construct(a_type, a, nullptr, 0, err);
if (err.error != Callable::CallError::CALL_OK) {
r_valid = false;
ERR_FAIL_V_MSG(result, vformat("Could not construct value of type %s", Variant::get_type_name(a_type)));
}
}
Variant b;
REF b_ref;
if (b_type == Variant::OBJECT) {
b_ref.instance();
b = b_ref;
} else {
Callable::CallError err;
Variant::construct(b_type, b, nullptr, 0, err);
if (err.error != Callable::CallError::CALL_OK) {
r_valid = false;
ERR_FAIL_V_MSG(result, vformat("Could not construct value of type %s", Variant::get_type_name(b_type)));
}
Variant::ValidatedOperatorEvaluator op_eval = Variant::get_validated_operator_evaluator(p_operation, a_type, b_type);
if (op_eval == nullptr) {
r_valid = false;
return result;
}
// Avoid division by zero.
switch (b_type) {
case Variant::INT:
b = 1;
break;
case Variant::FLOAT:
b = 1.0;
break;
case Variant::VECTOR2:
b = Vector2(1.0, 1.0);
break;
case Variant::VECTOR2I:
b = Vector2i(1, 1);
break;
case Variant::VECTOR3:
b = Vector3(1.0, 1.0, 1.0);
break;
case Variant::VECTOR3I:
b = Vector3i(1, 1, 1);
break;
case Variant::COLOR:
b = Color(1.0, 1.0, 1.0, 1.0);
break;
default:
// No change needed.
break;
}
r_valid = true;
// Avoid error in formatting operator (%) where it doesn't find a placeholder.
if (a_type == Variant::STRING && b_type != Variant::ARRAY) {
a = String("%s");
}
Variant ret;
Variant::evaluate(p_operation, a, b, ret, r_valid);
if (r_valid) {
return type_from_variant(ret, p_source);
}
result.kind = GDScriptParser::DataType::BUILTIN;
result.builtin_type = Variant::get_operator_return_type(p_operation, a_type, b_type);
return result;
}