Add antialias support for CanvasItem draw primitives

including
- rect, circle; both filled and unfilled.
- polyline, multiline
This commit is contained in:
Yaohua Xiong 2024-05-09 19:36:30 +08:00
parent c6f1f614bb
commit ed3d311687
12 changed files with 353 additions and 76 deletions

View file

@ -38,6 +38,12 @@
#include "rendering_server_globals.h"
#include "servers/rendering/storage/texture_storage.h"
// Use the same antialiasing feather size as StyleBoxFlat's default
// (but doubled, as it's specified for both sides here).
// This value is empirically determined to provide good antialiasing quality
// while not making lines appear too soft.
const static float FEATHER_SIZE = 1.25f;
void RendererCanvasCull::_render_canvas_item_tree(RID p_to_render_target, Canvas::ChildItem *p_child_items, int p_child_item_count, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, RendererCanvasRender::Light *p_lights, RendererCanvasRender::Light *p_directional_lights, RenderingServer::CanvasItemTextureFilter p_default_filter, RenderingServer::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel, uint32_t p_canvas_cull_mask, RenderingMethod::RenderInfo *r_render_info) {
RENDER_TIMESTAMP("Cull CanvasItem Tree");
@ -638,11 +644,8 @@ void RendererCanvasCull::canvas_item_add_line(RID p_item, const Point2 &p_from,
}
if (p_antialiased) {
// Use the same antialiasing feather size as StyleBoxFlat's default
// (but doubled, as it's specified for both sides here).
// This value is empirically determined to provide good antialiasing quality
// while not making lines appear too soft.
float border_size = 1.25f;
float border_size = FEATHER_SIZE;
if (0.0f <= p_width && p_width < 1.0f) {
border_size *= p_width;
}
@ -651,7 +654,7 @@ void RendererCanvasCull::canvas_item_add_line(RID p_item, const Point2 &p_from,
Vector2 border = dir * border_size;
Vector2 border2 = dir2 * border_size;
Color transparent = Color(p_color.r, p_color.g, p_color.b, 0.0);
Color transparent = Color(p_color, 0.0);
{
Item::CommandPrimitive *left_border = canvas_item->alloc_command<Item::CommandPrimitive>();
@ -903,11 +906,7 @@ void RendererCanvasCull::canvas_item_add_polyline(RID p_item, const Vector<Point
Color *colors_ptr = colors.ptrw();
if (p_antialiased) {
// Use the same antialiasing feather size as StyleBoxFlat's default
// (but doubled, as it's specified for both sides here).
// This value is empirically determined to provide good antialiasing quality
// while not making lines appear too soft.
float border_size = 1.25f;
float border_size = FEATHER_SIZE;
if (p_width < 1.0f) {
border_size *= p_width;
}
@ -1094,12 +1093,15 @@ void RendererCanvasCull::canvas_item_add_polyline(RID p_item, const Vector<Point
pline->polygon.create(indices, points, colors);
}
void RendererCanvasCull::canvas_item_add_multiline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width) {
void RendererCanvasCull::canvas_item_add_multiline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) {
ERR_FAIL_COND(p_points.is_empty() || p_points.size() % 2 != 0);
ERR_FAIL_COND(p_colors.size() != 1 && p_colors.size() * 2 != p_points.size());
// TODO: `canvas_item_add_line`(`multiline`, `polyline`) share logic, should factor out.
if (p_width < 0) {
if (p_antialiased) {
WARN_PRINT("Antialiasing is not supported for thin multilines drawn using line strips (`p_width < 0`).");
}
Item *canvas_item = canvas_item_owner.get_or_null(p_item);
ERR_FAIL_NULL(canvas_item);
@ -1127,7 +1129,7 @@ void RendererCanvasCull::canvas_item_add_multiline(RID p_item, const Vector<Poin
Vector2 from = p_points[i * 2 + 0];
Vector2 to = p_points[i * 2 + 1];
canvas_item_add_line(p_item, from, to, color, p_width);
canvas_item_add_line(p_item, from, to, color, p_width, p_antialiased);
}
} else { //} else if (p_colors.size() << 1 == p_points.size()) {
for (int i = 0; i < p_colors.size(); i++) {
@ -1135,13 +1137,13 @@ void RendererCanvasCull::canvas_item_add_multiline(RID p_item, const Vector<Poin
Vector2 from = p_points[i * 2 + 0];
Vector2 to = p_points[i * 2 + 1];
canvas_item_add_line(p_item, from, to, color, p_width);
canvas_item_add_line(p_item, from, to, color, p_width, p_antialiased);
}
}
}
}
void RendererCanvasCull::canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color) {
void RendererCanvasCull::canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color, bool p_antialiased) {
Item *canvas_item = canvas_item_owner.get_or_null(p_item);
ERR_FAIL_NULL(canvas_item);
@ -1149,45 +1151,251 @@ void RendererCanvasCull::canvas_item_add_rect(RID p_item, const Rect2 &p_rect, c
ERR_FAIL_NULL(rect);
rect->modulate = p_color;
rect->rect = p_rect;
// Add feathers.
if (p_antialiased) {
float border_size = FEATHER_SIZE;
const real_t size = MIN(p_rect.size.width, p_rect.size.height);
if (0.0f <= size && size < 1.0f) {
border_size *= size;
}
const Vector2 vec_down = Vector2(0.0f, p_rect.size.height);
const Vector2 vec_right = Vector2(p_rect.size.width, 0.0f);
const Vector2 begin_left = p_rect.position;
const Vector2 begin_right = p_rect.position + vec_down;
const Vector2 end_left = p_rect.position + vec_right;
const Vector2 end_right = p_rect.position + p_rect.size;
const Vector2 dir = Vector2(0.0f, -1.0f);
const Vector2 dir2 = Vector2(-1.0f, 0.0f);
const Vector2 border = dir * border_size;
const Vector2 border2 = dir2 * border_size;
Color transparent = Color(p_color, 0.0);
{
Item::CommandPrimitive *left_border = canvas_item->alloc_command<Item::CommandPrimitive>();
ERR_FAIL_NULL(left_border);
left_border->points[0] = begin_left;
left_border->points[1] = begin_left + border;
left_border->points[2] = end_left + border;
left_border->points[3] = end_left;
left_border->colors[0] = p_color;
left_border->colors[1] = transparent;
left_border->colors[2] = transparent;
left_border->colors[3] = p_color;
left_border->point_count = 4;
}
{
Item::CommandPrimitive *right_border = canvas_item->alloc_command<Item::CommandPrimitive>();
ERR_FAIL_NULL(right_border);
right_border->points[0] = begin_right;
right_border->points[1] = begin_right - border;
right_border->points[2] = end_right - border;
right_border->points[3] = end_right;
right_border->colors[0] = p_color;
right_border->colors[1] = transparent;
right_border->colors[2] = transparent;
right_border->colors[3] = p_color;
right_border->point_count = 4;
}
{
Item::CommandPrimitive *top_border = canvas_item->alloc_command<Item::CommandPrimitive>();
ERR_FAIL_NULL(top_border);
top_border->points[0] = begin_left;
top_border->points[1] = begin_left + border2;
top_border->points[2] = begin_right + border2;
top_border->points[3] = begin_right;
top_border->colors[0] = p_color;
top_border->colors[1] = transparent;
top_border->colors[2] = transparent;
top_border->colors[3] = p_color;
top_border->point_count = 4;
}
{
Item::CommandPrimitive *bottom_border = canvas_item->alloc_command<Item::CommandPrimitive>();
ERR_FAIL_NULL(bottom_border);
bottom_border->points[0] = end_left;
bottom_border->points[1] = end_left - border2;
bottom_border->points[2] = end_right - border2;
bottom_border->points[3] = end_right;
bottom_border->colors[0] = p_color;
bottom_border->colors[1] = transparent;
bottom_border->colors[2] = transparent;
bottom_border->colors[3] = p_color;
bottom_border->point_count = 4;
}
{
Item::CommandPrimitive *top_left_corner = canvas_item->alloc_command<Item::CommandPrimitive>();
ERR_FAIL_NULL(top_left_corner);
top_left_corner->points[0] = begin_left;
top_left_corner->points[1] = begin_left + border2;
top_left_corner->points[2] = begin_left + border + border2;
top_left_corner->points[3] = begin_left + border;
top_left_corner->colors[0] = p_color;
top_left_corner->colors[1] = transparent;
top_left_corner->colors[2] = transparent;
top_left_corner->colors[3] = transparent;
top_left_corner->point_count = 4;
}
{
Item::CommandPrimitive *top_right_corner = canvas_item->alloc_command<Item::CommandPrimitive>();
ERR_FAIL_NULL(top_right_corner);
top_right_corner->points[0] = begin_right;
top_right_corner->points[1] = begin_right + border2;
top_right_corner->points[2] = begin_right - border + border2;
top_right_corner->points[3] = begin_right - border;
top_right_corner->colors[0] = p_color;
top_right_corner->colors[1] = transparent;
top_right_corner->colors[2] = transparent;
top_right_corner->colors[3] = transparent;
top_right_corner->point_count = 4;
}
{
Item::CommandPrimitive *bottom_left_corner = canvas_item->alloc_command<Item::CommandPrimitive>();
ERR_FAIL_NULL(bottom_left_corner);
bottom_left_corner->points[0] = end_left;
bottom_left_corner->points[1] = end_left - border2;
bottom_left_corner->points[2] = end_left + border - border2;
bottom_left_corner->points[3] = end_left + border;
bottom_left_corner->colors[0] = p_color;
bottom_left_corner->colors[1] = transparent;
bottom_left_corner->colors[2] = transparent;
bottom_left_corner->colors[3] = transparent;
bottom_left_corner->point_count = 4;
}
{
Item::CommandPrimitive *bottom_right_corner = canvas_item->alloc_command<Item::CommandPrimitive>();
ERR_FAIL_NULL(bottom_right_corner);
bottom_right_corner->points[0] = end_right;
bottom_right_corner->points[1] = end_right - border2;
bottom_right_corner->points[2] = end_right - border - border2;
bottom_right_corner->points[3] = end_right - border;
bottom_right_corner->colors[0] = p_color;
bottom_right_corner->colors[1] = transparent;
bottom_right_corner->colors[2] = transparent;
bottom_right_corner->colors[3] = transparent;
bottom_right_corner->point_count = 4;
}
}
}
void RendererCanvasCull::canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color) {
void RendererCanvasCull::canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color, bool p_antialiased) {
Item *canvas_item = canvas_item_owner.get_or_null(p_item);
ERR_FAIL_NULL(canvas_item);
Item::CommandPolygon *circle = canvas_item->alloc_command<Item::CommandPolygon>();
ERR_FAIL_NULL(circle);
static const int circle_segments = 64;
circle->primitive = RS::PRIMITIVE_TRIANGLES;
{
Item::CommandPolygon *circle = canvas_item->alloc_command<Item::CommandPolygon>();
ERR_FAIL_NULL(circle);
Vector<int> indices;
Vector<Vector2> points;
circle->primitive = RS::PRIMITIVE_TRIANGLES;
static const int circle_points = 64;
Vector<int> indices;
Vector<Vector2> points;
points.resize(circle_points);
Vector2 *points_ptr = points.ptrw();
const real_t circle_point_step = Math_TAU / circle_points;
points.resize(circle_segments + 2);
Vector2 *points_ptr = points.ptrw();
for (int i = 0; i < circle_points; i++) {
float angle = i * circle_point_step;
points_ptr[i].x = Math::cos(angle) * p_radius;
points_ptr[i].y = Math::sin(angle) * p_radius;
points_ptr[i] += p_pos;
// Store circle center in the last point.
points_ptr[circle_segments + 1] = p_pos;
const real_t circle_point_step = Math_TAU / circle_segments;
for (int i = 0; i < circle_segments + 1; i++) {
float angle = i * circle_point_step;
points_ptr[i].x = Math::cos(angle) * p_radius;
points_ptr[i].y = Math::sin(angle) * p_radius;
points_ptr[i] += p_pos;
}
indices.resize(circle_segments * 3);
int *indices_ptr = indices.ptrw();
for (int i = 0; i < circle_segments; i++) {
indices_ptr[i * 3 + 0] = circle_segments + 1;
indices_ptr[i * 3 + 1] = i;
indices_ptr[i * 3 + 2] = i + 1;
}
Vector<Color> color;
color.push_back(p_color);
circle->polygon.create(indices, points, color);
}
indices.resize((circle_points - 2) * 3);
int *indices_ptr = indices.ptrw();
if (p_antialiased) {
float border_size = FEATHER_SIZE;
for (int i = 0; i < circle_points - 2; i++) {
indices_ptr[i * 3 + 0] = 0;
indices_ptr[i * 3 + 1] = i + 1;
indices_ptr[i * 3 + 2] = i + 2;
const float diameter = p_radius * 2.0f;
if (0.0f <= diameter && diameter < 1.0f) {
border_size *= p_radius;
}
Item::CommandPolygon *feather = canvas_item->alloc_command<Item::CommandPolygon>();
ERR_FAIL_NULL(feather);
feather->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
Color transparent = Color(p_color, 0.0);
Vector<int> indices;
Vector<Color> colors;
Vector<Vector2> points;
points.resize(2 * circle_segments + 2);
colors.resize(2 * circle_segments + 2);
const real_t circle_point_step = Math_TAU / circle_segments;
Vector2 *points_ptr = points.ptrw();
Color *colors_ptr = colors.ptrw();
for (int i = 0; i < circle_segments + 1; i++) {
const float angle = i * circle_point_step;
const float c = Math::cos(angle);
const float s = Math::sin(angle);
points_ptr[i * 2].x = c * p_radius;
points_ptr[i * 2].y = s * p_radius;
points_ptr[i * 2] += p_pos;
points_ptr[i * 2 + 1].x = c * (p_radius + border_size);
points_ptr[i * 2 + 1].y = s * (p_radius + border_size);
points_ptr[i * 2 + 1] += p_pos;
colors_ptr[i * 2] = p_color;
colors_ptr[i * 2 + 1] = transparent;
}
feather->polygon.create(indices, points, colors);
}
Vector<Color> color;
color.push_back(p_color);
circle->polygon.create(indices, points, color);
}
void RendererCanvasCull::canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile, const Color &p_modulate, bool p_transpose) {