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Add antialias support for CanvasItem draw primitives
including - rect, circle; both filled and unfilled. - polyline, multiline
This commit is contained in:
parent
c6f1f614bb
commit
ed3d311687
12 changed files with 353 additions and 76 deletions
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@ -38,6 +38,12 @@
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#include "rendering_server_globals.h"
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#include "servers/rendering/storage/texture_storage.h"
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// Use the same antialiasing feather size as StyleBoxFlat's default
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// (but doubled, as it's specified for both sides here).
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// This value is empirically determined to provide good antialiasing quality
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// while not making lines appear too soft.
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const static float FEATHER_SIZE = 1.25f;
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void RendererCanvasCull::_render_canvas_item_tree(RID p_to_render_target, Canvas::ChildItem *p_child_items, int p_child_item_count, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, RendererCanvasRender::Light *p_lights, RendererCanvasRender::Light *p_directional_lights, RenderingServer::CanvasItemTextureFilter p_default_filter, RenderingServer::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel, uint32_t p_canvas_cull_mask, RenderingMethod::RenderInfo *r_render_info) {
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RENDER_TIMESTAMP("Cull CanvasItem Tree");
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@ -638,11 +644,8 @@ void RendererCanvasCull::canvas_item_add_line(RID p_item, const Point2 &p_from,
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}
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if (p_antialiased) {
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// Use the same antialiasing feather size as StyleBoxFlat's default
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// (but doubled, as it's specified for both sides here).
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// This value is empirically determined to provide good antialiasing quality
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// while not making lines appear too soft.
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float border_size = 1.25f;
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float border_size = FEATHER_SIZE;
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if (0.0f <= p_width && p_width < 1.0f) {
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border_size *= p_width;
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}
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@ -651,7 +654,7 @@ void RendererCanvasCull::canvas_item_add_line(RID p_item, const Point2 &p_from,
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Vector2 border = dir * border_size;
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Vector2 border2 = dir2 * border_size;
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Color transparent = Color(p_color.r, p_color.g, p_color.b, 0.0);
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Color transparent = Color(p_color, 0.0);
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{
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Item::CommandPrimitive *left_border = canvas_item->alloc_command<Item::CommandPrimitive>();
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@ -903,11 +906,7 @@ void RendererCanvasCull::canvas_item_add_polyline(RID p_item, const Vector<Point
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Color *colors_ptr = colors.ptrw();
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if (p_antialiased) {
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// Use the same antialiasing feather size as StyleBoxFlat's default
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// (but doubled, as it's specified for both sides here).
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// This value is empirically determined to provide good antialiasing quality
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// while not making lines appear too soft.
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float border_size = 1.25f;
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float border_size = FEATHER_SIZE;
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if (p_width < 1.0f) {
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border_size *= p_width;
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}
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@ -1094,12 +1093,15 @@ void RendererCanvasCull::canvas_item_add_polyline(RID p_item, const Vector<Point
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pline->polygon.create(indices, points, colors);
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}
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void RendererCanvasCull::canvas_item_add_multiline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width) {
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void RendererCanvasCull::canvas_item_add_multiline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) {
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ERR_FAIL_COND(p_points.is_empty() || p_points.size() % 2 != 0);
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ERR_FAIL_COND(p_colors.size() != 1 && p_colors.size() * 2 != p_points.size());
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// TODO: `canvas_item_add_line`(`multiline`, `polyline`) share logic, should factor out.
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if (p_width < 0) {
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if (p_antialiased) {
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WARN_PRINT("Antialiasing is not supported for thin multilines drawn using line strips (`p_width < 0`).");
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}
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Item *canvas_item = canvas_item_owner.get_or_null(p_item);
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ERR_FAIL_NULL(canvas_item);
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@ -1127,7 +1129,7 @@ void RendererCanvasCull::canvas_item_add_multiline(RID p_item, const Vector<Poin
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Vector2 from = p_points[i * 2 + 0];
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Vector2 to = p_points[i * 2 + 1];
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canvas_item_add_line(p_item, from, to, color, p_width);
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canvas_item_add_line(p_item, from, to, color, p_width, p_antialiased);
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}
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} else { //} else if (p_colors.size() << 1 == p_points.size()) {
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for (int i = 0; i < p_colors.size(); i++) {
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@ -1135,13 +1137,13 @@ void RendererCanvasCull::canvas_item_add_multiline(RID p_item, const Vector<Poin
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Vector2 from = p_points[i * 2 + 0];
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Vector2 to = p_points[i * 2 + 1];
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canvas_item_add_line(p_item, from, to, color, p_width);
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canvas_item_add_line(p_item, from, to, color, p_width, p_antialiased);
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}
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}
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}
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}
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void RendererCanvasCull::canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color) {
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void RendererCanvasCull::canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color, bool p_antialiased) {
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Item *canvas_item = canvas_item_owner.get_or_null(p_item);
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ERR_FAIL_NULL(canvas_item);
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@ -1149,45 +1151,251 @@ void RendererCanvasCull::canvas_item_add_rect(RID p_item, const Rect2 &p_rect, c
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ERR_FAIL_NULL(rect);
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rect->modulate = p_color;
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rect->rect = p_rect;
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// Add feathers.
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if (p_antialiased) {
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float border_size = FEATHER_SIZE;
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const real_t size = MIN(p_rect.size.width, p_rect.size.height);
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if (0.0f <= size && size < 1.0f) {
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border_size *= size;
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}
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const Vector2 vec_down = Vector2(0.0f, p_rect.size.height);
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const Vector2 vec_right = Vector2(p_rect.size.width, 0.0f);
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const Vector2 begin_left = p_rect.position;
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const Vector2 begin_right = p_rect.position + vec_down;
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const Vector2 end_left = p_rect.position + vec_right;
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const Vector2 end_right = p_rect.position + p_rect.size;
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const Vector2 dir = Vector2(0.0f, -1.0f);
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const Vector2 dir2 = Vector2(-1.0f, 0.0f);
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const Vector2 border = dir * border_size;
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const Vector2 border2 = dir2 * border_size;
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Color transparent = Color(p_color, 0.0);
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{
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Item::CommandPrimitive *left_border = canvas_item->alloc_command<Item::CommandPrimitive>();
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ERR_FAIL_NULL(left_border);
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left_border->points[0] = begin_left;
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left_border->points[1] = begin_left + border;
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left_border->points[2] = end_left + border;
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left_border->points[3] = end_left;
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left_border->colors[0] = p_color;
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left_border->colors[1] = transparent;
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left_border->colors[2] = transparent;
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left_border->colors[3] = p_color;
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left_border->point_count = 4;
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}
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{
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Item::CommandPrimitive *right_border = canvas_item->alloc_command<Item::CommandPrimitive>();
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ERR_FAIL_NULL(right_border);
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right_border->points[0] = begin_right;
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right_border->points[1] = begin_right - border;
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right_border->points[2] = end_right - border;
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right_border->points[3] = end_right;
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right_border->colors[0] = p_color;
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right_border->colors[1] = transparent;
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right_border->colors[2] = transparent;
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right_border->colors[3] = p_color;
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right_border->point_count = 4;
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}
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{
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Item::CommandPrimitive *top_border = canvas_item->alloc_command<Item::CommandPrimitive>();
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ERR_FAIL_NULL(top_border);
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top_border->points[0] = begin_left;
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top_border->points[1] = begin_left + border2;
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top_border->points[2] = begin_right + border2;
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top_border->points[3] = begin_right;
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top_border->colors[0] = p_color;
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top_border->colors[1] = transparent;
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top_border->colors[2] = transparent;
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top_border->colors[3] = p_color;
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top_border->point_count = 4;
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}
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{
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Item::CommandPrimitive *bottom_border = canvas_item->alloc_command<Item::CommandPrimitive>();
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ERR_FAIL_NULL(bottom_border);
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bottom_border->points[0] = end_left;
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bottom_border->points[1] = end_left - border2;
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bottom_border->points[2] = end_right - border2;
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bottom_border->points[3] = end_right;
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bottom_border->colors[0] = p_color;
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bottom_border->colors[1] = transparent;
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bottom_border->colors[2] = transparent;
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bottom_border->colors[3] = p_color;
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bottom_border->point_count = 4;
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}
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{
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Item::CommandPrimitive *top_left_corner = canvas_item->alloc_command<Item::CommandPrimitive>();
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ERR_FAIL_NULL(top_left_corner);
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top_left_corner->points[0] = begin_left;
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top_left_corner->points[1] = begin_left + border2;
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top_left_corner->points[2] = begin_left + border + border2;
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top_left_corner->points[3] = begin_left + border;
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top_left_corner->colors[0] = p_color;
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top_left_corner->colors[1] = transparent;
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top_left_corner->colors[2] = transparent;
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top_left_corner->colors[3] = transparent;
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top_left_corner->point_count = 4;
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}
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{
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Item::CommandPrimitive *top_right_corner = canvas_item->alloc_command<Item::CommandPrimitive>();
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ERR_FAIL_NULL(top_right_corner);
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top_right_corner->points[0] = begin_right;
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top_right_corner->points[1] = begin_right + border2;
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top_right_corner->points[2] = begin_right - border + border2;
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top_right_corner->points[3] = begin_right - border;
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top_right_corner->colors[0] = p_color;
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top_right_corner->colors[1] = transparent;
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top_right_corner->colors[2] = transparent;
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top_right_corner->colors[3] = transparent;
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top_right_corner->point_count = 4;
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}
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{
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Item::CommandPrimitive *bottom_left_corner = canvas_item->alloc_command<Item::CommandPrimitive>();
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ERR_FAIL_NULL(bottom_left_corner);
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bottom_left_corner->points[0] = end_left;
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bottom_left_corner->points[1] = end_left - border2;
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bottom_left_corner->points[2] = end_left + border - border2;
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bottom_left_corner->points[3] = end_left + border;
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bottom_left_corner->colors[0] = p_color;
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bottom_left_corner->colors[1] = transparent;
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bottom_left_corner->colors[2] = transparent;
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bottom_left_corner->colors[3] = transparent;
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bottom_left_corner->point_count = 4;
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}
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{
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Item::CommandPrimitive *bottom_right_corner = canvas_item->alloc_command<Item::CommandPrimitive>();
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ERR_FAIL_NULL(bottom_right_corner);
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bottom_right_corner->points[0] = end_right;
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bottom_right_corner->points[1] = end_right - border2;
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bottom_right_corner->points[2] = end_right - border - border2;
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bottom_right_corner->points[3] = end_right - border;
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bottom_right_corner->colors[0] = p_color;
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bottom_right_corner->colors[1] = transparent;
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bottom_right_corner->colors[2] = transparent;
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bottom_right_corner->colors[3] = transparent;
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bottom_right_corner->point_count = 4;
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}
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}
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}
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void RendererCanvasCull::canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color) {
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void RendererCanvasCull::canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color, bool p_antialiased) {
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Item *canvas_item = canvas_item_owner.get_or_null(p_item);
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ERR_FAIL_NULL(canvas_item);
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Item::CommandPolygon *circle = canvas_item->alloc_command<Item::CommandPolygon>();
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ERR_FAIL_NULL(circle);
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static const int circle_segments = 64;
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circle->primitive = RS::PRIMITIVE_TRIANGLES;
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{
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Item::CommandPolygon *circle = canvas_item->alloc_command<Item::CommandPolygon>();
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ERR_FAIL_NULL(circle);
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Vector<int> indices;
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Vector<Vector2> points;
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circle->primitive = RS::PRIMITIVE_TRIANGLES;
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static const int circle_points = 64;
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Vector<int> indices;
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Vector<Vector2> points;
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points.resize(circle_points);
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Vector2 *points_ptr = points.ptrw();
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const real_t circle_point_step = Math_TAU / circle_points;
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points.resize(circle_segments + 2);
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Vector2 *points_ptr = points.ptrw();
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for (int i = 0; i < circle_points; i++) {
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float angle = i * circle_point_step;
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points_ptr[i].x = Math::cos(angle) * p_radius;
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points_ptr[i].y = Math::sin(angle) * p_radius;
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points_ptr[i] += p_pos;
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// Store circle center in the last point.
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points_ptr[circle_segments + 1] = p_pos;
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const real_t circle_point_step = Math_TAU / circle_segments;
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for (int i = 0; i < circle_segments + 1; i++) {
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float angle = i * circle_point_step;
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points_ptr[i].x = Math::cos(angle) * p_radius;
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points_ptr[i].y = Math::sin(angle) * p_radius;
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points_ptr[i] += p_pos;
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}
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indices.resize(circle_segments * 3);
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int *indices_ptr = indices.ptrw();
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for (int i = 0; i < circle_segments; i++) {
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indices_ptr[i * 3 + 0] = circle_segments + 1;
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indices_ptr[i * 3 + 1] = i;
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indices_ptr[i * 3 + 2] = i + 1;
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}
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Vector<Color> color;
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color.push_back(p_color);
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circle->polygon.create(indices, points, color);
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}
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indices.resize((circle_points - 2) * 3);
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int *indices_ptr = indices.ptrw();
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if (p_antialiased) {
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float border_size = FEATHER_SIZE;
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for (int i = 0; i < circle_points - 2; i++) {
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indices_ptr[i * 3 + 0] = 0;
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indices_ptr[i * 3 + 1] = i + 1;
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indices_ptr[i * 3 + 2] = i + 2;
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const float diameter = p_radius * 2.0f;
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if (0.0f <= diameter && diameter < 1.0f) {
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border_size *= p_radius;
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}
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Item::CommandPolygon *feather = canvas_item->alloc_command<Item::CommandPolygon>();
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ERR_FAIL_NULL(feather);
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feather->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
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Color transparent = Color(p_color, 0.0);
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Vector<int> indices;
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Vector<Color> colors;
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Vector<Vector2> points;
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points.resize(2 * circle_segments + 2);
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colors.resize(2 * circle_segments + 2);
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const real_t circle_point_step = Math_TAU / circle_segments;
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Vector2 *points_ptr = points.ptrw();
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Color *colors_ptr = colors.ptrw();
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for (int i = 0; i < circle_segments + 1; i++) {
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const float angle = i * circle_point_step;
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const float c = Math::cos(angle);
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const float s = Math::sin(angle);
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points_ptr[i * 2].x = c * p_radius;
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points_ptr[i * 2].y = s * p_radius;
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points_ptr[i * 2] += p_pos;
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points_ptr[i * 2 + 1].x = c * (p_radius + border_size);
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points_ptr[i * 2 + 1].y = s * (p_radius + border_size);
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points_ptr[i * 2 + 1] += p_pos;
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colors_ptr[i * 2] = p_color;
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colors_ptr[i * 2 + 1] = transparent;
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}
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feather->polygon.create(indices, points, colors);
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}
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Vector<Color> color;
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color.push_back(p_color);
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circle->polygon.create(indices, points, color);
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}
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void RendererCanvasCull::canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile, const Color &p_modulate, bool p_transpose) {
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