Parse more informations for code completion

This commit is contained in:
Geequlim 2019-06-13 17:17:20 +08:00
parent 2293c612e6
commit ed7ed52151
9 changed files with 194 additions and 93 deletions

View file

@ -773,13 +773,13 @@ void ScriptEditor::_update_modified_scripts_for_external_editor(Ref<Script> p_fo
}
}
void ScriptTextEditor::_code_complete_scripts(void *p_ud, const String &p_code, List<String> *r_options, bool &r_force) {
void ScriptTextEditor::_code_complete_scripts(void *p_ud, const String &p_code, List<ScriptCodeCompletionOption> *r_options, bool &r_force) {
ScriptTextEditor *ste = (ScriptTextEditor *)p_ud;
ste->_code_complete_script(p_code, r_options, r_force);
}
void ScriptTextEditor::_code_complete_script(const String &p_code, List<String> *r_options, bool &r_force) {
void ScriptTextEditor::_code_complete_script(const String &p_code, List<ScriptCodeCompletionOption> *r_options, bool &r_force) {
if (color_panel->is_visible_in_tree()) return;
Node *base = get_tree()->get_edited_scene_root();