[Scene] Add SceneStringNames::pressed

This commit is contained in:
A Thousand Ships 2024-05-14 09:40:21 +02:00
parent 78cce1954d
commit ee79386f7b
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GPG key ID: 2033189A662F8BD7
147 changed files with 727 additions and 722 deletions

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@ -888,7 +888,7 @@ AnimationNodeBlendSpace2DEditor::AnimationNodeBlendSpace2DEditor() {
top_hb->add_child(tool_blend);
tool_blend->set_pressed(true);
tool_blend->set_tooltip_text(TTR("Set the blending position within the space"));
tool_blend->connect("pressed", callable_mp(this, &AnimationNodeBlendSpace2DEditor::_tool_switch).bind(3));
tool_blend->connect(SceneStringName(pressed), callable_mp(this, &AnimationNodeBlendSpace2DEditor::_tool_switch).bind(3));
tool_select = memnew(Button);
tool_select->set_theme_type_variation("FlatButton");
@ -896,7 +896,7 @@ AnimationNodeBlendSpace2DEditor::AnimationNodeBlendSpace2DEditor() {
tool_select->set_button_group(bg);
top_hb->add_child(tool_select);
tool_select->set_tooltip_text(TTR("Select and move points, create points with RMB."));
tool_select->connect("pressed", callable_mp(this, &AnimationNodeBlendSpace2DEditor::_tool_switch).bind(0));
tool_select->connect(SceneStringName(pressed), callable_mp(this, &AnimationNodeBlendSpace2DEditor::_tool_switch).bind(0));
tool_create = memnew(Button);
tool_create->set_theme_type_variation("FlatButton");
@ -904,7 +904,7 @@ AnimationNodeBlendSpace2DEditor::AnimationNodeBlendSpace2DEditor() {
tool_create->set_button_group(bg);
top_hb->add_child(tool_create);
tool_create->set_tooltip_text(TTR("Create points."));
tool_create->connect("pressed", callable_mp(this, &AnimationNodeBlendSpace2DEditor::_tool_switch).bind(1));
tool_create->connect(SceneStringName(pressed), callable_mp(this, &AnimationNodeBlendSpace2DEditor::_tool_switch).bind(1));
tool_triangle = memnew(Button);
tool_triangle->set_theme_type_variation("FlatButton");
@ -912,7 +912,7 @@ AnimationNodeBlendSpace2DEditor::AnimationNodeBlendSpace2DEditor() {
tool_triangle->set_button_group(bg);
top_hb->add_child(tool_triangle);
tool_triangle->set_tooltip_text(TTR("Create triangles by connecting points."));
tool_triangle->connect("pressed", callable_mp(this, &AnimationNodeBlendSpace2DEditor::_tool_switch).bind(2));
tool_triangle->connect(SceneStringName(pressed), callable_mp(this, &AnimationNodeBlendSpace2DEditor::_tool_switch).bind(2));
tool_erase_sep = memnew(VSeparator);
top_hb->add_child(tool_erase_sep);
@ -920,7 +920,7 @@ AnimationNodeBlendSpace2DEditor::AnimationNodeBlendSpace2DEditor() {
tool_erase->set_theme_type_variation("FlatButton");
top_hb->add_child(tool_erase);
tool_erase->set_tooltip_text(TTR("Erase points and triangles."));
tool_erase->connect("pressed", callable_mp(this, &AnimationNodeBlendSpace2DEditor::_erase_selected));
tool_erase->connect(SceneStringName(pressed), callable_mp(this, &AnimationNodeBlendSpace2DEditor::_erase_selected));
tool_erase->set_disabled(true);
top_hb->add_child(memnew(VSeparator));
@ -928,7 +928,7 @@ AnimationNodeBlendSpace2DEditor::AnimationNodeBlendSpace2DEditor() {
auto_triangles = memnew(Button);
auto_triangles->set_theme_type_variation("FlatButton");
top_hb->add_child(auto_triangles);
auto_triangles->connect("pressed", callable_mp(this, &AnimationNodeBlendSpace2DEditor::_auto_triangles_toggled));
auto_triangles->connect(SceneStringName(pressed), callable_mp(this, &AnimationNodeBlendSpace2DEditor::_auto_triangles_toggled));
auto_triangles->set_toggle_mode(true);
auto_triangles->set_tooltip_text(TTR("Generate blend triangles automatically (instead of manually)"));
@ -940,7 +940,7 @@ AnimationNodeBlendSpace2DEditor::AnimationNodeBlendSpace2DEditor() {
top_hb->add_child(snap);
snap->set_pressed(true);
snap->set_tooltip_text(TTR("Enable snap and show grid."));
snap->connect("pressed", callable_mp(this, &AnimationNodeBlendSpace2DEditor::_snap_toggled));
snap->connect(SceneStringName(pressed), callable_mp(this, &AnimationNodeBlendSpace2DEditor::_snap_toggled));
snap_x = memnew(SpinBox);
top_hb->add_child(snap_x);
@ -989,7 +989,7 @@ AnimationNodeBlendSpace2DEditor::AnimationNodeBlendSpace2DEditor() {
open_editor = memnew(Button);
edit_hb->add_child(open_editor);
open_editor->set_text(TTR("Open Editor"));
open_editor->connect("pressed", callable_mp(this, &AnimationNodeBlendSpace2DEditor::_open_editor), CONNECT_DEFERRED);
open_editor->connect(SceneStringName(pressed), callable_mp(this, &AnimationNodeBlendSpace2DEditor::_open_editor), CONNECT_DEFERRED);
edit_hb->hide();
open_editor->hide();