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[Scene] Add SceneStringNames::pressed
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parent
78cce1954d
commit
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147 changed files with 727 additions and 722 deletions
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@ -29,6 +29,7 @@
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/**************************************************************************/
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#include "animation_library_editor.h"
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#include "editor/editor_node.h"
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#include "editor/editor_settings.h"
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#include "editor/editor_string_names.h"
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@ -811,11 +812,11 @@ AnimationLibraryEditor::AnimationLibraryEditor() {
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hb->add_spacer(true);
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new_library_button = memnew(Button(TTR("New Library")));
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new_library_button->set_tooltip_text(TTR("Create new empty animation library."));
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new_library_button->connect("pressed", callable_mp(this, &AnimationLibraryEditor::_add_library));
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new_library_button->connect(SceneStringName(pressed), callable_mp(this, &AnimationLibraryEditor::_add_library));
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hb->add_child(new_library_button);
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load_library_button = memnew(Button(TTR("Load Library")));
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load_library_button->set_tooltip_text(TTR("Load animation library from disk."));
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load_library_button->connect("pressed", callable_mp(this, &AnimationLibraryEditor::_load_library));
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load_library_button->connect(SceneStringName(pressed), callable_mp(this, &AnimationLibraryEditor::_load_library));
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hb->add_child(load_library_button);
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vb->add_child(hb);
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tree = memnew(Tree);
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