[Scene] Add SceneStringNames::pressed

This commit is contained in:
A Thousand Ships 2024-05-14 09:40:21 +02:00
parent 78cce1954d
commit ee79386f7b
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GPG key ID: 2033189A662F8BD7
147 changed files with 727 additions and 722 deletions

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@ -29,6 +29,7 @@
/**************************************************************************/
#include "animation_library_editor.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
@ -811,11 +812,11 @@ AnimationLibraryEditor::AnimationLibraryEditor() {
hb->add_spacer(true);
new_library_button = memnew(Button(TTR("New Library")));
new_library_button->set_tooltip_text(TTR("Create new empty animation library."));
new_library_button->connect("pressed", callable_mp(this, &AnimationLibraryEditor::_add_library));
new_library_button->connect(SceneStringName(pressed), callable_mp(this, &AnimationLibraryEditor::_add_library));
hb->add_child(new_library_button);
load_library_button = memnew(Button(TTR("Load Library")));
load_library_button->set_tooltip_text(TTR("Load animation library from disk."));
load_library_button->connect("pressed", callable_mp(this, &AnimationLibraryEditor::_load_library));
load_library_button->connect(SceneStringName(pressed), callable_mp(this, &AnimationLibraryEditor::_load_library));
hb->add_child(load_library_button);
vb->add_child(hb);
tree = memnew(Tree);