[Scene] Add SceneStringNames::pressed

This commit is contained in:
A Thousand Ships 2024-05-14 09:40:21 +02:00
parent 78cce1954d
commit ee79386f7b
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GPG key ID: 2033189A662F8BD7
147 changed files with 727 additions and 722 deletions

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@ -150,14 +150,14 @@ MeshEditor::MeshEditor() {
light_1_switch->set_toggle_mode(true);
light_1_switch->set_pressed(true);
vb_light->add_child(light_1_switch);
light_1_switch->connect("pressed", callable_mp(this, &MeshEditor::_on_light_1_switch_pressed));
light_1_switch->connect(SceneStringName(pressed), callable_mp(this, &MeshEditor::_on_light_1_switch_pressed));
light_2_switch = memnew(Button);
light_2_switch->set_theme_type_variation("PreviewLightButton");
light_2_switch->set_toggle_mode(true);
light_2_switch->set_pressed(true);
vb_light->add_child(light_2_switch);
light_2_switch->connect("pressed", callable_mp(this, &MeshEditor::_on_light_2_switch_pressed));
light_2_switch->connect(SceneStringName(pressed), callable_mp(this, &MeshEditor::_on_light_2_switch_pressed));
rot_x = 0;
rot_y = 0;