Properly append global uniform buffer name in gl_compatibility shaders

Also error when using instance uniforms
This commit is contained in:
clayjohn 2023-01-26 12:14:45 -08:00
parent 44c0bfc94d
commit eefddb07bc
2 changed files with 11 additions and 0 deletions

View file

@ -8243,6 +8243,10 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
_set_error(vformat(RTR("Uniform instances are not yet implemented for '%s' shaders."), shader_type_identifier));
return ERR_PARSE_ERROR;
}
if (OS::get_singleton()->get_current_rendering_method() == "gl_compatibility") {
_set_error(RTR("Uniform instances are not supported in gl_compatibility shaders."));
return ERR_PARSE_ERROR;
}
if (uniform_scope == ShaderNode::Uniform::SCOPE_LOCAL) {
tk = _get_token();
if (tk.type != TK_UNIFORM) {