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Properly append global uniform buffer name in gl_compatibility shaders
Also error when using instance uniforms
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2 changed files with 11 additions and 0 deletions
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@ -8243,6 +8243,10 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
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_set_error(vformat(RTR("Uniform instances are not yet implemented for '%s' shaders."), shader_type_identifier));
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return ERR_PARSE_ERROR;
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}
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if (OS::get_singleton()->get_current_rendering_method() == "gl_compatibility") {
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_set_error(RTR("Uniform instances are not supported in gl_compatibility shaders."));
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return ERR_PARSE_ERROR;
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}
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if (uniform_scope == ShaderNode::Uniform::SCOPE_LOCAL) {
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tk = _get_token();
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if (tk.type != TK_UNIFORM) {
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