Implement support for bicubic lightmap filtering

Co-authored-by: Calinou <hugo.locurcio@hugo.pro>
This commit is contained in:
BlueCube3310 2024-03-25 17:48:03 +01:00
parent a7598679cf
commit ef9bb1a207
30 changed files with 354 additions and 15 deletions

View file

@ -2477,6 +2477,7 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("light_directional_set_sky_mode", "light", "mode"), &RenderingServer::light_directional_set_sky_mode);
ClassDB::bind_method(D_METHOD("light_projectors_set_filter", "filter"), &RenderingServer::light_projectors_set_filter);
ClassDB::bind_method(D_METHOD("lightmaps_set_bicubic_filter", "enable"), &RenderingServer::lightmaps_set_bicubic_filter);
BIND_ENUM_CONSTANT(LIGHT_PROJECTOR_FILTER_NEAREST);
BIND_ENUM_CONSTANT(LIGHT_PROJECTOR_FILTER_LINEAR);
@ -3618,6 +3619,7 @@ void RenderingServer::init() {
GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/lightmapping/probe_capture/update_speed", PROPERTY_HINT_RANGE, "0.001,256,0.001"), 15);
GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/lightmapping/primitive_meshes/texel_size", PROPERTY_HINT_RANGE, "0.001,100,0.001"), 0.2);
GLOBAL_DEF("rendering/lightmapping/lightmap_gi/use_bicubic_filter", true);
GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/global_illumination/sdfgi/probe_ray_count", PROPERTY_HINT_ENUM, "8 (Fastest),16,32,64,96,128 (Slowest)"), 1);
GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/global_illumination/sdfgi/frames_to_converge", PROPERTY_HINT_ENUM, "5 (Less Latency but Lower Quality),10,15,20,25,30 (More Latency but Higher Quality)"), 5);