Implement new shortcuts system.

unhandled_key_input changed to unhandled_button_input. Controls can set a 'shortcut_context' which they can then use to determine if their shortcuts should be triggered or not, based on if the viewport's focused GUI control is a child of their 'shortcut context'.
This commit is contained in:
Eric M 2020-09-17 11:40:00 +10:00
parent fc806409f4
commit efe5c250d5
26 changed files with 154 additions and 54 deletions

View file

@ -1845,6 +1845,7 @@ ScriptTextEditor::ScriptTextEditor() {
edit_menu = memnew(MenuButton);
edit_menu->set_text(TTR("Edit"));
edit_menu->set_switch_on_hover(true);
edit_menu->set_shortcut_context(this);
convert_case = memnew(PopupMenu);
convert_case->set_name("convert_case");
@ -1864,10 +1865,12 @@ ScriptTextEditor::ScriptTextEditor() {
search_menu = memnew(MenuButton);
search_menu->set_text(TTR("Search"));
search_menu->set_switch_on_hover(true);
search_menu->set_shortcut_context(this);
goto_menu = memnew(MenuButton);
goto_menu->set_text(TTR("Go To"));
goto_menu->set_switch_on_hover(true);
goto_menu->set_shortcut_context(this);
bookmarks_menu = memnew(PopupMenu);
bookmarks_menu->set_name("Bookmarks");