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Remember frames when selecting SpriteFrame frames
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parent
7d80635fce
commit
effad7be0c
2 changed files with 17 additions and 12 deletions
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@ -525,18 +525,21 @@ void SpriteFramesEditor::_prepare_sprite_sheet(const String &p_file) {
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split_sheet_offset_x->set_max(size.x);
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split_sheet_offset_y->set_max(size.y);
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// Different texture, reset to 4x4.
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dominant_param = PARAM_FRAME_COUNT;
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updating_split_settings = true;
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split_sheet_h->set_value(4);
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split_sheet_v->set_value(4);
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split_sheet_size_x->set_value(size.x / 4);
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split_sheet_size_y->set_value(size.y / 4);
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split_sheet_sep_x->set_value(0);
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split_sheet_sep_y->set_value(0);
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split_sheet_offset_x->set_value(0);
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split_sheet_offset_y->set_value(0);
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updating_split_settings = false;
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if (size != previous_texture_size) {
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// Different texture, reset to 4x4.
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dominant_param = PARAM_FRAME_COUNT;
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updating_split_settings = true;
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split_sheet_h->set_value(4);
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split_sheet_v->set_value(4);
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split_sheet_size_x->set_value(size.x / 4);
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split_sheet_size_y->set_value(size.y / 4);
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split_sheet_sep_x->set_value(0);
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split_sheet_sep_y->set_value(0);
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split_sheet_offset_x->set_value(0);
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split_sheet_offset_y->set_value(0);
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updating_split_settings = false;
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}
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previous_texture_size = size;
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// Reset zoom.
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_sheet_zoom_reset();
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