CollisionPolygon (3D)

Workaround for round() on PC.
This commit is contained in:
Juan Linietsky 2014-09-16 21:19:54 -03:00
parent 642c63319e
commit f00f4b9296
16 changed files with 1114 additions and 69 deletions

View file

@ -27,10 +27,10 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "collision_polygon_editor_plugin.h"
#include "canvas_item_editor_plugin.h"
#include "spatial_editor_plugin.h"
#include "os/file_access.h"
#include "tools/editor/editor_settings.h"
#include "scene/3d/camera.h"
void CollisionPolygonEditor::_notification(int p_what) {
switch(p_what) {
@ -40,11 +40,16 @@ void CollisionPolygonEditor::_notification(int p_what) {
button_create->set_icon( get_icon("Edit","EditorIcons"));
button_edit->set_icon( get_icon("MovePoint","EditorIcons"));
button_edit->set_pressed(true);
get_scene()->connect("node_removed",this,"_node_removed");
} break;
case NOTIFICATION_FIXED_PROCESS: {
case NOTIFICATION_PROCESS: {
if (node->get_depth() != prev_depth) {
_polygon_draw();
prev_depth=node->get_depth();
}
} break;
}
@ -54,7 +59,10 @@ void CollisionPolygonEditor::_node_removed(Node *p_node) {
if(p_node==node) {
node=NULL;
if (imgeom->get_parent()==p_node)
p_node->remove_child(imgeom);
hide();
set_process(false);
}
}
@ -62,13 +70,15 @@ void CollisionPolygonEditor::_node_removed(Node *p_node) {
Vector2 CollisionPolygonEditor::snap_point(const Vector2& p_point) const {
return p_point;
/*
if (canvas_item_editor->is_snap_active()) {
return p_point.snapped(Vector2(1,1)*canvas_item_editor->get_snap());
} else {
return p_point;
}
} ??? */
}
void CollisionPolygonEditor::_menu_option(int p_option) {
@ -93,21 +103,28 @@ void CollisionPolygonEditor::_menu_option(int p_option) {
void CollisionPolygonEditor::_wip_close() {
undo_redo->create_action("Create Poly");
undo_redo->create_action("Create Poly3D");
undo_redo->add_undo_method(node,"set_polygon",node->get_polygon());
undo_redo->add_do_method(node,"set_polygon",wip);
undo_redo->add_do_method(canvas_item_editor->get_viewport_control(),"update");
undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(),"update");
undo_redo->commit_action();
undo_redo->add_do_method(this,"_polygon_draw");
undo_redo->add_undo_method(this,"_polygon_draw");
wip.clear();
wip_active=false;
mode=MODE_EDIT;
button_edit->set_pressed(true);
button_create->set_pressed(false);
edited_point=-1;
undo_redo->commit_action();
}
bool CollisionPolygonEditor::forward_input_event(const InputEvent& p_event) {
bool CollisionPolygonEditor::forward_spatial_input_event(Camera* p_camera,const InputEvent& p_event) {
Transform gt = node->get_global_transform();
float depth = node->get_depth()*0.5;
Vector3 n = gt.basis.get_axis(2).normalized();
Plane p(gt.origin+n*depth,n);
switch(p_event.type) {
@ -116,13 +133,20 @@ bool CollisionPolygonEditor::forward_input_event(const InputEvent& p_event) {
const InputEventMouseButton &mb=p_event.mouse_button;
Matrix32 xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
Vector2 gpoint = Point2(mb.x,mb.y);
Vector2 cpoint = canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint);
cpoint=snap_point(cpoint);
cpoint = node->get_global_transform().affine_inverse().xform(cpoint);
Vector2 gpoint=Point2(mb.x,mb.y);
Vector3 ray_from = p_camera->project_ray_origin(gpoint);
Vector3 ray_dir = p_camera->project_ray_normal(gpoint);
Vector3 spoint;
if (!p.intersects_ray(ray_from,ray_dir,&spoint))
break;
Vector2 cpoint(spoint.x,spoint.y);
//cpoint=snap_point(cpoint); snap?
Vector<Vector2> poly = node->get_polygon();
@ -143,13 +167,13 @@ bool CollisionPolygonEditor::forward_input_event(const InputEvent& p_event) {
wip.push_back( cpoint );
wip_active=true;
edited_point_pos=cpoint;
canvas_item_editor->get_viewport_control()->update();
_polygon_draw();
edited_point=1;
return true;
} else {
if (wip.size()>1 && xform.xform(wip[0]).distance_to(gpoint)<grab_treshold) {
if (wip.size()>1 && p_camera->unproject_position(gt.xform(Vector3(wip[0].x,wip[0].y,depth))).distance_to(gpoint)<grab_treshold) {
//wip closed
_wip_close();
@ -158,7 +182,7 @@ bool CollisionPolygonEditor::forward_input_event(const InputEvent& p_event) {
wip.push_back( cpoint );
edited_point=wip.size();
canvas_item_editor->get_viewport_control()->update();
_polygon_draw();
return true;
//add wip point
@ -186,8 +210,8 @@ bool CollisionPolygonEditor::forward_input_event(const InputEvent& p_event) {
undo_redo->add_undo_method(node,"set_polygon",poly);
poly.push_back(cpoint);
undo_redo->add_do_method(node,"set_polygon",poly);
undo_redo->add_do_method(canvas_item_editor->get_viewport_control(),"update");
undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(),"update");
undo_redo->add_do_method(this,"_polygon_draw");
undo_redo->add_undo_method(this,"_polygon_draw");
undo_redo->commit_action();
return true;
}
@ -198,8 +222,10 @@ bool CollisionPolygonEditor::forward_input_event(const InputEvent& p_event) {
real_t closest_dist=1e10;
for(int i=0;i<poly.size();i++) {
Vector2 points[2] ={ xform.xform(poly[i]),
xform.xform(poly[(i+1)%poly.size()]) };
Vector2 points[2] ={
p_camera->unproject_position(gt.xform(Vector3(poly[i].x,poly[i].y,depth))),
p_camera->unproject_position(gt.xform(Vector3(poly[(i+1)%poly.size()].x,poly[(i+1)%poly.size()].y,depth)))
};
Vector2 cp = Geometry::get_closest_point_to_segment_2d(gpoint,points);
if (cp.distance_squared_to(points[0])<CMP_EPSILON2 || cp.distance_squared_to(points[1])<CMP_EPSILON2)
@ -218,11 +244,11 @@ bool CollisionPolygonEditor::forward_input_event(const InputEvent& p_event) {
if (closest_idx>=0) {
pre_move_edit=poly;
poly.insert(closest_idx+1,xform.affine_inverse().xform(closest_pos));
poly.insert(closest_idx+1,cpoint);
edited_point=closest_idx+1;
edited_point_pos=xform.affine_inverse().xform(closest_pos);
edited_point_pos=cpoint;
node->set_polygon(poly);
canvas_item_editor->get_viewport_control()->update();
_polygon_draw();
return true;
}
} else {
@ -234,7 +260,7 @@ bool CollisionPolygonEditor::forward_input_event(const InputEvent& p_event) {
real_t closest_dist=1e10;
for(int i=0;i<poly.size();i++) {
Vector2 cp =xform.xform(poly[i]);
Vector2 cp = p_camera->unproject_position(gt.xform(Vector3(poly[i].x,poly[i].y,depth)));
real_t d = cp.distance_to(gpoint);
if (d<closest_dist && d<grab_treshold) {
@ -249,8 +275,8 @@ bool CollisionPolygonEditor::forward_input_event(const InputEvent& p_event) {
pre_move_edit=poly;
edited_point=closest_idx;
edited_point_pos=xform.affine_inverse().xform(closest_pos);
canvas_item_editor->get_viewport_control()->update();
edited_point_pos=poly[closest_idx];
_polygon_draw();
return true;
}
}
@ -265,8 +291,8 @@ bool CollisionPolygonEditor::forward_input_event(const InputEvent& p_event) {
undo_redo->create_action("Edit Poly");
undo_redo->add_do_method(node,"set_polygon",poly);
undo_redo->add_undo_method(node,"set_polygon",pre_move_edit);
undo_redo->add_do_method(canvas_item_editor->get_viewport_control(),"update");
undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(),"update");
undo_redo->add_do_method(this,"_polygon_draw");
undo_redo->add_undo_method(this,"_polygon_draw");
undo_redo->commit_action();
edited_point=-1;
@ -282,7 +308,7 @@ bool CollisionPolygonEditor::forward_input_event(const InputEvent& p_event) {
real_t closest_dist=1e10;
for(int i=0;i<poly.size();i++) {
Vector2 cp =xform.xform(poly[i]);
Vector2 cp = p_camera->unproject_position(gt.xform(Vector3(poly[i].x,poly[i].y,depth)));
real_t d = cp.distance_to(gpoint);
if (d<closest_dist && d<grab_treshold) {
@ -300,8 +326,8 @@ bool CollisionPolygonEditor::forward_input_event(const InputEvent& p_event) {
undo_redo->add_undo_method(node,"set_polygon",poly);
poly.remove(closest_idx);
undo_redo->add_do_method(node,"set_polygon",poly);
undo_redo->add_do_method(canvas_item_editor->get_viewport_control(),"update");
undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(),"update");
undo_redo->add_do_method(this,"_polygon_draw");
undo_redo->add_undo_method(this,"_polygon_draw");
undo_redo->commit_action();
return true;
}
@ -323,11 +349,21 @@ bool CollisionPolygonEditor::forward_input_event(const InputEvent& p_event) {
if (edited_point!=-1 && (wip_active || mm.button_mask&BUTTON_MASK_LEFT)) {
Vector2 gpoint = Point2(mm.x,mm.y);
Vector2 cpoint = canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint);
cpoint=snap_point(cpoint);
edited_point_pos = node->get_global_transform().affine_inverse().xform(cpoint);
canvas_item_editor->get_viewport_control()->update();
Vector3 ray_from = p_camera->project_ray_origin(gpoint);
Vector3 ray_dir = p_camera->project_ray_normal(gpoint);
Vector3 spoint;
if (!p.intersects_ray(ray_from,ray_dir,&spoint))
break;
Vector2 cpoint(spoint.x,spoint.y);
//cpoint=snap_point(cpoint);
edited_point_pos = cpoint;
_polygon_draw();
}
@ -336,13 +372,11 @@ bool CollisionPolygonEditor::forward_input_event(const InputEvent& p_event) {
return false;
}
void CollisionPolygonEditor::_canvas_draw() {
void CollisionPolygonEditor::_polygon_draw() {
if (!node)
return;
Control *vpc = canvas_item_editor->get_viewport_control();
Vector<Vector2> poly;
if (wip_active)
@ -351,10 +385,16 @@ void CollisionPolygonEditor::_canvas_draw() {
poly=node->get_polygon();
Matrix32 xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
Ref<Texture> handle= get_icon("EditorHandle","EditorIcons");
int len = poly.size();
float depth = node->get_depth()*0.5;
imgeom->clear();
imgeom->set_material_override(line_material);
imgeom->begin(Mesh::PRIMITIVE_LINES,Ref<Texture>());
Rect2 rect;
for(int i=0;i<poly.size();i++) {
@ -366,38 +406,127 @@ void CollisionPolygonEditor::_canvas_draw() {
else
p2 = poly[(i+1)%poly.size()];
Vector2 point = xform.xform(p);
Vector2 next_point = xform.xform(p2);
if (i==0)
rect.pos=p;
else
rect.expand_to(p);
Color col=Color(1,0.3,0.1,0.8);
vpc->draw_line(point,next_point,col,2);
vpc->draw_texture(handle,point-handle->get_size()*0.5);
Vector3 point = Vector3(p.x,p.y,depth);
Vector3 next_point = Vector3(p2.x,p2.y,depth);
imgeom->set_color(Color(1,0.3,0.1,0.8));
imgeom->add_vertex(point);
imgeom->set_color(Color(1,0.3,0.1,0.8));
imgeom->add_vertex(next_point);
//Color col=Color(1,0.3,0.1,0.8);
//vpc->draw_line(point,next_point,col,2);
//vpc->draw_texture(handle,point-handle->get_size()*0.5);
}
rect=rect.grow(1);
AABB r;
r.pos.x=rect.pos.x;
r.pos.y=rect.pos.y;
r.pos.z=depth;
r.size.x=rect.size.x;
r.size.y=rect.size.y;
r.size.z=0;
imgeom->set_color(Color(0.8,0.8,0.8,0.2));
imgeom->add_vertex(r.pos);
imgeom->set_color(Color(0.8,0.8,0.8,0.2));
imgeom->add_vertex(r.pos+Vector3(0.3,0,0));
imgeom->set_color(Color(0.8,0.8,0.8,0.2));
imgeom->add_vertex(r.pos);
imgeom->set_color(Color(0.8,0.8,0.8,0.2));
imgeom->add_vertex(r.pos+Vector3(0.0,0.3,0));
imgeom->set_color(Color(0.8,0.8,0.8,0.2));
imgeom->add_vertex(r.pos+Vector3(r.size.x,0,0));
imgeom->set_color(Color(0.8,0.8,0.8,0.2));
imgeom->add_vertex(r.pos+Vector3(r.size.x,0,0)-Vector3(0.3,0,0));
imgeom->set_color(Color(0.8,0.8,0.8,0.2));
imgeom->add_vertex(r.pos+Vector3(r.size.x,0,0));
imgeom->set_color(Color(0.8,0.8,0.8,0.2));
imgeom->add_vertex(r.pos+Vector3(r.size.x,0,0)+Vector3(0,0.3,0));
imgeom->set_color(Color(0.8,0.8,0.8,0.2));
imgeom->add_vertex(r.pos+Vector3(0,r.size.y,0));
imgeom->set_color(Color(0.8,0.8,0.8,0.2));
imgeom->add_vertex(r.pos+Vector3(0,r.size.y,0)-Vector3(0,0.3,0));
imgeom->set_color(Color(0.8,0.8,0.8,0.2));
imgeom->add_vertex(r.pos+Vector3(0,r.size.y,0));
imgeom->set_color(Color(0.8,0.8,0.8,0.2));
imgeom->add_vertex(r.pos+Vector3(0,r.size.y,0)+Vector3(0.3,0,0));
imgeom->set_color(Color(0.8,0.8,0.8,0.2));
imgeom->add_vertex(r.pos+r.size);
imgeom->set_color(Color(0.8,0.8,0.8,0.2));
imgeom->add_vertex(r.pos+r.size-Vector3(0.3,0,0));
imgeom->set_color(Color(0.8,0.8,0.8,0.2));
imgeom->add_vertex(r.pos+r.size);
imgeom->set_color(Color(0.8,0.8,0.8,0.2));
imgeom->add_vertex(r.pos+r.size-Vector3(0.0,0.3,0));
imgeom->end();
while(m->get_surface_count()) {
m->surface_remove(0);
}
if (poly.size()==0)
return;
Array a;
a.resize(Mesh::ARRAY_MAX);
DVector<Vector3> va;
{
va.resize(poly.size());
DVector<Vector3>::Write w=va.write();
for(int i=0;i<poly.size();i++) {
Vector2 p,p2;
p = i==edited_point ? edited_point_pos : poly[i];
Vector3 point = Vector3(p.x,p.y,depth);
w[i]=point;
}
}
a[Mesh::ARRAY_VERTEX]=va;
m->add_surface(Mesh::PRIMITIVE_POINTS,a);
m->surface_set_material(0,handle_material);
}
void CollisionPolygonEditor::edit(Node *p_collision_polygon) {
if (!canvas_item_editor) {
canvas_item_editor=CanvasItemEditor::get_singleton();
}
if (p_collision_polygon) {
node=p_collision_polygon->cast_to<CollisionPolygon2D>();
if (!canvas_item_editor->get_viewport_control()->is_connected("draw",this,"_canvas_draw"))
canvas_item_editor->get_viewport_control()->connect("draw",this,"_canvas_draw");
node=p_collision_polygon->cast_to<CollisionPolygon>();
wip.clear();
wip_active=false;
edited_point=-1;
p_collision_polygon->add_child(imgeom);
_polygon_draw();
set_process(true);
prev_depth=-1;
} else {
node=NULL;
if (canvas_item_editor->get_viewport_control()->is_connected("draw",this,"_canvas_draw"))
canvas_item_editor->get_viewport_control()->disconnect("draw",this,"_canvas_draw");
if (imgeom->get_parent())
imgeom->get_parent()->remove_child(imgeom);
set_process(false);
}
}
@ -405,13 +534,14 @@ void CollisionPolygonEditor::edit(Node *p_collision_polygon) {
void CollisionPolygonEditor::_bind_methods() {
ObjectTypeDB::bind_method(_MD("_menu_option"),&CollisionPolygonEditor::_menu_option);
ObjectTypeDB::bind_method(_MD("_canvas_draw"),&CollisionPolygonEditor::_canvas_draw);
ObjectTypeDB::bind_method(_MD("_polygon_draw"),&CollisionPolygonEditor::_polygon_draw);
ObjectTypeDB::bind_method(_MD("_node_removed"),&CollisionPolygonEditor::_node_removed);
}
CollisionPolygonEditor::CollisionPolygonEditor(EditorNode *p_editor) {
canvas_item_editor=NULL;
editor=p_editor;
undo_redo = editor->get_undo_redo();
@ -439,7 +569,42 @@ CollisionPolygonEditor::CollisionPolygonEditor(EditorNode *p_editor) {
mode = MODE_EDIT;
wip_active=false;
imgeom = memnew( ImmediateGeometry );
imgeom->set_transform(Transform(Matrix3(),Vector3(0,0,0.00001)));
line_material = Ref<FixedMaterial>( memnew( FixedMaterial ));
line_material->set_flag(Material::FLAG_UNSHADED, true);
line_material->set_line_width(3.0);
line_material->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
line_material->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, true);
line_material->set_parameter(FixedMaterial::PARAM_DIFFUSE,Color(1,1,1));
handle_material = Ref<FixedMaterial>( memnew( FixedMaterial ));
handle_material->set_flag(Material::FLAG_UNSHADED, true);
handle_material->set_fixed_flag(FixedMaterial::FLAG_USE_POINT_SIZE, true);
handle_material->set_parameter(FixedMaterial::PARAM_DIFFUSE,Color(1,1,1));
handle_material->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
handle_material->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, false);
Ref<Texture> handle= SpatialEditor::get_singleton()->get_icon("Editor3DHandle","EditorIcons");
handle_material->set_point_size(handle->get_width());
handle_material->set_texture(FixedMaterial::PARAM_DIFFUSE,handle);
pointsm = memnew( MeshInstance );
imgeom->add_child(pointsm);
m = Ref<Mesh>( memnew( Mesh ) );
pointsm->set_mesh(m);
pointsm->set_transform(Transform(Matrix3(),Vector3(0,0,0.00001)));
}
CollisionPolygonEditor::~CollisionPolygonEditor() {
memdelete( imgeom );
}
@ -450,7 +615,7 @@ void CollisionPolygonEditorPlugin::edit(Object *p_object) {
bool CollisionPolygonEditorPlugin::handles(Object *p_object) const {
return p_object->is_type("CollisionPolygon2D");
return p_object->is_type("CollisionPolygon");
}
void CollisionPolygonEditorPlugin::make_visible(bool p_visible) {
@ -469,7 +634,7 @@ CollisionPolygonEditorPlugin::CollisionPolygonEditorPlugin(EditorNode *p_node) {
editor=p_node;
collision_polygon_editor = memnew( CollisionPolygonEditor(p_node) );
CanvasItemEditor::get_singleton()->add_control_to_menu_panel(collision_polygon_editor);
SpatialEditor::get_singleton()->add_control_to_menu_panel(collision_polygon_editor);
collision_polygon_editor->hide();