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CollisionPolygon (3D)
Workaround for round() on PC.
This commit is contained in:
parent
642c63319e
commit
f00f4b9296
16 changed files with 1114 additions and 69 deletions
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@ -27,10 +27,10 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "collision_polygon_editor_plugin.h"
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#include "canvas_item_editor_plugin.h"
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#include "spatial_editor_plugin.h"
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#include "os/file_access.h"
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#include "tools/editor/editor_settings.h"
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#include "scene/3d/camera.h"
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void CollisionPolygonEditor::_notification(int p_what) {
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switch(p_what) {
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@ -40,11 +40,16 @@ void CollisionPolygonEditor::_notification(int p_what) {
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button_create->set_icon( get_icon("Edit","EditorIcons"));
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button_edit->set_icon( get_icon("MovePoint","EditorIcons"));
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button_edit->set_pressed(true);
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get_scene()->connect("node_removed",this,"_node_removed");
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} break;
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case NOTIFICATION_FIXED_PROCESS: {
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case NOTIFICATION_PROCESS: {
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if (node->get_depth() != prev_depth) {
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_polygon_draw();
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prev_depth=node->get_depth();
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}
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} break;
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}
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@ -54,7 +59,10 @@ void CollisionPolygonEditor::_node_removed(Node *p_node) {
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if(p_node==node) {
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node=NULL;
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if (imgeom->get_parent()==p_node)
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p_node->remove_child(imgeom);
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hide();
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set_process(false);
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}
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}
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@ -62,13 +70,15 @@ void CollisionPolygonEditor::_node_removed(Node *p_node) {
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Vector2 CollisionPolygonEditor::snap_point(const Vector2& p_point) const {
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return p_point;
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/*
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if (canvas_item_editor->is_snap_active()) {
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return p_point.snapped(Vector2(1,1)*canvas_item_editor->get_snap());
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} else {
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return p_point;
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}
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} ??? */
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}
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void CollisionPolygonEditor::_menu_option(int p_option) {
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@ -93,21 +103,28 @@ void CollisionPolygonEditor::_menu_option(int p_option) {
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void CollisionPolygonEditor::_wip_close() {
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undo_redo->create_action("Create Poly");
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undo_redo->create_action("Create Poly3D");
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undo_redo->add_undo_method(node,"set_polygon",node->get_polygon());
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undo_redo->add_do_method(node,"set_polygon",wip);
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undo_redo->add_do_method(canvas_item_editor->get_viewport_control(),"update");
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undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(),"update");
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undo_redo->commit_action();
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undo_redo->add_do_method(this,"_polygon_draw");
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undo_redo->add_undo_method(this,"_polygon_draw");
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wip.clear();
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wip_active=false;
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mode=MODE_EDIT;
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button_edit->set_pressed(true);
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button_create->set_pressed(false);
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edited_point=-1;
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undo_redo->commit_action();
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}
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bool CollisionPolygonEditor::forward_input_event(const InputEvent& p_event) {
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bool CollisionPolygonEditor::forward_spatial_input_event(Camera* p_camera,const InputEvent& p_event) {
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Transform gt = node->get_global_transform();
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float depth = node->get_depth()*0.5;
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Vector3 n = gt.basis.get_axis(2).normalized();
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Plane p(gt.origin+n*depth,n);
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switch(p_event.type) {
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@ -116,13 +133,20 @@ bool CollisionPolygonEditor::forward_input_event(const InputEvent& p_event) {
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const InputEventMouseButton &mb=p_event.mouse_button;
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Matrix32 xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
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Vector2 gpoint = Point2(mb.x,mb.y);
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Vector2 cpoint = canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint);
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cpoint=snap_point(cpoint);
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cpoint = node->get_global_transform().affine_inverse().xform(cpoint);
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Vector2 gpoint=Point2(mb.x,mb.y);
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Vector3 ray_from = p_camera->project_ray_origin(gpoint);
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Vector3 ray_dir = p_camera->project_ray_normal(gpoint);
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Vector3 spoint;
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if (!p.intersects_ray(ray_from,ray_dir,&spoint))
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break;
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Vector2 cpoint(spoint.x,spoint.y);
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//cpoint=snap_point(cpoint); snap?
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Vector<Vector2> poly = node->get_polygon();
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@ -143,13 +167,13 @@ bool CollisionPolygonEditor::forward_input_event(const InputEvent& p_event) {
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wip.push_back( cpoint );
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wip_active=true;
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edited_point_pos=cpoint;
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canvas_item_editor->get_viewport_control()->update();
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_polygon_draw();
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edited_point=1;
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return true;
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} else {
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if (wip.size()>1 && xform.xform(wip[0]).distance_to(gpoint)<grab_treshold) {
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if (wip.size()>1 && p_camera->unproject_position(gt.xform(Vector3(wip[0].x,wip[0].y,depth))).distance_to(gpoint)<grab_treshold) {
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//wip closed
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_wip_close();
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@ -158,7 +182,7 @@ bool CollisionPolygonEditor::forward_input_event(const InputEvent& p_event) {
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wip.push_back( cpoint );
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edited_point=wip.size();
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canvas_item_editor->get_viewport_control()->update();
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_polygon_draw();
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return true;
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//add wip point
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@ -186,8 +210,8 @@ bool CollisionPolygonEditor::forward_input_event(const InputEvent& p_event) {
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undo_redo->add_undo_method(node,"set_polygon",poly);
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poly.push_back(cpoint);
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undo_redo->add_do_method(node,"set_polygon",poly);
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undo_redo->add_do_method(canvas_item_editor->get_viewport_control(),"update");
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undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(),"update");
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undo_redo->add_do_method(this,"_polygon_draw");
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undo_redo->add_undo_method(this,"_polygon_draw");
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undo_redo->commit_action();
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return true;
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}
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@ -198,8 +222,10 @@ bool CollisionPolygonEditor::forward_input_event(const InputEvent& p_event) {
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real_t closest_dist=1e10;
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for(int i=0;i<poly.size();i++) {
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Vector2 points[2] ={ xform.xform(poly[i]),
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xform.xform(poly[(i+1)%poly.size()]) };
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Vector2 points[2] ={
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p_camera->unproject_position(gt.xform(Vector3(poly[i].x,poly[i].y,depth))),
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p_camera->unproject_position(gt.xform(Vector3(poly[(i+1)%poly.size()].x,poly[(i+1)%poly.size()].y,depth)))
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};
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Vector2 cp = Geometry::get_closest_point_to_segment_2d(gpoint,points);
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if (cp.distance_squared_to(points[0])<CMP_EPSILON2 || cp.distance_squared_to(points[1])<CMP_EPSILON2)
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@ -218,11 +244,11 @@ bool CollisionPolygonEditor::forward_input_event(const InputEvent& p_event) {
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if (closest_idx>=0) {
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pre_move_edit=poly;
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poly.insert(closest_idx+1,xform.affine_inverse().xform(closest_pos));
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poly.insert(closest_idx+1,cpoint);
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edited_point=closest_idx+1;
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edited_point_pos=xform.affine_inverse().xform(closest_pos);
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edited_point_pos=cpoint;
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node->set_polygon(poly);
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canvas_item_editor->get_viewport_control()->update();
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_polygon_draw();
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return true;
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}
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} else {
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@ -234,7 +260,7 @@ bool CollisionPolygonEditor::forward_input_event(const InputEvent& p_event) {
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real_t closest_dist=1e10;
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for(int i=0;i<poly.size();i++) {
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Vector2 cp =xform.xform(poly[i]);
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Vector2 cp = p_camera->unproject_position(gt.xform(Vector3(poly[i].x,poly[i].y,depth)));
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real_t d = cp.distance_to(gpoint);
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if (d<closest_dist && d<grab_treshold) {
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@ -249,8 +275,8 @@ bool CollisionPolygonEditor::forward_input_event(const InputEvent& p_event) {
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pre_move_edit=poly;
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edited_point=closest_idx;
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edited_point_pos=xform.affine_inverse().xform(closest_pos);
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canvas_item_editor->get_viewport_control()->update();
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edited_point_pos=poly[closest_idx];
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_polygon_draw();
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return true;
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}
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}
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@ -265,8 +291,8 @@ bool CollisionPolygonEditor::forward_input_event(const InputEvent& p_event) {
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undo_redo->create_action("Edit Poly");
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undo_redo->add_do_method(node,"set_polygon",poly);
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undo_redo->add_undo_method(node,"set_polygon",pre_move_edit);
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undo_redo->add_do_method(canvas_item_editor->get_viewport_control(),"update");
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undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(),"update");
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undo_redo->add_do_method(this,"_polygon_draw");
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undo_redo->add_undo_method(this,"_polygon_draw");
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undo_redo->commit_action();
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edited_point=-1;
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@ -282,7 +308,7 @@ bool CollisionPolygonEditor::forward_input_event(const InputEvent& p_event) {
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real_t closest_dist=1e10;
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for(int i=0;i<poly.size();i++) {
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Vector2 cp =xform.xform(poly[i]);
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Vector2 cp = p_camera->unproject_position(gt.xform(Vector3(poly[i].x,poly[i].y,depth)));
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real_t d = cp.distance_to(gpoint);
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if (d<closest_dist && d<grab_treshold) {
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@ -300,8 +326,8 @@ bool CollisionPolygonEditor::forward_input_event(const InputEvent& p_event) {
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undo_redo->add_undo_method(node,"set_polygon",poly);
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poly.remove(closest_idx);
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undo_redo->add_do_method(node,"set_polygon",poly);
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undo_redo->add_do_method(canvas_item_editor->get_viewport_control(),"update");
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undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(),"update");
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undo_redo->add_do_method(this,"_polygon_draw");
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undo_redo->add_undo_method(this,"_polygon_draw");
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undo_redo->commit_action();
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return true;
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}
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@ -323,11 +349,21 @@ bool CollisionPolygonEditor::forward_input_event(const InputEvent& p_event) {
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if (edited_point!=-1 && (wip_active || mm.button_mask&BUTTON_MASK_LEFT)) {
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Vector2 gpoint = Point2(mm.x,mm.y);
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Vector2 cpoint = canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint);
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cpoint=snap_point(cpoint);
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edited_point_pos = node->get_global_transform().affine_inverse().xform(cpoint);
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canvas_item_editor->get_viewport_control()->update();
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Vector3 ray_from = p_camera->project_ray_origin(gpoint);
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Vector3 ray_dir = p_camera->project_ray_normal(gpoint);
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Vector3 spoint;
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if (!p.intersects_ray(ray_from,ray_dir,&spoint))
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break;
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Vector2 cpoint(spoint.x,spoint.y);
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//cpoint=snap_point(cpoint);
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edited_point_pos = cpoint;
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_polygon_draw();
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}
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@ -336,13 +372,11 @@ bool CollisionPolygonEditor::forward_input_event(const InputEvent& p_event) {
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return false;
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}
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void CollisionPolygonEditor::_canvas_draw() {
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void CollisionPolygonEditor::_polygon_draw() {
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if (!node)
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return;
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Control *vpc = canvas_item_editor->get_viewport_control();
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Vector<Vector2> poly;
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if (wip_active)
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@ -351,10 +385,16 @@ void CollisionPolygonEditor::_canvas_draw() {
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poly=node->get_polygon();
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Matrix32 xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
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Ref<Texture> handle= get_icon("EditorHandle","EditorIcons");
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int len = poly.size();
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float depth = node->get_depth()*0.5;
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imgeom->clear();
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imgeom->set_material_override(line_material);
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imgeom->begin(Mesh::PRIMITIVE_LINES,Ref<Texture>());
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Rect2 rect;
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for(int i=0;i<poly.size();i++) {
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@ -366,38 +406,127 @@ void CollisionPolygonEditor::_canvas_draw() {
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else
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p2 = poly[(i+1)%poly.size()];
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Vector2 point = xform.xform(p);
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Vector2 next_point = xform.xform(p2);
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if (i==0)
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rect.pos=p;
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else
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rect.expand_to(p);
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Color col=Color(1,0.3,0.1,0.8);
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vpc->draw_line(point,next_point,col,2);
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vpc->draw_texture(handle,point-handle->get_size()*0.5);
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Vector3 point = Vector3(p.x,p.y,depth);
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Vector3 next_point = Vector3(p2.x,p2.y,depth);
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imgeom->set_color(Color(1,0.3,0.1,0.8));
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imgeom->add_vertex(point);
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imgeom->set_color(Color(1,0.3,0.1,0.8));
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imgeom->add_vertex(next_point);
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//Color col=Color(1,0.3,0.1,0.8);
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//vpc->draw_line(point,next_point,col,2);
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//vpc->draw_texture(handle,point-handle->get_size()*0.5);
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}
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rect=rect.grow(1);
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AABB r;
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r.pos.x=rect.pos.x;
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r.pos.y=rect.pos.y;
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r.pos.z=depth;
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r.size.x=rect.size.x;
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r.size.y=rect.size.y;
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r.size.z=0;
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imgeom->set_color(Color(0.8,0.8,0.8,0.2));
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imgeom->add_vertex(r.pos);
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imgeom->set_color(Color(0.8,0.8,0.8,0.2));
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imgeom->add_vertex(r.pos+Vector3(0.3,0,0));
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imgeom->set_color(Color(0.8,0.8,0.8,0.2));
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imgeom->add_vertex(r.pos);
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imgeom->set_color(Color(0.8,0.8,0.8,0.2));
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imgeom->add_vertex(r.pos+Vector3(0.0,0.3,0));
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imgeom->set_color(Color(0.8,0.8,0.8,0.2));
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imgeom->add_vertex(r.pos+Vector3(r.size.x,0,0));
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imgeom->set_color(Color(0.8,0.8,0.8,0.2));
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imgeom->add_vertex(r.pos+Vector3(r.size.x,0,0)-Vector3(0.3,0,0));
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imgeom->set_color(Color(0.8,0.8,0.8,0.2));
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imgeom->add_vertex(r.pos+Vector3(r.size.x,0,0));
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imgeom->set_color(Color(0.8,0.8,0.8,0.2));
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imgeom->add_vertex(r.pos+Vector3(r.size.x,0,0)+Vector3(0,0.3,0));
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imgeom->set_color(Color(0.8,0.8,0.8,0.2));
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imgeom->add_vertex(r.pos+Vector3(0,r.size.y,0));
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imgeom->set_color(Color(0.8,0.8,0.8,0.2));
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imgeom->add_vertex(r.pos+Vector3(0,r.size.y,0)-Vector3(0,0.3,0));
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imgeom->set_color(Color(0.8,0.8,0.8,0.2));
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imgeom->add_vertex(r.pos+Vector3(0,r.size.y,0));
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imgeom->set_color(Color(0.8,0.8,0.8,0.2));
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imgeom->add_vertex(r.pos+Vector3(0,r.size.y,0)+Vector3(0.3,0,0));
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imgeom->set_color(Color(0.8,0.8,0.8,0.2));
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imgeom->add_vertex(r.pos+r.size);
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imgeom->set_color(Color(0.8,0.8,0.8,0.2));
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imgeom->add_vertex(r.pos+r.size-Vector3(0.3,0,0));
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imgeom->set_color(Color(0.8,0.8,0.8,0.2));
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imgeom->add_vertex(r.pos+r.size);
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imgeom->set_color(Color(0.8,0.8,0.8,0.2));
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imgeom->add_vertex(r.pos+r.size-Vector3(0.0,0.3,0));
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imgeom->end();
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while(m->get_surface_count()) {
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m->surface_remove(0);
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}
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if (poly.size()==0)
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return;
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Array a;
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a.resize(Mesh::ARRAY_MAX);
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DVector<Vector3> va;
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{
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va.resize(poly.size());
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DVector<Vector3>::Write w=va.write();
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for(int i=0;i<poly.size();i++) {
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Vector2 p,p2;
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p = i==edited_point ? edited_point_pos : poly[i];
|
||||
|
||||
Vector3 point = Vector3(p.x,p.y,depth);
|
||||
w[i]=point;
|
||||
}
|
||||
}
|
||||
a[Mesh::ARRAY_VERTEX]=va;
|
||||
m->add_surface(Mesh::PRIMITIVE_POINTS,a);
|
||||
m->surface_set_material(0,handle_material);
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
void CollisionPolygonEditor::edit(Node *p_collision_polygon) {
|
||||
|
||||
if (!canvas_item_editor) {
|
||||
canvas_item_editor=CanvasItemEditor::get_singleton();
|
||||
}
|
||||
|
||||
|
||||
if (p_collision_polygon) {
|
||||
|
||||
node=p_collision_polygon->cast_to<CollisionPolygon2D>();
|
||||
if (!canvas_item_editor->get_viewport_control()->is_connected("draw",this,"_canvas_draw"))
|
||||
canvas_item_editor->get_viewport_control()->connect("draw",this,"_canvas_draw");
|
||||
node=p_collision_polygon->cast_to<CollisionPolygon>();
|
||||
wip.clear();
|
||||
wip_active=false;
|
||||
edited_point=-1;
|
||||
p_collision_polygon->add_child(imgeom);
|
||||
_polygon_draw();
|
||||
set_process(true);
|
||||
prev_depth=-1;
|
||||
|
||||
} else {
|
||||
node=NULL;
|
||||
|
||||
if (canvas_item_editor->get_viewport_control()->is_connected("draw",this,"_canvas_draw"))
|
||||
canvas_item_editor->get_viewport_control()->disconnect("draw",this,"_canvas_draw");
|
||||
if (imgeom->get_parent())
|
||||
imgeom->get_parent()->remove_child(imgeom);
|
||||
|
||||
set_process(false);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
@ -405,13 +534,14 @@ void CollisionPolygonEditor::edit(Node *p_collision_polygon) {
|
|||
void CollisionPolygonEditor::_bind_methods() {
|
||||
|
||||
ObjectTypeDB::bind_method(_MD("_menu_option"),&CollisionPolygonEditor::_menu_option);
|
||||
ObjectTypeDB::bind_method(_MD("_canvas_draw"),&CollisionPolygonEditor::_canvas_draw);
|
||||
ObjectTypeDB::bind_method(_MD("_polygon_draw"),&CollisionPolygonEditor::_polygon_draw);
|
||||
ObjectTypeDB::bind_method(_MD("_node_removed"),&CollisionPolygonEditor::_node_removed);
|
||||
|
||||
}
|
||||
|
||||
CollisionPolygonEditor::CollisionPolygonEditor(EditorNode *p_editor) {
|
||||
|
||||
canvas_item_editor=NULL;
|
||||
|
||||
editor=p_editor;
|
||||
undo_redo = editor->get_undo_redo();
|
||||
|
||||
|
|
@ -439,7 +569,42 @@ CollisionPolygonEditor::CollisionPolygonEditor(EditorNode *p_editor) {
|
|||
|
||||
mode = MODE_EDIT;
|
||||
wip_active=false;
|
||||
imgeom = memnew( ImmediateGeometry );
|
||||
imgeom->set_transform(Transform(Matrix3(),Vector3(0,0,0.00001)));
|
||||
|
||||
|
||||
line_material = Ref<FixedMaterial>( memnew( FixedMaterial ));
|
||||
line_material->set_flag(Material::FLAG_UNSHADED, true);
|
||||
line_material->set_line_width(3.0);
|
||||
line_material->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
|
||||
line_material->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, true);
|
||||
line_material->set_parameter(FixedMaterial::PARAM_DIFFUSE,Color(1,1,1));
|
||||
|
||||
|
||||
|
||||
|
||||
handle_material = Ref<FixedMaterial>( memnew( FixedMaterial ));
|
||||
handle_material->set_flag(Material::FLAG_UNSHADED, true);
|
||||
handle_material->set_fixed_flag(FixedMaterial::FLAG_USE_POINT_SIZE, true);
|
||||
handle_material->set_parameter(FixedMaterial::PARAM_DIFFUSE,Color(1,1,1));
|
||||
handle_material->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
|
||||
handle_material->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, false);
|
||||
Ref<Texture> handle= SpatialEditor::get_singleton()->get_icon("Editor3DHandle","EditorIcons");
|
||||
handle_material->set_point_size(handle->get_width());
|
||||
handle_material->set_texture(FixedMaterial::PARAM_DIFFUSE,handle);
|
||||
|
||||
pointsm = memnew( MeshInstance );
|
||||
imgeom->add_child(pointsm);
|
||||
m = Ref<Mesh>( memnew( Mesh ) );
|
||||
pointsm->set_mesh(m);
|
||||
pointsm->set_transform(Transform(Matrix3(),Vector3(0,0,0.00001)));
|
||||
|
||||
|
||||
}
|
||||
|
||||
CollisionPolygonEditor::~CollisionPolygonEditor() {
|
||||
|
||||
memdelete( imgeom );
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -450,7 +615,7 @@ void CollisionPolygonEditorPlugin::edit(Object *p_object) {
|
|||
|
||||
bool CollisionPolygonEditorPlugin::handles(Object *p_object) const {
|
||||
|
||||
return p_object->is_type("CollisionPolygon2D");
|
||||
return p_object->is_type("CollisionPolygon");
|
||||
}
|
||||
|
||||
void CollisionPolygonEditorPlugin::make_visible(bool p_visible) {
|
||||
|
|
@ -469,7 +634,7 @@ CollisionPolygonEditorPlugin::CollisionPolygonEditorPlugin(EditorNode *p_node) {
|
|||
|
||||
editor=p_node;
|
||||
collision_polygon_editor = memnew( CollisionPolygonEditor(p_node) );
|
||||
CanvasItemEditor::get_singleton()->add_control_to_menu_panel(collision_polygon_editor);
|
||||
SpatialEditor::get_singleton()->add_control_to_menu_panel(collision_polygon_editor);
|
||||
|
||||
collision_polygon_editor->hide();
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue