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Merge pull request #100107 from Faless/fix/net_tests
[Net] Fix TCP/UDP server network tests
This commit is contained in:
commit
f0f5319b0b
2 changed files with 123 additions and 165 deletions
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@ -35,12 +35,21 @@
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#include "core/io/tcp_server.h"
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#include "tests/test_macros.h"
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#include <functional>
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namespace TestTCPServer {
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const int PORT = 12345;
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const IPAddress LOCALHOST("127.0.0.1");
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const uint32_t SLEEP_DURATION = 1000;
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const uint64_t MAX_WAIT_USEC = 100000;
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const uint64_t MAX_WAIT_USEC = 2000000;
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void wait_for_condition(std::function<bool()> f_test) {
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const uint64_t time = OS::get_singleton()->get_ticks_usec();
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while (!f_test() && (OS::get_singleton()->get_ticks_usec() - time) < MAX_WAIT_USEC) {
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OS::get_singleton()->delay_usec(SLEEP_DURATION);
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}
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}
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Ref<TCPServer> create_server(const IPAddress &p_address, int p_port) {
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Ref<TCPServer> server;
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@ -66,11 +75,9 @@ Ref<StreamPeerTCP> create_client(const IPAddress &p_address, int p_port) {
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}
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Ref<StreamPeerTCP> accept_connection(Ref<TCPServer> &p_server) {
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// Required to get the connection properly established.
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const uint64_t time = OS::get_singleton()->get_ticks_usec();
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while (!p_server->is_connection_available() && (OS::get_singleton()->get_ticks_usec() - time) < MAX_WAIT_USEC) {
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OS::get_singleton()->delay_usec(SLEEP_DURATION);
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}
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wait_for_condition([&]() {
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return p_server->is_connection_available();
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});
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REQUIRE(p_server->is_connection_available());
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Ref<StreamPeerTCP> client_from_server = p_server->take_connection();
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@ -81,16 +88,6 @@ Ref<StreamPeerTCP> accept_connection(Ref<TCPServer> &p_server) {
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return client_from_server;
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}
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Error poll(Ref<StreamPeerTCP> p_client) {
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const uint64_t time = OS::get_singleton()->get_ticks_usec();
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Error err = p_client->poll();
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while (err != Error::OK && (OS::get_singleton()->get_ticks_usec() - time) < MAX_WAIT_USEC) {
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OS::get_singleton()->delay_usec(SLEEP_DURATION);
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err = p_client->poll();
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}
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return err;
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}
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TEST_CASE("[TCPServer] Instantiation") {
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Ref<TCPServer> server;
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server.instantiate();
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@ -104,7 +101,10 @@ TEST_CASE("[TCPServer] Accept a connection and receive/send data") {
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Ref<StreamPeerTCP> client = create_client(LOCALHOST, PORT);
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Ref<StreamPeerTCP> client_from_server = accept_connection(server);
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REQUIRE_EQ(poll(client), Error::OK);
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wait_for_condition([&]() {
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return client->poll() != Error::OK || client->get_status() == StreamPeerTCP::STATUS_CONNECTED;
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});
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CHECK_EQ(client->get_status(), StreamPeerTCP::STATUS_CONNECTED);
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// Sending data from client to server.
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@ -135,9 +135,25 @@ TEST_CASE("[TCPServer] Handle multiple clients at the same time") {
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clients_from_server.push_back(accept_connection(server));
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}
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// Calling poll() to update client status.
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wait_for_condition([&]() {
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bool should_exit = true;
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for (Ref<StreamPeerTCP> &c : clients) {
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if (c->poll() != Error::OK) {
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return true;
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}
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StreamPeerTCP::Status status = c->get_status();
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if (status != StreamPeerTCP::STATUS_CONNECTED && status != StreamPeerTCP::STATUS_CONNECTING) {
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return true;
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}
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if (status != StreamPeerTCP::STATUS_CONNECTED) {
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should_exit = false;
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}
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}
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return should_exit;
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});
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for (Ref<StreamPeerTCP> &c : clients) {
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REQUIRE_EQ(poll(c), Error::OK);
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REQUIRE_EQ(c->get_status(), StreamPeerTCP::STATUS_CONNECTED);
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}
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// Sending data from each client to server.
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@ -158,7 +174,10 @@ TEST_CASE("[TCPServer] When stopped shouldn't accept new connections") {
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Ref<StreamPeerTCP> client = create_client(LOCALHOST, PORT);
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Ref<StreamPeerTCP> client_from_server = accept_connection(server);
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REQUIRE_EQ(poll(client), Error::OK);
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wait_for_condition([&]() {
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return client->poll() != Error::OK || client->get_status() == StreamPeerTCP::STATUS_CONNECTED;
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});
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CHECK_EQ(client->get_status(), StreamPeerTCP::STATUS_CONNECTED);
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// Sending data from client to server.
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@ -170,27 +189,26 @@ TEST_CASE("[TCPServer] When stopped shouldn't accept new connections") {
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server->stop();
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CHECK_FALSE(server->is_listening());
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// Make sure the client times out in less than the wait time.
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int timeout = ProjectSettings::get_singleton()->get_setting("network/limits/tcp/connect_timeout_seconds");
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ProjectSettings::get_singleton()->set_setting("network/limits/tcp/connect_timeout_seconds", 1);
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Ref<StreamPeerTCP> new_client = create_client(LOCALHOST, PORT);
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// Required to get the connection properly established.
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uint64_t time = OS::get_singleton()->get_ticks_usec();
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while (!server->is_connection_available() && (OS::get_singleton()->get_ticks_usec() - time) < MAX_WAIT_USEC) {
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OS::get_singleton()->delay_usec(SLEEP_DURATION);
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}
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// Reset the timeout setting.
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ProjectSettings::get_singleton()->set_setting("network/limits/tcp/connect_timeout_seconds", timeout);
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CHECK_FALSE(server->is_connection_available());
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time = OS::get_singleton()->get_ticks_usec();
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Error err = new_client->poll();
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while (err != Error::OK && err != Error::ERR_CONNECTION_ERROR && (OS::get_singleton()->get_ticks_usec() - time) < MAX_WAIT_USEC) {
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OS::get_singleton()->delay_usec(SLEEP_DURATION);
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err = new_client->poll();
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}
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REQUIRE((err == Error::OK || err == Error::ERR_CONNECTION_ERROR));
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StreamPeerTCP::Status status = new_client->get_status();
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CHECK((status == StreamPeerTCP::STATUS_CONNECTING || status == StreamPeerTCP::STATUS_ERROR));
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wait_for_condition([&]() {
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return new_client->poll() != Error::OK || new_client->get_status() == StreamPeerTCP::STATUS_ERROR;
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});
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CHECK_FALSE(server->is_connection_available());
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CHECK_EQ(new_client->get_status(), StreamPeerTCP::STATUS_ERROR);
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new_client->disconnect_from_host();
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CHECK_EQ(new_client->get_status(), StreamPeerTCP::STATUS_NONE);
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}
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TEST_CASE("[TCPServer] Should disconnect client") {
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@ -198,7 +216,10 @@ TEST_CASE("[TCPServer] Should disconnect client") {
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Ref<StreamPeerTCP> client = create_client(LOCALHOST, PORT);
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Ref<StreamPeerTCP> client_from_server = accept_connection(server);
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REQUIRE_EQ(poll(client), Error::OK);
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wait_for_condition([&]() {
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return client->poll() != Error::OK || client->get_status() == StreamPeerTCP::STATUS_CONNECTED;
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});
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CHECK_EQ(client->get_status(), StreamPeerTCP::STATUS_CONNECTED);
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// Sending data from client to server.
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@ -210,12 +231,23 @@ TEST_CASE("[TCPServer] Should disconnect client") {
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server->stop();
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CHECK_FALSE(server->is_listening());
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// Reading for a closed connection will print an error.
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// Wait for disconnection
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wait_for_condition([&]() {
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return client->poll() != Error::OK || client->get_status() == StreamPeerTCP::STATUS_NONE;
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});
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// Wait for disconnection
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wait_for_condition([&]() {
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return client_from_server->poll() != Error::OK || client_from_server->get_status() == StreamPeerTCP::STATUS_NONE;
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});
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CHECK_EQ(client->get_status(), StreamPeerTCP::STATUS_NONE);
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CHECK_EQ(client_from_server->get_status(), StreamPeerTCP::STATUS_NONE);
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ERR_PRINT_OFF;
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CHECK_EQ(client->get_string(), String());
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CHECK_EQ(client_from_server->get_string(), String());
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ERR_PRINT_ON;
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REQUIRE_EQ(poll(client), Error::OK);
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CHECK_EQ(client->get_status(), StreamPeerTCP::STATUS_NONE);
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}
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} // namespace TestTCPServer
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@ -42,6 +42,13 @@ const IPAddress LOCALHOST("127.0.0.1");
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const uint32_t SLEEP_DURATION = 1000;
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const uint64_t MAX_WAIT_USEC = 100000;
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void wait_for_condition(std::function<bool()> f_test) {
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const uint64_t time = OS::get_singleton()->get_ticks_usec();
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while (!f_test() && (OS::get_singleton()->get_ticks_usec() - time) < MAX_WAIT_USEC) {
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OS::get_singleton()->delay_usec(SLEEP_DURATION);
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}
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}
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Ref<UDPServer> create_server(const IPAddress &p_address, int p_port) {
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Ref<UDPServer> server;
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server.instantiate();
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@ -68,12 +75,9 @@ Ref<PacketPeerUDP> create_client(const IPAddress &p_address, int p_port) {
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}
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Ref<PacketPeerUDP> accept_connection(Ref<UDPServer> &p_server) {
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// Required to get the connection properly established.
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const uint64_t time = OS::get_singleton()->get_ticks_usec();
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while (!p_server->is_connection_available() && (OS::get_singleton()->get_ticks_usec() - time) < MAX_WAIT_USEC) {
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p_server->poll();
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OS::get_singleton()->delay_usec(SLEEP_DURATION);
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}
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wait_for_condition([&]() {
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return p_server->poll() != Error::OK || p_server->is_connection_available();
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});
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CHECK_EQ(p_server->poll(), Error::OK);
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REQUIRE(p_server->is_connection_available());
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@ -85,16 +89,6 @@ Ref<PacketPeerUDP> accept_connection(Ref<UDPServer> &p_server) {
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return client_from_server;
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}
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Error poll(Ref<UDPServer> p_server, Error p_err) {
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const uint64_t time = OS::get_singleton()->get_ticks_usec();
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Error err = p_server->poll();
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while (err != p_err && (OS::get_singleton()->get_ticks_usec() - time) < MAX_WAIT_USEC) {
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err = p_server->poll();
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OS::get_singleton()->delay_usec(SLEEP_DURATION);
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}
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return err;
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}
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TEST_CASE("[UDPServer] Instantiation") {
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Ref<UDPServer> server;
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server.instantiate();
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@ -120,14 +114,10 @@ TEST_CASE("[UDPServer] Accept a connection and receive/send data") {
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const Variant pi = 3.1415;
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CHECK_EQ(client_from_server->put_var(pi), Error::OK);
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const uint64_t time = OS::get_singleton()->get_ticks_usec();
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// get_available_packet_count() is the recommended way to call _poll(), because there is no public poll().
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while (client->get_available_packet_count() == 0 && (OS::get_singleton()->get_ticks_usec() - time) < MAX_WAIT_USEC) {
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server->poll();
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OS::get_singleton()->delay_usec(SLEEP_DURATION);
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}
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wait_for_condition([&]() {
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return client->get_available_packet_count() > 0;
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});
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CHECK_EQ(server->poll(), Error::OK);
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CHECK_GT(client->get_available_packet_count(), 0);
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Variant pi_received;
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@ -147,41 +137,55 @@ TEST_CASE("[UDPServer] Handle multiple clients at the same time") {
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Ref<PacketPeerUDP> c = create_client(LOCALHOST, PORT);
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// Sending data from client to server.
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const String hello_client = "Hello " + itos(i);
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const String hello_client = itos(i);
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CHECK_EQ(c->put_var(hello_client), Error::OK);
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clients.push_back(c);
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}
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Array packets;
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for (int i = 0; i < clients.size(); i++) {
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Ref<PacketPeerUDP> cfs = accept_connection(server);
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Variant hello_world_received;
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CHECK_EQ(cfs->get_var(hello_world_received), Error::OK);
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CHECK_EQ(String(hello_world_received), "Hello " + itos(i));
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Variant received_var;
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CHECK_EQ(cfs->get_var(received_var), Error::OK);
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CHECK_EQ(received_var.get_type(), Variant::STRING);
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packets.push_back(received_var);
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// Sending data from server to client.
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const Variant pi = 3.1415 + i;
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CHECK_EQ(cfs->put_var(pi), Error::OK);
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const float sent_float = 3.1415 + received_var.operator String().to_float();
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CHECK_EQ(cfs->put_var(sent_float), Error::OK);
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}
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const uint64_t time = OS::get_singleton()->get_ticks_usec();
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CHECK_EQ(packets.size(), clients.size());
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packets.sort();
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for (int i = 0; i < clients.size(); i++) {
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Ref<PacketPeerUDP> c = clients[i];
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// get_available_packet_count() is the recommended way to call _poll(), because there is no public poll().
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// Because `time` is defined outside the for, we will wait the max amount of time only for the first client.
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while (c->get_available_packet_count() == 0 && (OS::get_singleton()->get_ticks_usec() - time) < MAX_WAIT_USEC) {
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server->poll();
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OS::get_singleton()->delay_usec(SLEEP_DURATION);
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CHECK_EQ(packets[i].operator String(), itos(i));
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}
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wait_for_condition([&]() {
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bool should_exit = true;
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for (Ref<PacketPeerUDP> &c : clients) {
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int count = c->get_available_packet_count();
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if (count < 0) {
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return true;
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}
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if (count == 0) {
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should_exit = false;
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}
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}
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return should_exit;
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});
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// The recommended way to call _poll(), because there is no public poll().
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CHECK_GT(c->get_available_packet_count(), 0);
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for (int i = 0; i < clients.size(); i++) {
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CHECK_GT(clients[i]->get_available_packet_count(), 0);
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Variant pi_received;
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const Variant pi = 3.1415 + i;
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CHECK_EQ(c->get_var(pi_received), Error::OK);
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CHECK_EQ(pi_received, pi);
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Variant received_var;
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const float expected = 3.1415 + i;
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CHECK_EQ(clients[i]->get_var(received_var), Error::OK);
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CHECK_EQ(received_var.get_type(), Variant::FLOAT);
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CHECK_EQ(received_var.operator float(), expected);
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}
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for (Ref<PacketPeerUDP> &c : clients) {
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@ -190,7 +194,7 @@ TEST_CASE("[UDPServer] Handle multiple clients at the same time") {
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server->stop();
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}
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TEST_CASE("[UDPServer] When stopped shouldn't accept new connections") {
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TEST_CASE("[UDPServer] Should not accept new connections after stop") {
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Ref<UDPServer> server = create_server(LOCALHOST, PORT);
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Ref<PacketPeerUDP> client = create_client(LOCALHOST, PORT);
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@ -198,94 +202,16 @@ TEST_CASE("[UDPServer] When stopped shouldn't accept new connections") {
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const String hello_world = "Hello World!";
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CHECK_EQ(client->put_var(hello_world), Error::OK);
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Variant hello_world_received;
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Ref<PacketPeerUDP> client_from_server = accept_connection(server);
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CHECK_EQ(client_from_server->get_var(hello_world_received), Error::OK);
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CHECK_EQ(String(hello_world_received), hello_world);
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wait_for_condition([&]() {
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return server->poll() != Error::OK || server->is_connection_available();
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});
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REQUIRE(server->is_connection_available());
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client->close();
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server->stop();
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CHECK_FALSE(server->is_listening());
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Ref<PacketPeerUDP> new_client = create_client(LOCALHOST, PORT);
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CHECK_EQ(new_client->put_var(hello_world), Error::OK);
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REQUIRE_EQ(poll(server, Error::ERR_UNCONFIGURED), Error::ERR_UNCONFIGURED);
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CHECK_FALSE(server->is_connection_available());
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const uint64_t time = OS::get_singleton()->get_ticks_usec();
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// get_available_packet_count() is the recommended way to call _poll(), because there is no public poll().
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while (new_client->get_available_packet_count() == 0 && (OS::get_singleton()->get_ticks_usec() - time) < MAX_WAIT_USEC) {
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OS::get_singleton()->delay_usec(SLEEP_DURATION);
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}
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const int packet_count = new_client->get_available_packet_count();
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CHECK((packet_count == 0 || packet_count == -1));
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}
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TEST_CASE("[UDPServer] Should disconnect client") {
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Ref<UDPServer> server = create_server(LOCALHOST, PORT);
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Ref<PacketPeerUDP> client = create_client(LOCALHOST, PORT);
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// Sending data from client to server.
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const String hello_world = "Hello World!";
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CHECK_EQ(client->put_var(hello_world), Error::OK);
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Variant hello_world_received;
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Ref<PacketPeerUDP> client_from_server = accept_connection(server);
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CHECK_EQ(client_from_server->get_var(hello_world_received), Error::OK);
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CHECK_EQ(String(hello_world_received), hello_world);
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server->stop();
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CHECK_FALSE(server->is_listening());
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CHECK_FALSE(client_from_server->is_bound());
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CHECK_FALSE(client_from_server->is_socket_connected());
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// Sending data from client to server.
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CHECK_EQ(client->put_var(hello_world), Error::OK);
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const uint64_t time = OS::get_singleton()->get_ticks_usec();
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// get_available_packet_count() is the recommended way to call _poll(), because there is no public poll().
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while (client->get_available_packet_count() == 0 && (OS::get_singleton()->get_ticks_usec() - time) < MAX_WAIT_USEC) {
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OS::get_singleton()->delay_usec(SLEEP_DURATION);
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}
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const int packet_count = client->get_available_packet_count();
|
||||
CHECK((packet_count == 0 || packet_count == -1));
|
||||
|
||||
client->close();
|
||||
}
|
||||
|
||||
TEST_CASE("[UDPServer] Should drop new connections when pending max connection is reached") {
|
||||
Ref<UDPServer> server = create_server(LOCALHOST, PORT);
|
||||
server->set_max_pending_connections(3);
|
||||
|
||||
Vector<Ref<PacketPeerUDP>> clients;
|
||||
for (int i = 0; i < 5; i++) {
|
||||
Ref<PacketPeerUDP> c = create_client(LOCALHOST, PORT);
|
||||
|
||||
// Sending data from client to server.
|
||||
const String hello_client = "Hello " + itos(i);
|
||||
CHECK_EQ(c->put_var(hello_client), Error::OK);
|
||||
|
||||
clients.push_back(c);
|
||||
}
|
||||
|
||||
for (int i = 0; i < server->get_max_pending_connections(); i++) {
|
||||
Ref<PacketPeerUDP> cfs = accept_connection(server);
|
||||
|
||||
Variant hello_world_received;
|
||||
CHECK_EQ(cfs->get_var(hello_world_received), Error::OK);
|
||||
CHECK_EQ(String(hello_world_received), "Hello " + itos(i));
|
||||
}
|
||||
|
||||
CHECK_EQ(poll(server, Error::OK), Error::OK);
|
||||
|
||||
REQUIRE_FALSE(server->is_connection_available());
|
||||
Ref<PacketPeerUDP> client_from_server = server->take_connection();
|
||||
REQUIRE_FALSE_MESSAGE(client_from_server.is_valid(), "A Packet Peer UDP from the UDP Server should be a null pointer because the pending connection was dropped.");
|
||||
|
||||
server->stop();
|
||||
}
|
||||
|
||||
} // namespace TestUDPServer
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue