Editor: Restructure editor code

Moving various editor files into sub folders to reduce clutter
This commit is contained in:
A Thousand Ships 2025-06-10 16:47:26 +02:00
parent 3954b2459d
commit f11aff3841
No known key found for this signature in database
GPG key ID: DEFC5A5B1306947D
601 changed files with 1195 additions and 1019 deletions

19
.github/CODEOWNERS vendored
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@ -44,18 +44,21 @@
# Editor
/editor/**/*2d* @godotengine/2d-editor
/editor/**/*3d* @godotengine/3d-editor
/editor/**/*audio* @godotengine/audio
/editor/**/*code* @godotengine/script-editor
/editor/**/*debugger* @godotengine/debugger
/editor/**/*dock* @godotengine/docks
/editor/**/*script* @godotengine/script-editor
/editor/**/*shader* @godotengine/shaders
/editor/script/ @godotengine/script-editor
/editor/shader/ @godotengine/shaders
/editor/animation/ @godotengine/animation
/editor/audio/ @godotengine/audio
/editor/debugger/ @godotengine/debugger
/editor/doc/ @godotengine/documentation
/editor/docks/ @godotengine/docks
/editor/gui/ @godotengine/usability @godotengine/gui-nodes
/editor/icons/ @godotengine/usability
/editor/import/ @godotengine/import
/editor/inspector/ @godotengine/docks
/editor/scene/ @godotengine/core
/editor/scene/2d/ @godotengine/2d-editor
/editor/scene/3d/ @godotengine/3d-editor
/editor/scene/gui/ @godotengine/usability @godotengine/gui-nodes
/editor/themes/ @godotengine/usability @godotengine/gui-nodes
# Main

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@ -39,7 +39,7 @@
#include "core/version.h"
#ifdef TOOLS_ENABLED
#include "editor/editor_help.h"
#include "editor/doc/editor_help.h"
static String get_builtin_or_variant_type_name(const Variant::Type p_type) {
if (p_type == Variant::NIL) {

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@ -12,12 +12,14 @@ env.editor_sources = []
if env.editor_build:
# Generate doc data paths
env.CommandNoCache(
"doc_data_class_path.gen.h", env.Value(env.doc_class_path), env.Run(editor_builders.doc_data_class_path_builder)
"doc/doc_data_class_path.gen.h",
env.Value(env.doc_class_path),
env.Run(editor_builders.doc_data_class_path_builder),
)
# Register exporters
gen_exporters = env.CommandNoCache(
"register_exporters.gen.cpp",
"export/register_exporters.gen.cpp",
env.Value(env.platform_exporters),
env.Run(editor_builders.register_exporters_builder),
)
@ -43,7 +45,7 @@ if env.editor_build:
docs = sorted(docs)
env.CommandNoCache(
"#editor/doc_data_compressed.gen.h",
"#editor/doc/doc_data_compressed.gen.h",
docs,
env.Run(editor_builders.make_doc_header),
)
@ -56,28 +58,28 @@ if env.editor_build:
# Editor translations
env.CommandNoCache(
"#editor/editor_translations.gen.h",
"#editor/translations/editor_translations.gen.h",
Glob("#editor/translations/editor/*"),
env.Run(editor_builders.make_translations_header),
)
# Property translations
env.CommandNoCache(
"#editor/property_translations.gen.h",
"#editor/translations/property_translations.gen.h",
Glob("#editor/translations/properties/*"),
env.Run(editor_builders.make_translations_header),
)
# Documentation translations
env.CommandNoCache(
"#editor/doc_translations.gen.h",
"#editor/translations/doc_translations.gen.h",
Glob("#doc/translations/*"),
env.Run(editor_builders.make_translations_header),
)
# Extractable translations
env.CommandNoCache(
"#editor/extractable_translations.gen.h",
"#editor/translations/extractable_translations.gen.h",
Glob("#editor/translations/extractable/*"),
env.Run(editor_builders.make_translations_header),
)
@ -85,14 +87,29 @@ if env.editor_build:
env.add_source_files(env.editor_sources, "*.cpp")
env.add_source_files(env.editor_sources, gen_exporters)
SConscript("animation/SCsub")
SConscript("asset_library/SCsub")
SConscript("audio/SCsub")
SConscript("debugger/SCsub")
SConscript("doc/SCsub")
SConscript("docks/SCsub")
SConscript("export/SCsub")
SConscript("file_system/SCsub")
SConscript("gui/SCsub")
SConscript("icons/SCsub")
SConscript("inspector/SCsub")
SConscript("import/SCsub")
SConscript("plugins/SCsub")
SConscript("project_manager/SCsub")
SConscript("project_upgrade/SCsub")
SConscript("run/SCsub")
SConscript("settings/SCsub")
SConscript("scene/SCsub")
SConscript("script/SCsub")
SConscript("shader/SCsub")
SConscript("themes/SCsub")
SConscript("translations/SCsub")
SConscript("version_control/SCsub")
lib = env.add_library("editor", env.editor_sources)
env.Prepend(LIBS=[lib])

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@ -30,12 +30,12 @@
#include "animation_bezier_editor.h"
#include "editor/animation/animation_player_editor_plugin.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/gui/editor_spin_slider.h"
#include "editor/plugins/animation_player_editor_plugin.h"
#include "editor/settings/editor_settings.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/option_button.h"
#include "scene/gui/view_panner.h"

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@ -32,10 +32,10 @@
#include "core/os/keyboard.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/gui/editor_file_dialog.h"
#include "editor/settings/editor_settings.h"
#include "editor/themes/editor_scale.h"
#include "scene/animation/animation_blend_tree.h"
#include "scene/gui/button.h"

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@ -30,7 +30,7 @@
#pragma once
#include "editor/plugins/animation_tree_editor_plugin.h"
#include "editor/animation/animation_tree_editor_plugin.h"
#include "editor/plugins/editor_plugin.h"
#include "scene/animation/animation_blend_space_1d.h"
#include "scene/gui/graph_edit.h"

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@ -34,10 +34,10 @@
#include "core/math/geometry_2d.h"
#include "core/os/keyboard.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/gui/editor_file_dialog.h"
#include "editor/settings/editor_settings.h"
#include "editor/themes/editor_scale.h"
#include "scene/animation/animation_blend_tree.h"
#include "scene/animation/animation_player.h"

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@ -30,7 +30,7 @@
#pragma once
#include "editor/plugins/animation_tree_editor_plugin.h"
#include "editor/animation/animation_tree_editor_plugin.h"
#include "editor/plugins/editor_plugin.h"
#include "scene/animation/animation_blend_space_2d.h"
#include "scene/gui/graph_edit.h"

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@ -32,13 +32,13 @@
#include "core/config/project_settings.h"
#include "core/io/resource_loader.h"
#include "editor/editor_inspector.h"
#include "editor/editor_node.h"
#include "editor/editor_properties.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/gui/editor_file_dialog.h"
#include "editor/inspector/editor_inspector.h"
#include "editor/inspector/editor_properties.h"
#include "editor/settings/editor_settings.h"
#include "editor/themes/editor_scale.h"
#include "scene/3d/skeleton_3d.h"
#include "scene/gui/check_box.h"

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@ -31,8 +31,8 @@
#pragma once
#include "core/object/script_language.h"
#include "editor/editor_inspector.h"
#include "editor/plugins/animation_tree_editor_plugin.h"
#include "editor/animation/animation_tree_editor_plugin.h"
#include "editor/inspector/editor_inspector.h"
#include "scene/animation/animation_blend_tree.h"
#include "scene/gui/button.h"
#include "scene/gui/dialogs.h"

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@ -35,11 +35,11 @@
#include "core/templates/vector.h"
#include "core/variant/variant.h"
#include "editor/editor_node.h"
#include "editor/editor_paths.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/file_system/editor_paths.h"
#include "editor/gui/editor_file_dialog.h"
#include "editor/settings/editor_settings.h"
#include "editor/themes/editor_scale.h"
#include "scene/animation/animation_mixer.h"
#include "scene/gui/line_edit.h"

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@ -33,18 +33,18 @@
#include "core/config/project_settings.h"
#include "core/input/input.h"
#include "core/os/keyboard.h"
#include "editor/editor_command_palette.h"
#include "editor/animation/animation_tree_editor_plugin.h"
#include "editor/docks/inspector_dock.h"
#include "editor/docks/scene_tree_dock.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/gui/editor_bottom_panel.h"
#include "editor/gui/editor_file_dialog.h"
#include "editor/gui/editor_validation_panel.h"
#include "editor/inspector_dock.h"
#include "editor/plugins/animation_tree_editor_plugin.h"
#include "editor/plugins/canvas_item_editor_plugin.h" // For onion skinning.
#include "editor/plugins/node_3d_editor_plugin.h" // For onion skinning.
#include "editor/scene_tree_dock.h"
#include "editor/scene/3d/node_3d_editor_plugin.h" // For onion skinning.
#include "editor/scene/canvas_item_editor_plugin.h" // For onion skinning.
#include "editor/settings/editor_command_palette.h"
#include "editor/settings/editor_settings.h"
#include "editor/themes/editor_scale.h"
#include "editor/themes/editor_theme_manager.h"
#include "scene/animation/animation_tree.h"

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@ -30,8 +30,8 @@
#pragma once
#include "editor/animation_track_editor.h"
#include "editor/plugins/animation_library_editor.h"
#include "editor/animation/animation_library_editor.h"
#include "editor/animation/animation_track_editor.h"
#include "editor/plugins/editor_plugin.h"
#include "scene/animation/animation_player.h"
#include "scene/gui/dialogs.h"

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@ -34,9 +34,9 @@
#include "core/math/geometry_2d.h"
#include "core/os/keyboard.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/gui/editor_file_dialog.h"
#include "editor/settings/editor_settings.h"
#include "editor/themes/editor_scale.h"
#include "scene/animation/animation_blend_tree.h"
#include "scene/gui/line_edit.h"

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@ -30,7 +30,7 @@
#pragma once
#include "editor/plugins/animation_tree_editor_plugin.h"
#include "editor/animation/animation_tree_editor_plugin.h"
#include "scene/animation/animation_node_state_machine.h"
#include "scene/gui/graph_edit.h"
#include "scene/gui/popup.h"

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@ -33,18 +33,18 @@
#include "animation_track_editor_plugins.h"
#include "core/error/error_macros.h"
#include "core/input/input.h"
#include "editor/animation_bezier_editor.h"
#include "editor/animation/animation_bezier_editor.h"
#include "editor/animation/animation_player_editor_plugin.h"
#include "editor/docks/inspector_dock.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/gui/editor_spin_slider.h"
#include "editor/gui/editor_validation_panel.h"
#include "editor/gui/scene_tree_editor.h"
#include "editor/inspector_dock.h"
#include "editor/multi_node_edit.h"
#include "editor/plugins/animation_player_editor_plugin.h"
#include "editor/plugins/script_editor_plugin.h"
#include "editor/inspector/multi_node_edit.h"
#include "editor/scene/scene_tree_editor.h"
#include "editor/script/script_editor_plugin.h"
#include "editor/settings/editor_settings.h"
#include "editor/themes/editor_scale.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/animation/animation_player.h"

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@ -31,8 +31,8 @@
#pragma once
#include "editor/editor_data.h"
#include "editor/editor_properties.h"
#include "editor/property_selector.h"
#include "editor/inspector/editor_properties.h"
#include "editor/inspector/property_selector.h"
#include "scene/3d/node_3d.h"
#include "scene/gui/control.h"
#include "scene/gui/menu_button.h"

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@ -30,10 +30,10 @@
#include "animation_track_editor_plugins.h"
#include "editor/audio_stream_preview.h"
#include "editor/editor_resource_preview.h"
#include "editor/audio/audio_stream_preview.h"
#include "editor/editor_string_names.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/inspector/editor_resource_preview.h"
#include "editor/themes/editor_scale.h"
#include "scene/2d/animated_sprite_2d.h"
#include "scene/2d/sprite_2d.h"

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@ -30,7 +30,7 @@
#pragma once
#include "editor/animation_track_editor.h"
#include "editor/animation/animation_track_editor.h"
class AnimationTrackEditBool : public AnimationTrackEdit {
GDCLASS(AnimationTrackEditBool, AnimationTrackEdit);

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@ -34,9 +34,9 @@
#include "animation_blend_space_2d_editor.h"
#include "animation_blend_tree_editor_plugin.h"
#include "animation_state_machine_editor.h"
#include "editor/editor_command_palette.h"
#include "editor/editor_node.h"
#include "editor/gui/editor_bottom_panel.h"
#include "editor/settings/editor_command_palette.h"
#include "editor/themes/editor_scale.h"
#include "scene/animation/animation_blend_tree.h"
#include "scene/gui/button.h"

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@ -36,11 +36,11 @@
#include "core/version.h"
#include "editor/editor_main_screen.h"
#include "editor/editor_node.h"
#include "editor/editor_paths.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/file_system/editor_paths.h"
#include "editor/gui/editor_file_dialog.h"
#include "editor/project_settings_editor.h"
#include "editor/settings/editor_settings.h"
#include "editor/settings/project_settings_editor.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/separator.h"

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@ -30,7 +30,7 @@
#pragma once
#include "editor/editor_asset_installer.h"
#include "editor/asset_library/editor_asset_installer.h"
#include "editor/plugins/editor_plugin.h"
#include "scene/gui/box_container.h"
#include "scene/gui/grid_container.h"

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@ -33,12 +33,12 @@
#include "core/io/dir_access.h"
#include "core/io/file_access.h"
#include "core/io/zip_io.h"
#include "editor/editor_file_system.h"
#include "editor/editor_node.h"
#include "editor/editor_string_names.h"
#include "editor/file_system/editor_file_system.h"
#include "editor/gui/editor_file_dialog.h"
#include "editor/gui/editor_toaster.h"
#include "editor/progress_dialog.h"
#include "editor/gui/progress_dialog.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/check_box.h"
#include "scene/gui/label.h"

6
editor/audio/SCsub Normal file
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@ -0,0 +1,6 @@
#!/usr/bin/env python
from misc.utility.scons_hints import *
Import("env")
env.add_source_files(env.editor_sources, "*.cpp")

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@ -30,9 +30,9 @@
#include "audio_stream_editor_plugin.h"
#include "editor/audio_stream_preview.h"
#include "editor/editor_settings.h"
#include "editor/audio/audio_stream_preview.h"
#include "editor/editor_string_names.h"
#include "editor/settings/editor_settings.h"
#include "editor/themes/editor_scale.h"
#include "scene/resources/audio_stream_wav.h"

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@ -30,7 +30,7 @@
#pragma once
#include "editor/editor_inspector.h"
#include "editor/inspector/editor_inspector.h"
#include "editor/plugins/editor_plugin.h"
#include "scene/audio/audio_stream_player.h"
#include "scene/gui/button.h"

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@ -34,14 +34,14 @@
#include "core/input/input.h"
#include "core/io/resource_saver.h"
#include "core/os/keyboard.h"
#include "editor/editor_command_palette.h"
#include "editor/docks/filesystem_dock.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/filesystem_dock.h"
#include "editor/gui/editor_bottom_panel.h"
#include "editor/gui/editor_file_dialog.h"
#include "editor/settings/editor_command_palette.h"
#include "editor/settings/editor_settings.h"
#include "editor/themes/editor_scale.h"
#include "editor/themes/editor_theme_manager.h"
#include "scene/gui/separator.h"

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@ -34,8 +34,8 @@
#include "editor/debugger/editor_debugger_node.h"
#include "editor/debugger/script_editor_debugger.h"
#include "editor/export/editor_export_platform.h"
#include "editor/gui/editor_run_bar.h"
#include "editor/plugins/script_editor_plugin.h"
#include "editor/run/editor_run_bar.h"
#include "editor/script/script_editor_plugin.h"
void DebugAdapterParser::_bind_methods() {
// Requests

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@ -37,8 +37,8 @@
#include "editor/debugger/script_editor_debugger.h"
#include "editor/editor_log.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/gui/editor_run_bar.h"
#include "editor/run/editor_run_bar.h"
#include "editor/settings/editor_settings.h"
DebugAdapterProtocol *DebugAdapterProtocol::singleton = nullptr;

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@ -32,7 +32,7 @@
#include "editor/editor_log.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/settings/editor_settings.h"
int DebugAdapterServer::port_override = -1;

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@ -34,12 +34,12 @@
#include "editor/debugger/editor_debugger_node.h"
#include "editor/debugger/editor_debugger_server.h"
#include "editor/debugger/editor_file_server.h"
#include "editor/editor_command_palette.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/gui/editor_bottom_panel.h"
#include "editor/plugins/script_editor_plugin.h"
#include "editor/run_instances_dialog.h"
#include "editor/run/run_instances_dialog.h"
#include "editor/script/script_editor_plugin.h"
#include "editor/settings/editor_command_palette.h"
#include "editor/settings/editor_settings.h"
#include "scene/gui/popup_menu.h"
DebuggerEditorPlugin::DebuggerEditorPlugin(PopupMenu *p_debug_menu) {

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@ -32,9 +32,9 @@
#include "core/debugger/debugger_marshalls.h"
#include "core/io/marshalls.h"
#include "editor/docks/inspector_dock.h"
#include "editor/editor_node.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/inspector_dock.h"
#include "scene/debugger/scene_debugger.h"
bool EditorDebuggerRemoteObjects::_set(const StringName &p_name, const Variant &p_value) {

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@ -31,7 +31,7 @@
#pragma once
#include "core/variant/typed_dictionary.h"
#include "editor/editor_inspector.h"
#include "editor/inspector/editor_inspector.h"
class SceneDebuggerObject;

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@ -31,19 +31,19 @@
#include "editor_debugger_node.h"
#include "core/object/undo_redo.h"
#include "editor/debugger/editor_debugger_plugin.h"
#include "editor/debugger/editor_debugger_tree.h"
#include "editor/debugger/script_editor_debugger.h"
#include "editor/docks/inspector_dock.h"
#include "editor/docks/scene_tree_dock.h"
#include "editor/editor_log.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/gui/editor_bottom_panel.h"
#include "editor/gui/editor_run_bar.h"
#include "editor/inspector_dock.h"
#include "editor/plugins/editor_debugger_plugin.h"
#include "editor/plugins/script_editor_plugin.h"
#include "editor/scene_tree_dock.h"
#include "editor/run/editor_run_bar.h"
#include "editor/script/script_editor_plugin.h"
#include "editor/settings/editor_settings.h"
#include "editor/themes/editor_theme_manager.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/tab_container.h"

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@ -34,7 +34,7 @@
#include "core/os/thread.h"
#include "editor/editor_log.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/settings/editor_settings.h"
class EditorDebuggerServerTCP : public EditorDebuggerServer {
private:

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@ -31,12 +31,12 @@
#include "editor_debugger_tree.h"
#include "editor/debugger/editor_debugger_node.h"
#include "editor/docks/scene_tree_dock.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/gui/editor_file_dialog.h"
#include "editor/gui/editor_toaster.h"
#include "editor/scene_tree_dock.h"
#include "editor/settings/editor_settings.h"
#include "scene/debugger/scene_debugger.h"
#include "scene/gui/texture_rect.h"
#include "scene/resources/packed_scene.h"

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@ -30,9 +30,9 @@
#include "editor_file_server.h"
#include "../editor_settings.h"
#include "editor/editor_node.h"
#include "editor/export/editor_export_platform.h"
#include "editor/settings/editor_settings.h"
#define FILESYSTEM_PROTOCOL_VERSION 1
#define PASSWORD_LENGTH 32

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@ -32,7 +32,7 @@
#include "core/io/tcp_server.h"
#include "core/os/thread.h"
#include "editor/editor_file_system.h"
#include "editor/file_system/editor_file_system.h"
class EditorFileServer : public Object {
GDCLASS(EditorFileServer, Object);

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@ -30,9 +30,9 @@
#include "editor_performance_profiler.h"
#include "editor/editor_property_name_processor.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/inspector/editor_property_name_processor.h"
#include "editor/settings/editor_settings.h"
#include "editor/themes/editor_scale.h"
#include "editor/themes/editor_theme_manager.h"
#include "main/performance.h"

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@ -31,9 +31,9 @@
#include "editor_profiler.h"
#include "core/io/image.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/gui/editor_run_bar.h"
#include "editor/run/editor_run_bar.h"
#include "editor/settings/editor_settings.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/check_box.h"
#include "scene/gui/flow_container.h"

View file

@ -31,9 +31,9 @@
#include "editor_visual_profiler.h"
#include "core/io/image.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/gui/editor_run_bar.h"
#include "editor/run/editor_run_bar.h"
#include "editor/settings/editor_settings.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/flow_container.h"
#include "scene/resources/image_texture.h"

View file

@ -34,23 +34,23 @@
#include "core/debugger/remote_debugger.h"
#include "core/string/ustring.h"
#include "core/version.h"
#include "editor/debugger/editor_debugger_plugin.h"
#include "editor/debugger/editor_expression_evaluator.h"
#include "editor/debugger/editor_performance_profiler.h"
#include "editor/debugger/editor_profiler.h"
#include "editor/debugger/editor_visual_profiler.h"
#include "editor/editor_file_system.h"
#include "editor/docks/filesystem_dock.h"
#include "editor/docks/inspector_dock.h"
#include "editor/editor_log.h"
#include "editor/editor_node.h"
#include "editor/editor_property_name_processor.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/filesystem_dock.h"
#include "editor/file_system/editor_file_system.h"
#include "editor/gui/editor_file_dialog.h"
#include "editor/gui/editor_toaster.h"
#include "editor/inspector_dock.h"
#include "editor/plugins/canvas_item_editor_plugin.h"
#include "editor/plugins/editor_debugger_plugin.h"
#include "editor/plugins/node_3d_editor_plugin.h"
#include "editor/inspector/editor_property_name_processor.h"
#include "editor/scene/3d/node_3d_editor_plugin.h"
#include "editor/scene/canvas_item_editor_plugin.h"
#include "editor/settings/editor_settings.h"
#include "editor/themes/editor_scale.h"
#include "main/performance.h"
#include "scene/3d/camera_3d.h"

6
editor/doc/SCsub Normal file
View file

@ -0,0 +1,6 @@
#!/usr/bin/env python
from misc.utility.scons_hints import *
Import("env")
env.add_source_files(env.editor_sources, "*.cpp")

View file

@ -39,8 +39,8 @@
#include "core/io/resource_importer.h"
#include "core/object/script_language.h"
#include "core/string/translation_server.h"
#include "editor/editor_settings.h"
#include "editor/export/editor_export_platform.h"
#include "editor/settings/editor_settings.h"
#include "scene/resources/theme.h"
#include "scene/theme/theme_db.h"

View file

@ -39,17 +39,17 @@
#include "core/os/keyboard.h"
#include "core/string/string_builder.h"
#include "core/version.h"
#include "editor/doc_data_compressed.gen.h"
#include "editor/editor_file_system.h"
#include "editor/doc/doc_data_compressed.gen.h"
#include "editor/docks/filesystem_dock.h"
#include "editor/editor_main_screen.h"
#include "editor/editor_node.h"
#include "editor/editor_paths.h"
#include "editor/editor_property_name_processor.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/filesystem_dock.h"
#include "editor/file_system/editor_file_system.h"
#include "editor/file_system/editor_paths.h"
#include "editor/gui/editor_toaster.h"
#include "editor/plugins/script_editor_plugin.h"
#include "editor/inspector/editor_property_name_processor.h"
#include "editor/script/script_editor_plugin.h"
#include "editor/settings/editor_settings.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/line_edit.h"
@ -63,7 +63,6 @@
// For syntax highlighting.
#ifdef MODULE_MONO_ENABLED
#include "editor/plugins/script_editor_plugin.h"
#include "modules/mono/csharp_script.h"
#endif

View file

@ -31,7 +31,7 @@
#pragma once
#include "core/os/thread.h"
#include "editor/doc_tools.h"
#include "editor/doc/doc_tools.h"
#include "editor/plugins/editor_plugin.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/popup.h"

View file

@ -30,11 +30,11 @@
#include "editor_help_search.h"
#include "editor/editor_feature_profile.h"
#include "editor/editor_main_screen.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/settings/editor_feature_profile.h"
#include "editor/settings/editor_settings.h"
#include "editor/themes/editor_scale.h"
#include "editor/themes/editor_theme_manager.h"
#include "scene/gui/line_edit.h"

6
editor/docks/SCsub Normal file
View file

@ -0,0 +1,6 @@
#!/usr/bin/env python
from misc.utility.scons_hints import *
Import("env")
env.add_source_files(env.editor_sources, "*.cpp")

View file

@ -38,11 +38,11 @@
#include "scene/main/window.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/gui/editor_bottom_panel.h"
#include "editor/gui/window_wrapper.h"
#include "editor/settings/editor_settings.h"
#include "editor/themes/editor_scale.h"
#include "editor/window_wrapper.h"
#include "scene/resources/style_box_flat.h"
enum class TabStyle {

View file

@ -37,25 +37,25 @@
#include "core/os/keyboard.h"
#include "core/os/os.h"
#include "core/templates/list.h"
#include "editor/create_dialog.h"
#include "editor/directory_create_dialog.h"
#include "editor/editor_dock_manager.h"
#include "editor/editor_feature_profile.h"
#include "editor/docks/editor_dock_manager.h"
#include "editor/docks/import_dock.h"
#include "editor/docks/scene_tree_dock.h"
#include "editor/editor_node.h"
#include "editor/editor_resource_preview.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/gui/create_dialog.h"
#include "editor/gui/directory_create_dialog.h"
#include "editor/gui/editor_dir_dialog.h"
#include "editor/gui/editor_scene_tabs.h"
#include "editor/import/3d/scene_import_settings.h"
#include "editor/import_dock.h"
#include "editor/plugins/editor_context_menu_plugin.h"
#include "editor/inspector/editor_context_menu_plugin.h"
#include "editor/inspector/editor_resource_preview.h"
#include "editor/inspector/editor_resource_tooltip_plugins.h"
#include "editor/plugins/editor_resource_conversion_plugin.h"
#include "editor/plugins/editor_resource_tooltip_plugins.h"
#include "editor/scene_create_dialog.h"
#include "editor/scene_tree_dock.h"
#include "editor/shader_create_dialog.h"
#include "editor/scene/editor_scene_tabs.h"
#include "editor/scene/scene_create_dialog.h"
#include "editor/settings/editor_feature_profile.h"
#include "editor/settings/editor_settings.h"
#include "editor/shader/shader_create_dialog.h"
#include "editor/themes/editor_scale.h"
#include "editor/themes/editor_theme_manager.h"
#include "scene/gui/item_list.h"

View file

@ -30,11 +30,11 @@
#pragma once
#include "editor/dependency_editor.h"
#include "editor/editor_file_system.h"
#include "editor/file_info.h"
#include "editor/plugins/script_editor_plugin.h"
#include "editor/script_create_dialog.h"
#include "editor/file_system/dependency_editor.h"
#include "editor/file_system/editor_file_system.h"
#include "editor/file_system/file_info.h"
#include "editor/script/script_create_dialog.h"
#include "editor/script/script_editor_plugin.h"
#include "scene/gui/box_container.h"
#include "scene/gui/control.h"
#include "scene/gui/dialogs.h"

View file

@ -30,13 +30,13 @@
#include "groups_editor.h"
#include "editor/docks/scene_tree_dock.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/gui/editor_validation_panel.h"
#include "editor/project_settings_editor.h"
#include "editor/scene_tree_dock.h"
#include "editor/settings/editor_settings.h"
#include "editor/settings/project_settings_editor.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/box_container.h"
#include "scene/gui/check_button.h"

View file

@ -32,9 +32,9 @@
#include "core/io/config_file.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/settings/editor_settings.h"
#include "scene/gui/check_box.h"
#include "scene/gui/item_list.h"

View file

@ -32,10 +32,10 @@
#include "core/config/project_settings.h"
#include "editor/editor_node.h"
#include "editor/editor_resource_preview.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/inspector/editor_resource_preview.h"
#include "editor/settings/editor_settings.h"
#include "editor/themes/editor_scale.h"
#include "editor/themes/editor_theme_manager.h"

View file

@ -32,8 +32,8 @@
#include "core/io/config_file.h"
#include "core/io/resource_importer.h"
#include "editor/editor_file_system.h"
#include "editor/editor_inspector.h"
#include "editor/file_system/editor_file_system.h"
#include "editor/inspector/editor_inspector.h"
#include "scene/gui/box_container.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/menu_button.h"

View file

@ -32,15 +32,15 @@
#include "editor/debugger/editor_debugger_inspector.h"
#include "editor/debugger/editor_debugger_node.h"
#include "editor/docks/filesystem_dock.h"
#include "editor/editor_main_screen.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/filesystem_dock.h"
#include "editor/gui/editor_file_dialog.h"
#include "editor/gui/editor_object_selector.h"
#include "editor/plugins/script_editor_plugin.h"
#include "editor/script/script_editor_plugin.h"
#include "editor/settings/editor_settings.h"
#include "editor/themes/editor_scale.h"
InspectorDock *InspectorDock::singleton = nullptr;

View file

@ -30,9 +30,9 @@
#pragma once
#include "editor/create_dialog.h"
#include "editor/editor_data.h"
#include "editor/editor_inspector.h"
#include "editor/gui/create_dialog.h"
#include "editor/inspector/editor_inspector.h"
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
#include "scene/gui/dialogs.h"

View file

@ -31,7 +31,7 @@
#include "node_dock.h"
#include "core/io/config_file.h"
#include "editor/connections_dialog.h"
#include "editor/scene/connections_dialog.h"
#include "editor/themes/editor_scale.h"
void NodeDock::show_groups() {

View file

@ -35,29 +35,29 @@
#include "core/io/resource_saver.h"
#include "core/object/class_db.h"
#include "core/os/keyboard.h"
#include "editor/animation/animation_player_editor_plugin.h"
#include "editor/debugger/editor_debugger_node.h"
#include "editor/editor_feature_profile.h"
#include "editor/editor_file_system.h"
#include "editor/docks/filesystem_dock.h"
#include "editor/docks/inspector_dock.h"
#include "editor/docks/node_dock.h"
#include "editor/editor_main_screen.h"
#include "editor/editor_node.h"
#include "editor/editor_paths.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/filesystem_dock.h"
#include "editor/file_system/editor_file_system.h"
#include "editor/file_system/editor_paths.h"
#include "editor/gui/editor_file_dialog.h"
#include "editor/gui/editor_quick_open_dialog.h"
#include "editor/inspector_dock.h"
#include "editor/multi_node_edit.h"
#include "editor/node_dock.h"
#include "editor/plugins/animation_player_editor_plugin.h"
#include "editor/plugins/canvas_item_editor_plugin.h"
#include "editor/plugins/editor_context_menu_plugin.h"
#include "editor/plugins/node_3d_editor_plugin.h"
#include "editor/plugins/script_editor_plugin.h"
#include "editor/rename_dialog.h"
#include "editor/reparent_dialog.h"
#include "editor/shader_create_dialog.h"
#include "editor/inspector/editor_context_menu_plugin.h"
#include "editor/inspector/multi_node_edit.h"
#include "editor/scene/3d/node_3d_editor_plugin.h"
#include "editor/scene/canvas_item_editor_plugin.h"
#include "editor/scene/rename_dialog.h"
#include "editor/scene/reparent_dialog.h"
#include "editor/script/script_editor_plugin.h"
#include "editor/settings/editor_feature_profile.h"
#include "editor/settings/editor_settings.h"
#include "editor/shader/shader_create_dialog.h"
#include "editor/themes/editor_scale.h"
#include "scene/2d/node_2d.h"
#include "scene/animation/animation_tree.h"

View file

@ -30,8 +30,8 @@
#pragma once
#include "editor/gui/scene_tree_editor.h"
#include "editor/script_create_dialog.h"
#include "editor/scene/scene_tree_editor.h"
#include "editor/script/script_create_dialog.h"
#include "scene/gui/box_container.h"
#include "scene/resources/animation.h"

View file

@ -36,8 +36,8 @@
#include "core/io/resource_loader.h"
#include "editor/editor_node.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/multi_node_edit.h"
#include "editor/plugins/editor_context_menu_plugin.h"
#include "editor/inspector/editor_context_menu_plugin.h"
#include "editor/inspector/multi_node_edit.h"
#include "editor/plugins/editor_plugin.h"
#include "scene/property_utils.h"
#include "scene/resources/packed_scene.h"

View file

@ -32,27 +32,27 @@
#include "editor_interface.compat.inc"
#include "core/config/project_settings.h"
#include "editor/create_dialog.h"
#include "editor/editor_command_palette.h"
#include "editor/editor_feature_profile.h"
#include "editor/docks/filesystem_dock.h"
#include "editor/docks/inspector_dock.h"
#include "editor/editor_main_screen.h"
#include "editor/editor_node.h"
#include "editor/editor_paths.h"
#include "editor/editor_resource_preview.h"
#include "editor/editor_settings.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/filesystem_dock.h"
#include "editor/file_system/editor_paths.h"
#include "editor/gui/create_dialog.h"
#include "editor/gui/editor_quick_open_dialog.h"
#include "editor/gui/editor_run_bar.h"
#include "editor/gui/editor_scene_tabs.h"
#include "editor/gui/editor_toaster.h"
#include "editor/gui/scene_tree_editor.h"
#include "editor/inspector_dock.h"
#include "editor/plugins/node_3d_editor_plugin.h"
#include "editor/property_selector.h"
#include "editor/inspector/editor_preview_plugins.h"
#include "editor/inspector/editor_resource_preview.h"
#include "editor/inspector/property_selector.h"
#include "editor/run/editor_run_bar.h"
#include "editor/scene/3d/node_3d_editor_plugin.h"
#include "editor/scene/editor_scene_tabs.h"
#include "editor/scene/scene_tree_editor.h"
#include "editor/settings/editor_command_palette.h"
#include "editor/settings/editor_feature_profile.h"
#include "editor/settings/editor_settings.h"
#include "editor/themes/editor_scale.h"
#include "main/main.h"
#include "plugins/editor_preview_plugins.h"
#include "scene/3d/light_3d.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/gui/box_container.h"

View file

@ -34,9 +34,9 @@
#include "core/os/keyboard.h"
#include "core/version.h"
#include "editor/editor_node.h"
#include "editor/editor_paths.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/file_system/editor_paths.h"
#include "editor/settings/editor_settings.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/separator.h"
#include "scene/resources/font.h"

View file

@ -32,9 +32,9 @@
#include "core/io/config_file.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/plugins/editor_plugin.h"
#include "editor/settings/editor_settings.h"
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"

View file

@ -46,7 +46,7 @@
#include "core/string/translation_server.h"
#include "core/version.h"
#include "editor/editor_string_names.h"
#include "editor/plugins/editor_context_menu_plugin.h"
#include "editor/inspector/editor_context_menu_plugin.h"
#include "main/main.h"
#include "scene/2d/node_2d.h"
#include "scene/3d/bone_attachment_3d.h"
@ -72,56 +72,51 @@
#include "servers/navigation_server_3d.h"
#include "servers/rendering_server.h"
#include "editor/audio_stream_preview.h"
#include "editor/animation/animation_player_editor_plugin.h"
#include "editor/asset_library/asset_library_editor_plugin.h"
#include "editor/audio/audio_stream_preview.h"
#include "editor/audio/editor_audio_buses.h"
#include "editor/debugger/debugger_editor_plugin.h"
#include "editor/debugger/editor_debugger_node.h"
#include "editor/debugger/script_editor_debugger.h"
#include "editor/dependency_editor.h"
#include "editor/editor_about.h"
#include "editor/editor_audio_buses.h"
#include "editor/editor_build_profile.h"
#include "editor/editor_command_palette.h"
#include "editor/doc/editor_help.h"
#include "editor/docks/editor_dock_manager.h"
#include "editor/docks/filesystem_dock.h"
#include "editor/docks/history_dock.h"
#include "editor/docks/import_dock.h"
#include "editor/docks/inspector_dock.h"
#include "editor/docks/node_dock.h"
#include "editor/docks/scene_tree_dock.h"
#include "editor/editor_data.h"
#include "editor/editor_dock_manager.h"
#include "editor/editor_feature_profile.h"
#include "editor/editor_folding.h"
#include "editor/editor_help.h"
#include "editor/editor_inspector.h"
#include "editor/editor_interface.h"
#include "editor/editor_layouts_dialog.h"
#include "editor/editor_log.h"
#include "editor/editor_main_screen.h"
#include "editor/editor_native_shader_source_visualizer.h"
#include "editor/editor_paths.h"
#include "editor/editor_properties.h"
#include "editor/editor_property_name_processor.h"
#include "editor/editor_resource_picker.h"
#include "editor/editor_resource_preview.h"
#include "editor/editor_run.h"
#include "editor/editor_script.h"
#include "editor/editor_settings.h"
#include "editor/editor_settings_dialog.h"
#include "editor/editor_translation_parser.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/export/dedicated_server_export_plugin.h"
#include "editor/export/editor_export.h"
#include "editor/export/export_template_manager.h"
#include "editor/export/gdextension_export_plugin.h"
#include "editor/export/project_export.h"
#include "editor/export/project_zip_packer.h"
#include "editor/fbx_importer_manager.h"
#include "editor/filesystem_dock.h"
#include "editor/export/register_exporters.h"
#include "editor/export/shader_baker_export_plugin.h"
#include "editor/file_system/dependency_editor.h"
#include "editor/file_system/editor_paths.h"
#include "editor/gui/editor_about.h"
#include "editor/gui/editor_bottom_panel.h"
#include "editor/gui/editor_file_dialog.h"
#include "editor/gui/editor_quick_open_dialog.h"
#include "editor/gui/editor_run_bar.h"
#include "editor/gui/editor_scene_tabs.h"
#include "editor/gui/editor_title_bar.h"
#include "editor/gui/editor_toaster.h"
#include "editor/history_dock.h"
#include "editor/gui/progress_dialog.h"
#include "editor/gui/window_wrapper.h"
#include "editor/import/3d/editor_import_collada.h"
#include "editor/import/3d/resource_importer_obj.h"
#include "editor/import/3d/resource_importer_scene.h"
#include "editor/import/3d/scene_import_settings.h"
#include "editor/import/audio_stream_import_settings.h"
#include "editor/import/dynamic_font_import_settings.h"
#include "editor/import/fbx_importer_manager.h"
#include "editor/import/resource_importer_bitmask.h"
#include "editor/import/resource_importer_bmfont.h"
#include "editor/import/resource_importer_csv_translation.h"
@ -134,51 +129,55 @@
#include "editor/import/resource_importer_texture.h"
#include "editor/import/resource_importer_texture_atlas.h"
#include "editor/import/resource_importer_wav.h"
#include "editor/import_dock.h"
#include "editor/inspector_dock.h"
#include "editor/multi_node_edit.h"
#include "editor/node_dock.h"
#include "editor/plugins/animation_player_editor_plugin.h"
#include "editor/plugins/asset_library_editor_plugin.h"
#include "editor/plugins/canvas_item_editor_plugin.h"
#include "editor/plugins/debugger_editor_plugin.h"
#include "editor/plugins/dedicated_server_export_plugin.h"
#include "editor/inspector/editor_inspector.h"
#include "editor/inspector/editor_preview_plugins.h"
#include "editor/inspector/editor_properties.h"
#include "editor/inspector/editor_property_name_processor.h"
#include "editor/inspector/editor_resource_picker.h"
#include "editor/inspector/editor_resource_preview.h"
#include "editor/inspector/multi_node_edit.h"
#include "editor/plugins/editor_plugin.h"
#include "editor/plugins/editor_preview_plugins.h"
#include "editor/plugins/editor_resource_conversion_plugin.h"
#include "editor/plugins/game_view_plugin.h"
#include "editor/plugins/gdextension_export_plugin.h"
#include "editor/plugins/material_editor_plugin.h"
#include "editor/plugins/mesh_library_editor_plugin.h"
#include "editor/plugins/node_3d_editor_plugin.h"
#include "editor/plugins/packed_scene_translation_parser_plugin.h"
#include "editor/plugins/particle_process_material_editor_plugin.h"
#include "editor/plugins/plugin_config_dialog.h"
#include "editor/plugins/root_motion_editor_plugin.h"
#include "editor/plugins/script_text_editor.h"
#include "editor/plugins/shader_baker_export_plugin.h"
#include "editor/plugins/text_editor.h"
#include "editor/plugins/version_control_editor_plugin.h"
#include "editor/plugins/visual_shader_editor_plugin.h"
#include "editor/progress_dialog.h"
#include "editor/project_settings_editor.h"
#include "editor/project_upgrade_tool.h"
#include "editor/register_exporters.h"
#include "editor/scene_tree_dock.h"
#include "editor/project_upgrade/project_upgrade_tool.h"
#include "editor/run/editor_run.h"
#include "editor/run/editor_run_bar.h"
#include "editor/run/game_view_plugin.h"
#include "editor/scene/3d/mesh_library_editor_plugin.h"
#include "editor/scene/3d/node_3d_editor_plugin.h"
#include "editor/scene/3d/root_motion_editor_plugin.h"
#include "editor/scene/canvas_item_editor_plugin.h"
#include "editor/scene/editor_scene_tabs.h"
#include "editor/scene/material_editor_plugin.h"
#include "editor/scene/particle_process_material_editor_plugin.h"
#include "editor/script/editor_script.h"
#include "editor/script/script_text_editor.h"
#include "editor/script/text_editor.h"
#include "editor/settings/editor_build_profile.h"
#include "editor/settings/editor_command_palette.h"
#include "editor/settings/editor_feature_profile.h"
#include "editor/settings/editor_layouts_dialog.h"
#include "editor/settings/editor_settings.h"
#include "editor/settings/editor_settings_dialog.h"
#include "editor/settings/project_settings_editor.h"
#include "editor/shader/editor_native_shader_source_visualizer.h"
#include "editor/shader/visual_shader_editor_plugin.h"
#include "editor/themes/editor_scale.h"
#include "editor/themes/editor_theme_manager.h"
#include "editor/window_wrapper.h"
#include "editor/translations/editor_translation_parser.h"
#include "editor/translations/packed_scene_translation_parser_plugin.h"
#include "editor/version_control/version_control_editor_plugin.h"
#ifdef VULKAN_ENABLED
#include "editor/plugins/shader_baker/shader_baker_export_plugin_platform_vulkan.h"
#include "editor/shader/shader_baker/shader_baker_export_plugin_platform_vulkan.h"
#endif
#ifdef D3D12_ENABLED
#include "editor/plugins/shader_baker/shader_baker_export_plugin_platform_d3d12.h"
#include "editor/shader/shader_baker/shader_baker_export_plugin_platform_d3d12.h"
#endif
#ifdef METAL_ENABLED
#include "editor/plugins/shader_baker/shader_baker_export_plugin_platform_metal.h"
#include "editor/shader/shader_baker/shader_baker_export_plugin_platform_metal.h"
#endif
#include "modules/modules_enabled.gen.h" // For gdscript, mono.

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@ -33,8 +33,8 @@
#include "core/object/script_language.h"
#include "core/templates/safe_refcount.h"
#include "editor/editor_data.h"
#include "editor/editor_folding.h"
#include "editor/plugins/editor_plugin.h"
#include "editor/settings/editor_folding.h"
typedef void (*EditorNodeInitCallback)();
typedef void (*EditorPluginInitializeCallback)();

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@ -33,7 +33,7 @@
#include "core/crypto/crypto_core.h"
#include "core/io/dir_access.h"
#include "core/io/plist.h"
#include "editor/editor_paths.h"
#include "editor/file_system/editor_paths.h"
#include "lipo.h"
#include "macho.h"

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@ -32,7 +32,7 @@
#include "core/config/project_settings.h"
#include "core/io/config_file.h"
#include "editor/editor_settings.h"
#include "editor/settings/editor_settings.h"
EditorExport *EditorExport::singleton = nullptr;

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@ -42,13 +42,13 @@
#include "core/io/zip_io.h"
#include "core/math/random_pcg.h"
#include "core/version.h"
#include "editor/editor_file_system.h"
#include "editor/editor_node.h"
#include "editor/editor_paths.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/export/editor_export.h"
#include "editor/plugins/script_editor_plugin.h"
#include "editor/file_system/editor_file_system.h"
#include "editor/file_system/editor_paths.h"
#include "editor/script/script_editor_plugin.h"
#include "editor/settings/editor_settings.h"
#include "editor/themes/editor_scale.h"
#include "editor_export_plugin.h"
#include "scene/resources/image_texture.h"

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@ -34,13 +34,13 @@
#include "core/io/plist.h"
#include "core/string/translation.h"
#include "editor/editor_node.h"
#include "editor/editor_paths.h"
#include "editor/editor_string_names.h"
#include "editor/export/editor_export.h"
#include "editor/export/lipo.h"
#include "editor/export/macho.h"
#include "editor/file_system/editor_paths.h"
#include "editor/import/resource_importer_texture_settings.h"
#include "editor/plugins/script_editor_plugin.h"
#include "editor/script/script_editor_plugin.h"
#include "editor/themes/editor_scale.h"
#include "main/main.h"

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@ -40,8 +40,8 @@
#include "core/io/zip_io.h"
#include "core/os/os.h"
#include "core/templates/safe_refcount.h"
#include "editor/editor_settings.h"
#include "editor/export/editor_export_platform.h"
#include "editor/settings/editor_settings.h"
#include "main/splash.gen.h"
#include "scene/resources/image_texture.h"

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@ -34,13 +34,13 @@
#include "core/io/json.h"
#include "core/io/zip_io.h"
#include "core/version.h"
#include "editor/editor_file_system.h"
#include "editor/editor_node.h"
#include "editor/editor_paths.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/export/editor_export_preset.h"
#include "editor/progress_dialog.h"
#include "editor/file_system/editor_file_system.h"
#include "editor/file_system/editor_paths.h"
#include "editor/gui/progress_dialog.h"
#include "editor/settings/editor_settings.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/file_dialog.h"
#include "scene/gui/line_edit.h"

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@ -32,15 +32,15 @@
#include "core/config/project_settings.h"
#include "core/version.h"
#include "editor/editor_file_system.h"
#include "editor/editor_node.h"
#include "editor/editor_properties.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/export/editor_export.h"
#include "editor/file_system/editor_file_system.h"
#include "editor/gui/editor_file_dialog.h"
#include "editor/import/resource_importer_texture_settings.h"
#include "editor/project_settings_editor.h"
#include "editor/inspector/editor_properties.h"
#include "editor/settings/editor_settings.h"
#include "editor/settings/project_settings_editor.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/check_button.h"
#include "scene/gui/item_list.h"

6
editor/file_system/SCsub Normal file
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@ -0,0 +1,6 @@
#!/usr/bin/env python
from misc.utility.scons_hints import *
Import("env")
env.add_source_files(env.editor_sources, "*.cpp")

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