mirror of
https://github.com/godotengine/godot.git
synced 2025-10-19 16:03:29 +00:00
Editor: Restructure editor code
Moving various editor files into sub folders to reduce clutter
This commit is contained in:
parent
3954b2459d
commit
f11aff3841
601 changed files with 1195 additions and 1019 deletions
|
@ -59,11 +59,11 @@
|
|||
|
||||
#ifdef TOOLS_ENABLED
|
||||
#include "core/os/keyboard.h"
|
||||
#include "editor/editor_file_system.h"
|
||||
#include "editor/docks/inspector_dock.h"
|
||||
#include "editor/docks/node_dock.h"
|
||||
#include "editor/editor_node.h"
|
||||
#include "editor/editor_settings.h"
|
||||
#include "editor/inspector_dock.h"
|
||||
#include "editor/node_dock.h"
|
||||
#include "editor/file_system/editor_file_system.h"
|
||||
#include "editor/settings/editor_settings.h"
|
||||
#endif
|
||||
|
||||
// Types that will be skipped over (in favor of their base types) when setting up instance bindings.
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue