Editor: Restructure editor code

Moving various editor files into sub folders to reduce clutter
This commit is contained in:
A Thousand Ships 2025-06-10 16:47:26 +02:00
parent 3954b2459d
commit f11aff3841
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GPG key ID: DEFC5A5B1306947D
601 changed files with 1195 additions and 1019 deletions

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@ -31,9 +31,9 @@
#include "navigation_link_2d_editor_plugin.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/plugins/canvas_item_editor_plugin.h"
#include "editor/scene/canvas_item_editor_plugin.h"
#include "editor/settings/editor_settings.h"
#include "scene/main/viewport.h"
void NavigationLink2DEditor::_notification(int p_what) {

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@ -30,7 +30,7 @@
#pragma once
#include "editor/plugins/abstract_polygon_2d_editor.h"
#include "editor/scene/2d/abstract_polygon_2d_editor.h"
#include "scene/2d/navigation/navigation_obstacle_2d.h"
class NavigationObstacle2DEditor : public AbstractPolygon2DEditor {

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@ -31,8 +31,8 @@
#include "navigation_region_2d_editor_plugin.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/settings/editor_settings.h"
#include "scene/2d/navigation/navigation_region_2d.h"
#include "scene/gui/dialogs.h"

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@ -30,8 +30,8 @@
#pragma once
#include "editor/plugins/abstract_polygon_2d_editor.h"
#include "editor/plugins/editor_plugin.h"
#include "editor/scene/2d/abstract_polygon_2d_editor.h"
class AcceptDialog;
class HBoxContainer;